
Civilization
The Ottoman Army can expand to dominate the battlefield, supported by Military Schools that are able to continuously produce units to swell the ranks of their formations. Supporting those formations, the Mehter war drums signal the highly trained troops to take situational advantage.
Construct the Military School building that can produce a specific type of unit continuously at no cost, however they are produced at a slower rate.
Training units and advancing through the ages will grant experience towards Vizier Points, the higher cost of the action, the more experience earned. Gain up to five Vizier Points and spend them to unlock powerful unique Ottoman bonuses.
Train, upgrade, and assemble an army with cheaper military and technology buildings.
Movement speed of Trade Ships, Fishing Boats, and Transport Ships increased.
Military production buildings constructed within the influence of a Blacksmith or University gain increased production speed with each age up.
Sipahi: Horseman replacement. Activate the Fortitude ability to attack faster but receive more damage from melee weapons. Mehter: Mounted war drummer that provides military enhancements to nearby units when toggling the War Drums ability. • Attack Drums: Increased attack speed. • Melee Defense Drums: Increased melee armor. • Ranged Defense Drums: Increased ranged armor. Janissary: Powerful handcannoneer that can repair siege engines and deal bonus damage to cavalry. Grand Galley: Large war galley that can convert into a floating Military School. Great Bombard: Largest gunpowder siege engine that can be fielded. Has long range and area damage attack. Akinji: Long-ranged cavalry which fires two arrows in quick succession. Must be unlocked through the Imperial Council.



1.125T/S
3.875S
6.22TILES



1.125T/S
10002.725S
7.50TILES
6.67TILES




1.3T/S
1.875S
8.00TILES




1.25T/S
1.625S
5.00TILES
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.125T/S
1.5S
3.50TILES
7.11TILES




1.125T/S
1.375S
8.00TILES



1.625T/S
2S
9.11TILES




1.625T/S
2.625S
4.50TILES
7.56TILES




1.75T/S
1.75S
6.22TILES




1.875T/S
2.125S
4.50TILES
6.22TILES




1.625T/S
1.5S
6.22TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.75T/S
6.875S
8.00TILES
11.56TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.875T/S
5.25S
3.75TILES
10.00TILES




0.75T/S
7S
11.00TILES
12.44TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES





1T/S
4S
9.50TILES
10.67TILES





1.25T/S
5.625S
9.00TILES
11.56TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan, Trader)
11.56TILES
10(Trader)



5.56TILES



5.56TILES



5.56TILES



5.56TILES



5.56TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan, Trader)



0.5S
8.00TILES
9.11TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan, Trader)



11.56TILES
5(Monk)


5.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan, Trader)


13.33TILES


3.875S
9.00TILES
13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan, Trader)


0.5S
8.00TILES
9.11TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Imperial Council
[Special ] Increases military production speed by +25% and outfits Military Schools with the ability to train Lancers and Janissaries.


Imperial Council
[Special ] Spawn 12 sheep at the Landmark Town Center and increase Villager mining speed by +15%.


Imperial Council
[Special ] Spawn 2 Imams at the Landmark Town Center. Imams area heal nearby units for 1 health every second. Increases to 2 health in Castle Age and 3 health in Imperial Age.


Imperial Council
[Special ] Spawn 2 Janissaries for each of your Landmark Town Center and Military Schools at the Landmark Town Center.


Imperial Council
[Special ] Spawn 2 Mehter at the Landmark Town Center. Mehters increase move speed to units in the same formation by +15%.


Imperial Council
[Special ] Increase Military Schools that can be built by +1.


Imperial Council
[Special ] Allows all siege engines to be garrisoned by infantry. While garrisoned, attack and setup speed is increased by +25%.


Imperial Council
[Special ] Increase the amount of Gold Traders collect and Income from the Sultanhani Trade Network by +40%.


Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Naval Technology
Incendiary Ships gain +20% explosion range.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain +1 range and attack 20% faster.




Weapon Emplacement
Add a defensive springald emplacement to this structure.




Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Weapon Emplacement
Add a defensive Great Bombard emplacement to this structure.




Naval Technology
[Special ] Increase the production speed of Gunpowder Ships by 25% and their movement speed by 25%.




Janissary Technology
[Special ] Increase Janissary gun damage by +4.


