Civilization Bonuses
- Villagers carry +40% more resources, gather +27% faster, and construct and repair buildings +20% faster.
- Infantry and cavalry units are much stronger, but also more expensive to produce and take twice the population
- Place Relics in Outposts, Stone Towers and Keeps for defensive and economic bonuses.
- Relics placed in Docks increase ship attack speed by +5% per Relic (Max +20%).
- Emplacements are -20% cheaper. Outpost sight range increased by +20%.
- Buildings within influence of a Town Center gain the Emergency Repairs ability which can be activated to repair the building.
Efficient Villagers
Villagers gather 27% quicker, construct and repair buildings 20% faster, but cost 20% more Food to produce.
Religious Zeal
Demonstrate the might of the empire by placing Relics in Outposts, Towers, and Keeps - increasing their armor by +25%, damage by +25%, range by +25%, and line of sight by +20%.
Relics placed in Docks increase ship attack speed by +5% per Relic (Max +25%).
Relics placed in buildings generate +80 Gold per minute.
Elite Equipment
Research technologies like Heavy Torches, Scale Armor, and War Horses to further strengthen the might of the Order.
Emplacement Architecture
All emplacement technologies are -20% cheaper. Outpost sight range increased by +20%.
Pushcarts
Villagers carry +40% more resources than other civilizations.
Influence
Buildings constructed within the influence of a Town Center gain the Emergency Repairs ability which can be activated to repair the building for +150 health every second for 20 seconds.
Unique Units
The elite infantry and cavalry units of the Order - such as the Gilded Man-at-Arms, the Gilded Knight and others - have nearly twice the health of regular units and deal significantly more damage. However, they are much more costly to train and take up double the population space.