Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • Imperial OfficialImperial Official
    • TraderTrader
    • City GuardCity Guard
    • Provincial LevyProvincial Levy
    • MonkMonk
    • Ranged SpecialistsRanged Specialists
    • Imperial RetinueImperial Retinue
    • Infantry
    • SpearmanSpearman
    • Zhuge NuZhuge Nu
    • Palace GuardEarly Palace Guard
    • CrossbowmanCrossbowman
    • GrenadierEarly Grenadier
    • Shaolin MonkShaolin Monk
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • LancerLancer
    • Yuan RaiderYuan Raider
    • Imperial GuardImperial Guard
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • Nest of BeesNest of Bees
    • Counterweight TrebuchetCounterweight Trebuchet
    • BombardBombard
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • JunkJunk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • BaochuanBaochuan
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Jiangnan TowerJiangnan Tower
    • Meditation GardensMeditation Gardens
    • Mount Lu AcademyMount Lu Academy
    • Shaolin MonasteryShaolin Monastery
    • Temple of the SunTemple of the Sun
    • Zhu Xi's LibraryZhu Xi's Library
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • GranaryGranary
    • VillageVillage
    • DockDock
    • PagodaPagoda
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Enclave of the EmperorEnclave of the Emperor
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Military Affairs BureauMilitary Affairs Bureau
    • Regional InspectionRegional Inspection
    • Single Whip ReformSingle Whip Reform
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Handcannon SlitsHandcannon Slits
    • Dali HorsesDali Horses
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Bolt MagazinesBolt Magazines
    • Hard Cased BombsHard Cased Bombs
    • Imperial Red SealsImperial Red Seals
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Tithe BarnsTithe Barns
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Additional BarrelsAdditional Barrels
    • Thunderclap BombsThunderclap Bombs
    • 10000 Bolts10000 Bolts
    • Advanced AdministrationAdvanced Administration
    • Cloud of TerrorCloud of Terror
    • Dynastic ProtectorsDynastic Protectors
    • Roar of the DragonRoar of the Dragon
  1. Home
  2. Zhu Xi's Legacy
Zhu Xi's Legacy

Zhu Xi's Legacy

Civilization

The teachings of philosopher Zhu Xi reshape the Chinese civilization. With Zhu Xi’s Legacy, the Chinese boast a sophisticated administration with superior Imperial Officials and advanced technologies. The brimming treasury helps to establish powerful dynasties and research a breadth of unique technologies. Recruit Palace Guards, Zhuge Nus, and Grenadiers early on to protect the Empire.

Special Units

Imperial Official

Imperial Official

Zhuge Nu

Zhuge Nu

Palace Guard

Palace Guard

City Guard

City Guard

Provincial Levy

Provincial Levy

Grenadier

Grenadier

Nest of Bees

Nest of Bees

Shaolin Monk

Shaolin Monk

Ranged Specialists

Ranged Specialists

Yuan Raider

Yuan Raider

Imperial Guard

Imperial Guard

Imperial Retinue

Imperial Retinue

Special Buildings

Granary

Granary

Village

Village

Pagoda

Pagoda

Jiangnan Tower

Jiangnan Tower

Meditation Gardens

Meditation Gardens

Mount Lu Academy

Mount Lu Academy

Shaolin Monastery

Shaolin Monastery

Temple of the Sun

Temple of the Sun

Zhu Xi's Library

Zhu Xi's Library

Enclave of the Emperor

Enclave of the Emperor

Special Technologies

Military Affairs Bureau

Military Affairs Bureau

Regional Inspection

Regional Inspection

Single Whip Reform

Single Whip Reform

Dali Horses

Dali Horses

Bolt Magazines

Bolt Magazines

Hard Cased Bombs

Hard Cased Bombs

Imperial Red Seals

Imperial Red Seals

Additional Barrels

Additional Barrels

Thunderclap Bombs

Thunderclap Bombs

10000 Bolts

10000 Bolts

Advanced Administration

Advanced Administration

Cloud of Terror

Cloud of Terror

Dynastic Protectors

Dynastic Protectors

Roar of the Dragon

Roar of the Dragon

Civilization Traits

Civilization Bonuses

  • Begin in the Tang Dynasty - Landmark costs are reduced by -15% and the Village is unlocked.
  • Enter a new Dynasty by building both Landmarks from an Age to unlock special bonuses and buildings.
  • Units trained, technologies researched, and resources dropped off generate tax (Gold) that can be collected by Imperial Officials.
  • Unique technologies massively upgrade Imperial Officials, unlock new units and boost military units.
  • Early Palace Guards are available in the Feudal Age.
  • Access the Zhuge Nu and Grenadier without entering Dynasties.
  • Villagers construct defenses +50% faster and all other buildings +100% faster.
  • Chemistry technology granted for free in the Dark Age - Town Centers, Keeps, and Outposts use Handcannon Slits instead of Defensive Arrowslits.
  • Docks work +10% faster.

Great Dynasties

Start your journey in the Tang Dynasty - Landmark costs are reduced by -15% and the Village is unlocked. Construct both Landmarks in an Age to start Dynasties with special bonuses, unique buildings, and units. • Song: Wood cost of Economy and Population buildings is discounted by -30% - unlocks construction of the Granary. • Yuan: 10% discount on all units - unlocks construction of the Pagoda. • Ming: Unique Units deal +20% damage.

Taxes

Units trained, technologies researched, and resources dropped off generate tax (Gold) that can be collected by Imperial Officials. Unique administrative technologies from the Mount Lu Academy and Zhu Xi's Library vastly improve Imperial Officials.

Dynasty Units

Access the Zhuge Nu and the Grenadier without establishing dynasties. Landmarks can unlock powerful Shaolin Monks, Yuan Raiders, and Imperial Guards. Early Palace Guards can be trained in the Feudal Age.

Masters of Gunpowder

Begin the game with Chemistry technology granted for free - defensive buildings use Handcannon Slits over Defensive Arrowslits.

Rapid Fabrications

Villagers construct defenses +50% faster and all other buildings +100% faster. Docks work +10% faster.

Protect the Palace

Train Early Palace Guards in the Feudal Age (II) to protect the emperor.

Unique Units

Imperial Official: Use the Supervise ability to boost the production speed of research and military buildings by +150% - supervising economic buildings increases the amount of resources dropped off by Villagers by +20%. Zhuge Nu: Archer replacement. Light ranged infantry with a rapid burst attack effective vs. light units. Palace Guard: Man-at-Arms replacement. Heavy melee infantry that exchanges armor for move speed. Nest of Bees: Mangonel replacement. Siege engine that fires a barrage of rockets, doing area of effect damage. Grenadier: Light ranged gunpowder infantry that throws grenades dealing area of effect damage.

Units(32)

Workers(8)

Villager

Worker

Villager
I
Hitpoints 50
Base: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10

Costs

50food
1popcap
20time

Move Speed

1.125T/S

Attack Speed

3.875S

Line of Sight

6.22TILES

Imperial Official

Worker

Imperial Official
I
Hitpoints 75
Base: +75

Costs

100food
50gold
1popcap
20time

Move Speed

1.125T/S

Line of Sight

6.22TILES

Trader

Worker

Trader
II
Hitpoints 90
Base: +90

Costs

60wood
60gold
1popcap
30time

Move Speed

1T/S

Line of Sight

7.78TILES

City Guard

Mixed Force Army

City Guard
II

Costs

7popcap
0.5time

Line of Sight

0.00TILES

Provincial Levy

Mixed Force Army

Provincial Levy
II

Costs

7popcap
0.5time

Line of Sight

0.00TILES

Monk

Religious

Monk
III
Hitpoints 90
Base: +90

Costs

150gold
1popcap
30time

Move Speed

1.125T/S

Line of Sight

6.67TILES

Ranged Specialists

Mixed Force Army

Ranged Specialists
III

Costs

5popcap
0.5time

Line of Sight

0.00TILES

Imperial Retinue

Mixed Force Army

Imperial Retinue
IV

Costs

5popcap
0.5time

Line of Sight

0.00TILES

Infantry(6)

Spearman

Light Melee Infantry

Spearman
I
Hitpoints 140
Base: +80
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Melee Attack 11
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Cavalry: +28
War, Elephant: +6
Worker, Elephant: +34
Fire Attack 10
Base: +10

Costs

60food
20wood
1popcap
15time

Move Speed

1.3T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Zhuge Nu

Light Ranged Infantry

Zhuge Nu
II
Hitpoints 95
Base: +70
Upgrade to Age III: +10
Upgrade to Age IV: +15
Ranged Attack 6
Base: +4
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

30food
30wood
20gold
1popcap
15time

Move Speed

1.125T/S

Attack Speed

1.75S

Max Range

4.50TILES

Line of Sight

8.89TILES

Palace Guard

Heavy Melee Infantry

Palace Guard
II
Hitpoints 180
Base: +130
Upgrade to Age III: +25
Upgrade to Age IV: +25
Melee Attack 14
Base: +9
Upgrade to Age III: +3
Upgrade to Age IV: +2
Fire Attack 10
Base: +10
Melee Armor 4
Base: +3
Upgrade to Age IV: +1
Ranged Armor 5
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

90food
25gold
1popcap
20.5time

Move Speed

1.375T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Crossbowman

Light Ranged Infantry

Crossbowman
III
Hitpoints 95
Base: +80
Upgrade to Age IV: +15
Ranged Attack 14
Base: +11
Upgrade to Age IV: +3
Heavy: +12

Costs

80food
40gold
1popcap
22.5time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

5.00TILES

Line of Sight

8.89TILES

Grenadier

Ranged Gunpowder Infantry

Grenadier
III
Hitpoints 150
Base: +110
Upgrade to Age IV: +40
Siege Attack 12
Base: +10
Upgrade to Age IV: +2
Building: +20

Costs

100food
60wood
60gold
1popcap
30time

Move Speed

1.25T/S

Attack Speed

1.625S

Max Range

3.50TILES

Line of Sight

11.11TILES

Shaolin Monk

Battle Monk

Shaolin Monk
III
Hitpoints 170
Base: +170
Melee Attack 15
Base: +15
Fire Attack 10
Base: +10
Melee Armor 2
Base: +2

Costs

200food
1popcap
20time

Move Speed

1.1875T/S

Attack Speed

0.75S

Line of Sight

6.67TILES

Cavalry(5)

Scout

Light Melee Cavalry

Scout
I
Hitpoints 110
Base: +110
Melee Attack 1
Base: +1
Scout: +10
Siege: +10

Costs

65food
1popcap
23time

Move Speed

1.625T/S

Attack Speed

2S

Line of Sight

9.11TILES

Horseman

Light Melee Cavalry

Horseman
II
Hitpoints 180
Base: +125
Upgrade to Age III: +30
Upgrade to Age IV: +25
Melee Attack 13
Base: +9
Upgrade to Age III: +2
Upgrade to Age IV: +2
Ranged: +13
Siege: +13
Fire Attack 10
Base: +10
Ranged Armor 5
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

100food
20wood
1popcap
22.5time

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Lancer

Heavy Melee Cavalry

Lancer
III
Hitpoints 270
Base: +230
Upgrade to Age IV: +40
Melee Attack 29
Base: +24
Upgrade to Age IV: +5
Fire Attack 10
Base: +10
Melee Armor 5
Base: +4
Upgrade to Age IV: +1
Ranged Armor 5
Base: +4
Upgrade to Age IV: +1

Costs

140food
100gold
1popcap
35time

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Yuan Raider

Light Melee Cavalry

Yuan Raider
IV
Hitpoints 200
Base: +200
Melee Attack 15
Base: +15
Worker: +5
Siege: +10
Fire Attack 10
Base: +10
Ranged Armor 4
Base: +4

Costs

80food
20wood
20gold
1popcap
22.5time

Move Speed

2T/S

Attack Speed

1.625S

Line of Sight

11.11TILES

Imperial Guard

Heavy Melee Cavalry

Imperial Guard
IV
Hitpoints 340
Base: +340
Melee Attack 28
Base: +28
Fire Attack 10
Base: +10
Melee Armor 10
Base: +10
Ranged Armor 3
Base: +3

Costs

140food
140gold
1popcap
35time

Move Speed

1.625T/S

Attack Speed

1.625S

Line of Sight

6.22TILES

Siege(6)

Battering Ram

Siege

Battering Ram
II
Hitpoints 370
Base: +370
Siege Attack 200
Base: +200
Wall: +300

Costs

200wood
1popcap
35time

Move Speed

0.75T/S

Attack Speed

5.125S

Max Range

0.54TILES

Line of Sight

6.67TILES

Siege Tower

Siege

Siege Tower
II
Hitpoints 480
Base: +480

Costs

125wood
1popcap
30time

Move Speed

0.8125T/S

Line of Sight

8.00TILES

Springald

Siege

Springald
III
Hitpoints 85
Base: +85
Ranged Attack 15
Base: +15
Melee, Infantry: +12
Naval, Unit: +65
Melee Armor 3
Base: +3

Costs

150wood
100gold
2popcap
20time

Move Speed

0.875T/S

Attack Speed

3.125S

Max Range

7.50TILES

Line of Sight

12.44TILES

Nest of Bees

Siege

Nest of Bees
III
Hitpoints 120
Base: +120
Siege Attack 6
Base: +6
Naval, Unit: +4
Ranged: +2

Costs

300wood
300gold
3popcap
40time

Move Speed

0.8125T/S

Attack Speed

6.5S

Max Range

7.50TILES

Line of Sight

14.22TILES

Counterweight Trebuchet

Siege

Counterweight Trebuchet
III
Hitpoints 140
Base: +140
Siege Attack 40
Base: +40
Building: +350
Naval, Unit: +200

Costs

400wood
150gold
2popcap
30time

Move Speed

0.625T/S

Attack Speed

11.375S

Max Range

16.00TILES

Line of Sight

17.78TILES

Bombard

Siege

Bombard
IV
Hitpoints 210
Base: +210
Siege Attack 55
Base: +55
Naval, Unit: +410
Building: +375
Infantry: +50
War, Elephant: +50

Costs

350wood
500gold
3popcap
45time

Move Speed

0.75T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Ships(7)

Fishing Boat

Worker

Fishing Boat
II
Hitpoints 100
Base: +100

Costs

75wood
1popcap
30time

Move Speed

1.5T/S

Line of Sight

7.33TILES

Explosive Junk

Incendiary Ship

Explosive Junk
II
Hitpoints 145
Base: +145
Siege Attack 95
Base: +95
Massive: +300
Building: +300

Costs

80wood
80gold
2popcap
15time

Move Speed

2T/S

Attack Speed

0.125S

Max Range

2.00TILES

Line of Sight

7.11TILES

Trade Ship

Worker

Trade Ship
II
Hitpoints 225
Base: +225

Costs

100wood
100gold
2popcap
30time

Move Speed

1.5T/S

Line of Sight

7.11TILES

Junk

Archer Ship

Junk
II
Hitpoints 300
Base: +300
Ranged Attack 6
Base: +6
Naval, Fireship: +18
Ranged Armor 1
Base: +1

Costs

80food
150wood
3popcap
25time

Move Speed

1.75T/S

Attack Speed

1.5S

Max Range

6.50TILES

Line of Sight

10.67TILES

Transport Ship

Ship

Transport Ship
II
Hitpoints 400
Base: +400

Costs

100wood
2popcap
20time

Move Speed

1.5T/S

Line of Sight

7.11TILES

War Junk

Springald Ship

War Junk
III
Hitpoints 450
Base: +450
Ranged Attack 35
Base: +35
Archer, Ship: +45
Building: +55
Ranged Armor 3
Base: +3

Costs

110food
200wood
30gold
3popcap
30time

Move Speed

1.375T/S

Attack Speed

4.125S

Max Range

6.00TILES

Line of Sight

10.00TILES

Baochuan

Warship

Baochuan
IV
Hitpoints 700
Base: +700
Siege Attack 45
Base: +45
Building: +70
Ranged Armor 5
Base: +5

Costs

200food
200wood
200gold
5popcap
45time

Move Speed

1.25T/S

Attack Speed

5.625S

Max Range

9.00TILES

Line of Sight

11.11TILES

Buildings(33)

Landmarks(7)

Capital Town Center

Economy & Population Building

Capital Town Center
I
Hitpoints 7000
Base: +7000
Ranged Armor 50
Base: +50

Garrison Capacity

15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

-

Line of Sight

11.56TILES

Jiangnan Tower

Age II - Military Landmark

Jiangnan Tower
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Meditation Gardens

Age II - Passive Landmark

Meditation Gardens
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Mount Lu Academy

Age III - Active Landmark

Mount Lu Academy
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

13.33TILES

Shaolin Monastery

Age III - Religious Landmark

Shaolin Monastery
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

Temple of the Sun

Age IV - Active Landmark

Temple of the Sun
III
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

2400food
1200gold
250time

Line of Sight

8.89TILES

Zhu Xi's Library

Age IV - Military & Technology Landmark

Zhu Xi's Library
III
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

2400food
1200gold
250time

Line of Sight

5.56TILES

Economy(22)

Farm

Food Source

Farm
I
Hitpoints 300
Base: +300
Ranged Armor 50
Base: +50

Costs

75wood
6time

Line of Sight

0.00TILES

House

Population Building

House
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
15time

Line of Sight

3.33TILES

Lumber Camp

Economy Building

Lumber Camp
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Mining Camp

Economy Building

Mining Camp
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Mill

Economy Building

Mill
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Palisade

Defensive Building

Palisade
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

7wood
8time

Line of Sight

1.33TILES

Palisade Gate

Defensive Building

Palisade Gate
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

25wood
10time

Line of Sight

4.44TILES

Barracks

Military Building

Barracks
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Granary

Economy Building

Granary
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
35time

Line of Sight

3.33TILES

Village

Population Building

Village
I
Hitpoints 1500
Base: +1500
Ranged Attack 25
Base: +25
Naval, Unit: +25
Ranged Armor 50
Base: +50

Garrison Capacity

8(Infantry, Infantry Ranged, Villager, Monk)

Costs

100wood
30time

Attack Speed

3.125S

Max Range

6.00TILES

Line of Sight

3.33TILES

Dock

Military & Economy Building

Dock
I
Hitpoints 1750
Base: +1750
Ranged Armor 50
Base: +50

Garrison Capacity

3(Fishing Ship)

Costs

150wood
30time

Line of Sight

11.11TILES

Pagoda

Religious Building

Pagoda
I
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

150wood
40time

Line of Sight

5.56TILES

Town Center

Economy & Population Building

Town Center
I
Hitpoints 2500
Base: +2500
Ranged Armor 50
Base: +50

Garrison Capacity

8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

400wood
300stone
150time

Line of Sight

11.56TILES

Market

Economy Building

Market
II
Hitpoints 1000
Base: +1000
Ranged Armor 50
Base: +50

Costs

100wood
20time

Line of Sight

5.56TILES

Archery Range

Military Building

Archery Range
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Stable

Military Building

Stable
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Blacksmith

Technology Building

Blacksmith
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
25time

Line of Sight

5.56TILES

Stone Wall

Defensive Building

Stone Wall
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

25stone
16time

Line of Sight

1.33TILES

Stone Wall Gate

Defensive Building

Stone Wall Gate
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

50stone
30time

Line of Sight

5.56TILES

Siege Workshop

Military Building

Siege Workshop
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

250wood
45time

Line of Sight

5.56TILES

Monastery

Religious Building

Monastery
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

200wood
25time

Line of Sight

5.56TILES

University

Technology Building

University
IV
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

450wood
60time

Line of Sight

5.56TILES

Military(3)

Outpost

Defensive Building

Outpost
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Garrison Capacity

5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)

Costs

100wood
60time

Line of Sight

13.33TILES

Stone Wall Tower

Defensive Building

Stone Wall Tower
II
Hitpoints 3000
Base: +3000
Ranged Attack 60
Base: +60
Naval, Unit: +50
Ranged Armor 50
Base: +50

Costs

250stone
90time

Attack Speed

3.875S

Max Range

9.00TILES

Line of Sight

13.33TILES

Keep

Defensive Building

Keep
III
Hitpoints 5000
Base: +5000
Ranged Attack 10
Base: +10
Naval, Unit: +10
Ranged Armor 50
Base: +50
Fire Armor 6
Base: +6

Garrison Capacity

15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)

Costs

900stone
180time

Attack Speed

2.625S

Max Range

8.00TILES

Line of Sight

9.11TILES

Wonders(1)

Enclave of the Emperor

Wonder

Enclave of the Emperor
IV
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

5000food
5000wood
5000gold
5000stone
600time

Line of Sight

5.56TILES

Technologies(72)

Units(72)

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Wheelbarrow

Wheelbarrow

I

Villager Technology

Increase the carry capacity of Villagers by +5 and their movement speed by +15%.

50wood
150gold
90time
Military Affairs Bureau

Military Affairs Bureau

I

Military Upgrade

[Special ] Imperial Officials can now supervise Keeps and Outposts to reduce damage taken by 35%.

100food
250gold
45time
Regional Inspection

Regional Inspection

I

Economic Upgrade

[Special ] Supervision by Imperial Officials improved from 150% to 300%.

50food
125gold
45time
Single Whip Reform

Single Whip Reform

I

Economic Upgrade

[Special ] Imperial Officials move 50% faster.

75food
175gold
45time
Extended Lines

Extended Lines

II

Fishing Technology 1/2

Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.

75wood
175gold
30time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Naval Arrowslits

Naval Arrowslits

II

Naval Technology

Add a defensive arrowslit to this Dock which only attacks ships.

75wood
125stone
30time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

50wood
125gold
60time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fortify Outpost

Fortify Outpost

II

Defensive Emplacement

Add +1000 health and +5 fire armor to this Outpost.

100stone
30time
Professional Scouts

Professional Scouts

II

Hunting Technology

Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.

150wood
300gold
75time
Horticulture

Horticulture

II

Food Gathering Technology 1/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

50wood
100gold
45time
Handcannon Slits

Handcannon Slits

II

Weapon Emplacement

Add defensive handcannon slits to this structure and increases garrison arrow range by +1. Only one weapon emplacement can be added.

25gold
50stone
30time
Dali Horses

Dali Horses

II

Cavalry Technology

[Special ] Increase the attack speed of Cavalry units by +20%.

75food
175gold
45time
Armored Hull

Armored Hull

III

Naval Technology 1/2

Increase the health of all military ships by +20% and ranged armor by +1.

100food
200gold
20time
Drift Nets

Drift Nets

III

Fishing Technology 2/2

Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.

150wood
350gold
45time
Extra Hammocks

Extra Hammocks

III

Naval Technology

Increases the number of arrows fired by Archer Ships by +1.

75wood
125gold
20time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

100wood
250gold
60time
Greased Axles

Greased Axles

III

Siege Technology

Increase the movement speed of siege engines by +15%.

150wood
350gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Shaft Mining

Shaft Mining

III

Mining Technology 2/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Herbal Medicine

Herbal Medicine

III

Healing Technology

Increase the healing rate of religious units and healers by +60%.

275gold
45time
Incendiaries

Incendiaries

III

Naval Technology

Incendiary Ships gain +20% explosion range.

75food
125gold
20time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Springald Crews

Springald Crews

III

Naval Technology

Springald Ships gain +1 range and attack 20% faster.

100food
250gold
25time
Springald Emplacement

Springald Emplacement

III

Weapon Emplacement

Add a defensive springald emplacement to this structure.

50gold
125stone
30time
Boiling Oil

Boiling Oil

III

Defensive Technology

Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.

500gold
200stone
90time
Fertilization

Fertilization

III

Food Gathering Technology 2/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

100wood
250gold
60time
Bolt Magazines

Bolt Magazines

III

Zhuge Nu Technology

[Special ] More advanced magazines allow Zhuge Nu to fire piercing bolts with +0.5 range that deal +1 damage against Light Melee Infantry.

75food
150gold
45time
Hard Cased Bombs

Hard Cased Bombs

III

Grenadier Technology

[Special ] Enemy units receive +15% Ranged and Melee damage for 5 seconds when hit by a Grenade.

100food
250gold
45time
Imperial Red Seals

Imperial Red Seals

III

Economic Upgrade

[Special ] Imperial Official limit increased by +2. Grants an Imperial Official upon completion.

100food
200gold
45time
Explosives

Explosives

IV

Naval Technology

Increase the damage of Incendiary Ships by +40%.

150food
350gold
45time
Heated Shot

Heated Shot

IV

Naval Technology

Archer Ship arrows light enemy Ships on fire, dealing damage over time.

200wood
500gold
45time
Lightweight Beams

Lightweight Beams

IV

Battering Ram Technology

Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.

300wood
400gold
60time
Shipwrights

Shipwrights

IV

Naval Technology 2/2

Increase the health of all military ships by +20% and ranged armor by +1.

300food
550gold
50time
Spyglass

Spyglass

IV

Scout Technology

Increase the sight radius of Scouts by 30%.

100wood
50gold
45time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Court Architects

Court Architects

IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

700gold
300stone
90time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Piety

Piety

IV

Religious Technology

Increase the health of religious units and healers by +40.

325gold
45time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

150wood
350gold
60time
Siege Works

Siege Works

IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

300wood
600gold
90time
Cannon Emplacement

Cannon Emplacement

IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

125gold
375stone
60time
Chemistry

Chemistry

IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

200food
650gold
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Geometry

Geometry

IV

Trebuchet Technology

Increase damage of Trebuchets by +20%.

100wood
225gold
45time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time
Roller Shutter Triggers

Roller Shutter Triggers

IV

Springald Technology

Increases Springald attack speed by +30% and grants +10% Ranged Resistance.

150wood
350gold
60time
Tithe Barns

Tithe Barns

IV

Religious Technology

Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.

500gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Swivel Cannon

Swivel Cannon

IV

Naval Technology

Springald Ships gain an additional Cannon which fires in 360 degrees.

150food
350gold
45time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Precision Cross-Breeding

Precision Cross-Breeding

IV

Food Gathering Technology 3/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

250wood
500gold
75time
Additional Barrels

Additional Barrels

IV

Nest of Bees Technology

[Special ] Nest of Bees receive 3 additional Rocket Arrows.

400wood
800gold
60time
Thunderclap Bombs

Thunderclap Bombs

IV

Naval Technology

[Special ] Warships fire a Nest of Bees attack.

200wood
500gold
45time
10000 Bolts

10000 Bolts

IV

Crossbow Technology

[Special ] Zhuge Nu and Crossbowmen fire an extra bolt. The additional bolt for Crossbowmen is 40% as effective as the previous bolt.

300wood
700gold
30time
Advanced Administration

Advanced Administration

IV

Imperial Official Technology

[Special ] Imperial Officials gain 150 health and their maximum Gold carried is increased by +80. Imperial Official limit increased by +2.

150food
350gold
30time
Cloud of Terror

Cloud of Terror

IV

Siege Technology

[Special ] Adds area of effect damage to Bombards.

300wood
700gold
30time
Dynastic Protectors

Dynastic Protectors

IV

Lancer Technology

[Special ] Allows production of unique cavalry units, the Imperial Guard, and the Yuan Raider.

300food
700gold
30time
Roar of the Dragon

Roar of the Dragon

IV

Melee Infantry Technology

[Special ] Spearmen and Horsemen gain a Fire Lance when charging.

300food
700gold
30time