
Civilization
The teachings of philosopher Zhu Xi reshape the Chinese civilization. With Zhu Xi’s Legacy, the Chinese boast a sophisticated administration with superior Imperial Officials and advanced technologies. The brimming treasury helps to establish powerful dynasties and research a breadth of unique technologies. Recruit Palace Guards, Zhuge Nus, and Grenadiers early on to protect the Empire.
Start your journey in the Tang Dynasty - Landmark costs are reduced by -15% and the Village is unlocked. Construct both Landmarks in an Age to start Dynasties with special bonuses, unique buildings, and units. • Song: Wood cost of Economy and Population buildings is discounted by -30% - unlocks construction of the Granary. • Yuan: 10% discount on all units - unlocks construction of the Pagoda. • Ming: Unique Units deal +20% damage.
Units trained, technologies researched, and resources dropped off generate tax (Gold) that can be collected by Imperial Officials. Unique administrative technologies from the Mount Lu Academy and Zhu Xi's Library vastly improve Imperial Officials.
Access the Zhuge Nu and the Grenadier without establishing dynasties. Landmarks can unlock powerful Shaolin Monks, Yuan Raiders, and Imperial Guards. Early Palace Guards can be trained in the Feudal Age.
Begin the game with Chemistry technology granted for free - defensive buildings use Handcannon Slits over Defensive Arrowslits.
Villagers construct defenses +50% faster and all other buildings +100% faster. Docks work +10% faster.
Train Early Palace Guards in the Feudal Age (II) to protect the emperor.
Imperial Official: Use the Supervise ability to boost the production speed of research and military buildings by +150% - supervising economic buildings increases the amount of resources dropped off by Villagers by +20%. Zhuge Nu: Archer replacement. Light ranged infantry with a rapid burst attack effective vs. light units. Palace Guard: Man-at-Arms replacement. Heavy melee infantry that exchanges armor for move speed. Nest of Bees: Mangonel replacement. Siege engine that fires a barrage of rockets, doing area of effect damage. Grenadier: Light ranged gunpowder infantry that throws grenades dealing area of effect damage.



1.125T/S
3.875S
6.22TILES




1.3T/S
1.875S
8.00TILES





1.125T/S
1.75S
4.50TILES
8.89TILES




1.375T/S
1.375S
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES





1.25T/S
1.625S
3.50TILES
11.11TILES



1.1875T/S
0.75S
6.67TILES



1.625T/S
2S
9.11TILES




1.875T/S
1.75S
6.22TILES




1.625T/S
1.5S
6.22TILES





2T/S
1.625S
11.11TILES




1.625T/S
1.625S
6.22TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.8125T/S
6.5S
7.50TILES
14.22TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.75T/S
5.375S
10.00TILES
12.44TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES





1.25T/S
5.625S
9.00TILES
11.11TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES



5.56TILES



5.56TILES



13.33TILES



5.56TILES



8.89TILES



5.56TILES
8(Infantry, Infantry Ranged, Villager, Monk)


3.125S
6.00TILES
3.33TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES


3.875S
9.00TILES
13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)


2.625S
8.00TILES
9.11TILES





5.56TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Military Upgrade
[Special ] Imperial Officials can now supervise Keeps and Outposts to reduce damage taken by 35%.




Economic Upgrade
[Special ] Supervision by Imperial Officials improved from 150% to 300%.




Economic Upgrade
[Special ] Imperial Officials move 50% faster.




Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Weapon Emplacement
Add defensive handcannon slits to this structure and increases garrison arrow range by +1. Only one weapon emplacement can be added.




Cavalry Technology
[Special ] Increase the attack speed of Cavalry units by +20%.




Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Naval Technology
Incendiary Ships gain +20% explosion range.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain +1 range and attack 20% faster.




Weapon Emplacement
Add a defensive springald emplacement to this structure.




Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Zhuge Nu Technology
[Special ] More advanced magazines allow Zhuge Nu to fire piercing bolts with +0.5 range that deal +1 damage against Light Melee Infantry.




Grenadier Technology
[Special ] Enemy units receive +15% Ranged and Melee damage for 5 seconds when hit by a Grenade.




Economic Upgrade
[Special ] Imperial Official limit increased by +2. Grants an Imperial Official upon completion.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Nest of Bees Technology
[Special ] Nest of Bees receive 3 additional Rocket Arrows.




Naval Technology
[Special ] Warships fire a Nest of Bees attack.




Crossbow Technology
[Special ] Zhuge Nu and Crossbowmen fire an extra bolt. The additional bolt for Crossbowmen is 40% as effective as the previous bolt.




Imperial Official Technology
[Special ] Imperial Officials gain 150 health and their maximum Gold carried is increased by +80. Imperial Official limit increased by +2.




Siege Technology
[Special ] Adds area of effect damage to Bombards.




Lancer Technology
[Special ] Allows production of unique cavalry units, the Imperial Guard, and the Yuan Raider.




Melee Infantry Technology
[Special ] Spearmen and Horsemen gain a Fire Lance when charging.


