
Civilization
The Abbasid Dynasty pursues a flourishing Golden Age by concentrating structures around their House of Wisdom, allowing them to unlock significant economic advantages. The House of Wisdom also drives progress through the Ages and grants access to advanced technology. Abbasid camel units are expert at countering enemy cavalry.
Embrace the Abbasids' pursuit of knowledge through researching unique technologies that benefit Camels, Military, Religion, Economy, and Trade. Advance the ages by upgrading up to 4 Wings on the House of Wisdom.
Camels spook enemy horse cavalry with their presence, reducing their damage by -20%.
Infantry can construct Rams, Siege Towers, Springalds, and Mangonels without the need for Siege Engineering technology.
Cultivate Berry Bushes into Orchards by building Mills near them, increasing Food capacity by +100. Villagers gather Berry Bushes 25% faster but cannot gather from Boar. Villagers carry +3 Food from Berry Bushes.
Land Traders are 33% cheaper.
Docks can be constructed for -50% Wood.
Build towards your Golden Age – improving economy and technology. Buildings within the House of Wisdom's influence receive +5 fire armor and contribute one point towards the Golden Age. The threshold for unlocks are 10, 30, and 60 buildings. • Tier 1: Villager gather rate +15% • Tier 2: Research speed +20% • Tier 3: Villager gathering rate +20% for all resources. Research speeds +20%. Production speeds +20%.
Camel Archers: Light ranged cavalry that deals bonus damage to light melee infantry. Camel Riders: Light melee cavalry that deals bonus damage to cavalry. Ghulam: Tough infantry with a double strike attack.



1.125T/S
3.875S
6.22TILES




1.3T/S
1.875S
8.00TILES




1.25T/S
1.625S
5.00TILES
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.1875T/S
1.125S
8.00TILES




1.125T/S
2.125S
4.00TILES
7.11TILES



1.625T/S
2S
9.11TILES




1.875T/S
1.75S
6.22TILES




1.625T/S
1.375S
3.75TILES
8.44TILES




1.625T/S
1.5S
6.22TILES





1.625T/S
1.125S
6.22TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.75T/S
6.875S
8.00TILES
11.56TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.625T/S
3.625S
10.50TILES
14.22TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES





1.25T/S
5.625S
9.00TILES
11.11TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES


5.56TILES
3(Fishing Ship)


11.11TILES
10(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES
5(Monk)


5.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES


3.875S
9.00TILES
13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)


0.5S
8.00TILES
9.11TILES





5.56TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Advance to Age II
The following cultural technologies become available: • Preservation of Knowledge (Age II) • Medical Centers (Age III) • Public Libraries (Age IV)




Advance to Age II
Constructs the Economic Wing. The following economic technologies become available: • Fertile Crescent (Age II) • Agriculture (Age III) • Improved Processing (Age IV)




Advance to Age II
Constructs the Military Wing. Upon completion, grants 2 Spearmen & 2 Archers (Age II), 2 Camel Riders (Age III), or 3 Handcannoneers (Age IV). Unlocks: •Boot Camp (Age II) •Composite Bows (Age III) •Camel Support (Age IV)




Advance to Age II
Constructs the Trade Wing. Acts as a home market and grants 4, 5, or 6 Traders upon completion (based on Age). Unlocks: •Armored Caravans (Age II) •Grand Bazaar (Age III) •Spice Roads (Age IV)




Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Spearman Technology
[Special ] Increase the attack range of Spearmen by +100%.




Trade Technology
[Special ] Grant +3 armor to Traders and Trade Ships.




Infantry Technology
[Special ] Increase the health of all infantry by +15%.




Economic Technology
[Special ] Reduce the cost of Economy buildings and Houses by 30%.




Villager Technology
[Special ] Reduce the cost to produce Villagers by -40%.




Research Technology
[Special ] Reduce the cost of all technology and Age advancements by -20%.




Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Naval Technology
Incendiary Ships gain +20% explosion range.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain +1 range and attack 20% faster.




Weapon Emplacement
Add a defensive springald emplacement to this structure.




Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Naval Technology
[Special ] Increase the health of military ships by +10%.




Farm Technology
[Special ] Improve Villagers' gathering rate from Farms by +15%.




Camel Technology
[Special ] Increase the movement speed of camel military units by +15%.




Camel Rider Technology 1/2
[Special ] Grant Camel Riders shields, improving their melee armor by +3.




Archer Technology
[Special ] Increase the attack speed of Archers by +33%.




Trade Technology
[Special ] Traders and Trade Ships also return with a secondary resource. This resource is 25% the base Gold value and is set at the market.




Defensive Technology
[Special ] Town Centers and Keeps heal nearby units for +2 health every 1 second.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.




Camel Rider Technology 2/2
[Special ] Increase the armor of Camel Riders by +2.




Camel Technology
[Special ] Camels increase the armor of nearby infantry by +2.




Economic Technology
[Special ] Villagers drop off +8% more resources.




Religious Technology
[Special ] Imams can convert units without holding a Relic, but can only target a single unit.




Society Technology
[Special ] Villagers and Traders gain +2 health per economic upgrade.




Trade Technology
[Special ] Increase the Gold income from Traders and Trade Ships by +30%.


