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Age of Empires IV – Patch 12.1.2454

AoE OfficialNovember 19, 2024
Age of Empires IV – Patch 12.1.2454
Affected Civilizations

Season’s Feast

New Event!

Ranked Season Updates

Season Nine kicked off on October 22nd at 10:00am PT (18:00 UTC) and is currently set to run through March 31st. While we don’t have a map pool update in this patch, we are planning to switch up the map pool early next year.

Build Spotlight

Updates Based on Your Feedback

As we mentioned in our blog post on November 11th, we’re aware that Season Nine brought with it some unique change. Based on your feedback, we’ve continued to adjust these changes.

Gameplay

Hotkeys

  • Silk Bowstrings:
    • and Serpentine Powder upgrades hotkeys can be properly remapped on for Mongols.

UX/UI & Menus (All Platforms)

  • Fixed an issue that impacted the ability to toggle to reveal map in observed games.

UX/UI & Menus (Console)

  • Player Profile will now show the correct Rank Emblem in the overview.

Balance & Bugfixes

General Changes & Bugfixes

  • Fixed an issue that caused players on Xbox devices to crash when joining team games with friends.
  • Fixed an issue where the Rus Mastery “Hunting Ground” could not be unlocked.
  • Fixed a bug where all Monarch’s names would be displayed as ‘King’ Instead of their unique names in Dominion.
  • Fixed several localization issues related to syntax and various unique characters.

Balance & Gameplay Changes (All Civilizations)

  • Siege
    • Siege Workshop cost reduced from 300 → 250 wood
    • Springalds health increased from 75 → 85
    • Springald damage increased from 15 → 16
    • Updated Springald text to state unit piercing instead of armor piercing
    • Counterweight Trebuchet bonus damage versus buildings reduced from 375 → 350
    • Bombard bonus damage versus buildings reduced from 410 → 375
    • Bombard gains +50 bonus damage versus Elephants
    • Culverin bonus damage versus buildings reduced from 230 → 215
    • Culverin gains +35 bonus damage versus Elephants
    • Culverins gain attack ground
  • Team Games
    • Trade income from allied markets by reduced by 10%, trade income from Neutral Settlements unchanged.
  • Lategame
    • Biology effect reduced from 30% → 25% health
    • French/Jeanne d’Arc Royal Bloodlines effect reduced from 40% → 35% health
    • Mongols Biology (Improved) effect reduced from 40% → 35% health
    • Handcannoneer base damage increased from 35 → 38
    • Serpentine Powder bonus versus melee infantry reduced from +8 → +5
    • Keeps and Keep Landmarks fire armor increased from 5 → 6
    • Elite Army Tactics costed reduced from 500f and 1000g → 400f and 800g
    • Mongols Improved version cost reduced from 1500 → 1200 stone

Developer Note: We will continue to track the performance of melee infantry in the lategame.

Civilization-Specific Changes

Abbasid Dynasty

  • Fertile Crescent:
    • building discount reduced from 35% → 30%
  • Camel Archer damage reduced from 12/14/15 → 11/13/14
    • Camel Archer bonus damage versus light melee infantry and light gunpowder infantry reduced from 12/14/15 → 11/13/14

Byzantines

  • Fixed an issue where the Greek Fire Projectiles for Byzantine Trebuchets didn’t increase bonus damage of Trebuchets
  • Longbow Mercenary cost increased from 500 → 520 Olive Oil
  • Javelin Mercenary cost increased from 460 → 480 Olive Oil
  • Flask ability cooldown (how frequently a unit can use a flask) increased from 20 → 45 seconds
  • Corrected a UI issue on the Grand Winery where the economic upgrade tooltips stated the incorrect values for the food upgrades

Chinese

  • Adjusted Grenadier unit tags to correctly state that they are Ranged Gunpowder Infantry and not Light units
  • Nest of Bees:
    • range increased from 7 → 7.5 tiles
  • Imperial Examinations effect reduced from 80 → 70 carry capacity
    • Imperial Examinations research cost reduced from 50 food and 125 gold → 50 food and 100 gold

Delhi Sultanate

  • Silk Bowstrings:
    • and Serpentine Powder are now correctly accounted for with the Hisar Academy
  • Sultan Elite Tower Elephant damage increased from 35 → 38
  • Fixed an issue where Sultan´s Tower Elephants were gaining unintended damage with Chemistry

English

  • Enclosures:
    • gold income reduced from 1 every 5 seconds → 1 every 6 seconds
  • Network of Citadels technology effect reduced from 20% → 10% more attack speed with Network of Castles
    • Known Issue: The buff indicator on units affected by Network of Citadel still states the old value of +40%

French

  • Cannon:
    • bonus damage versus buildings reduced from 500 → 450
  • Cannon:
    • gains +55 bonus damage versus Elephants

Malians

  • Fixed an issue where Mansa Javelineer could not be upgraded to Elite on Xbox devices
  • Fixed an issue where Serpentine Powder used the wrong visual weapon for Musofadi Gunners
  • Freeborn Warrior:
    • health increased from 165 → 175
  • Elite Freeborn Warrior health increased from 190 → 205
  • Musofadi Gunner:
    • damage increased from 38 → 41

Mongols

  • Fixed an issue where Mongol double production of Springalds had the incorrect cost
  • Corrected an issue with Superior Mobility (Improved) cost not being adjusted correctly when researching the basic version of Superior Mobility
  • Town Center:
    • cost reduced from 850 → 800 wood
  • Traction Trebuchet:
    • bonus damage versus buildings reduced from 200 → 190
  • The Khan’s range is now increased after Silk Bowstrings is researched

Ottomans

  • Fixed an issue where the early version of the Great Bombard dealt Ranged Damage instead of Siege Damage
  • Sipahi:
    • now have the correct damage and attack range when charging
  • Great Bombard:
    • bonus damage versus infantry reduced from 150 → 125 (early version unchanged)
  • Great Bombard:
    • bonus damage versus buildings reduced from 580 → 525
  • Early Great Bombard bonus damage versus buildings reduced from 480 → 400
  • Imperial Palace:
    • radius increased from 10 → 12 tiles

Variant Civilization Changes

Ayyubids

  • Fixed an issue where Tower of the Sultan showed all the weapons individually instead of stacking them on the UI.
  • Fixed an issue where the Ayyubid archers were not getting the incendiary projectile (visual change)

Jeanne d’Arc

  • Corrected an issue where Jeanne could still Consecrate Keeps and the Red Palace, this is no longer needed because Companions are available at the Stable and Barracks
  • Jeanne’s Riders and Champions now appear in the correct age in the Tech Tree
  • Jeanne’s third level selection now properly states where the unlocked units can be trained
  • Cannon:
    • bonus damage versus buildings reduced from 500 → 450
  • Cannon:
    • gains +55 bonus damage versus Elephants
  • Jeanne d’Arc Nomad mode starts increased from 3 villagers and Jeanne → 4 villagers and Jeanne

Zhu Xi's Legacy

  • Adjusted Grenadier unit tags to correctly state that they are Ranged Gunpowder Infantry and not Light units
  • Fixed an issue where Grenadiers and Zhuge Nus would get incorrect (double) benefit from Ming Dynasty
  • Nest of Bees:
    • range increased from 7 → 7.5 tiles
  • Dali Horses:
    • upgrade now properly grants +20% attack speed to Cavalry
  • Ming bonus increased from 15% → 20% damage on all unique units

Order of the Dragon

  • Fixed an issue where Order of the Dragon gilded Villagers did not gather from berries quickly enough

Ongoing…

Investigation

Community-Reported Issues:

For other known issues, please visit this page to see what’s being tracked!

What's on the Horizon

Coming Up…

We’re already preparing for a patch in early 2025, so please Keep your feedback coming!

原文来源: ageofempires.com