
Civilization
The Delhi Sultanate stays many steps ahead of their enemies with great networks of scholars. Fully realized, they field the intimidating War Elephant and trample those in their path.
Train Scholars from Mosques in the Dark Age (I). Research and unlock religious technologies earlier than other civilizations.
Save on the cost of technologies and research all technology free but progresses at a much slower rate — technologies can be paused and resumed.
Establish fortified settlements using infantry units that can build Palisade Walls. Construct the Compound of the Defender Landmark to extend this ability to Stone Walls.
Fishing Ships can defend themselves with a ranged attack and have 50% additional health.
Cultivate Berry Bushes into Orchards by building Mills near them, increasing Food capacity by +100. Villagers gather Berry Bushes 25% faster but cannot gather from Boar. Villagers carry +3 Food from Berry Bushes.
Scholars garrisoned in a Mosque, Madrasa, or Dock will increase the research speed of buildings within their influence, based on how many Scholars are garrisoned globally. Docks work faster when garrisoned by Scholars.
Scholar: Religious unit capable of healing in the Dark Age (I). War Elephant: Heavy melee cavalry mounted with a Spearman that has high health and damage with a strong siege attack. Tower Elephant: Ranged cavalry mounted with two Archers that can fire while moving. Ghazi Raider: Fast Horseman wielding a heavy mace.




1.3T/S
1.875S
8.00TILES




1.25T/S
1.625S
5.00TILES
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.125T/S
1.375S
8.00TILES




1.125T/S
2.125S
4.00TILES
7.11TILES



1.625T/S
2S
9.11TILES




1.875T/S
2S
6.22TILES




1.625T/S
1.5S
6.22TILES




0.875T/S
1.375S
5.00TILES
8.00TILES




0.875T/S
1.625S
5.00TILES
8.00TILES




1T/S
2.875S
8.00TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.75T/S
6.875S
8.00TILES
11.56TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.75T/S
5.375S
10.00TILES
12.44TILES




2T/S
0.125S
2.00TILES
7.11TILES



1.5T/S
1.875S
4.00TILES
7.33TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES





1.25T/S
5.625S
9.00TILES
10.67TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES
5(Monk)



5.56TILES



5.56TILES



5.56TILES



5.56TILES
20(Monk)



5.56TILES
4(Monk)



5.56TILES
5(Villager, Infantry, Monk, Infantry Ranged)


3.875S
6.00TILES
3.33TILES
1(Monk)


5.56TILES
4(Monk, Fishing Ship)


11.11TILES
5(Monk)


5.56TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES
1(Monk)


5.56TILES
1(Monk)


5.56TILES
1(Monk)


5.56TILES
20(Monk)


5.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES


3.875S
9.00TILES
13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)


0.5S
8.00TILES
9.11TILES





5.56TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.


Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.


Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.


Religious Technology
[Special ] Allow Scholars to garrison in military buildings, boosting production speed by 100%.


Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.


Villager Technology
Increase Villagers' health by +50%.


Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.


Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.


Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.


Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.


Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.


Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.


Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.


Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.


Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.


Religious Technology
[Special ] Increase the sight range of Scholars by +100%.


Religious Technology
[Special ] Allow Scholars to capture Sacred Sites before the Castle Age (III). Sacred Sites generate +25% more Gold.


Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.


Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.


Naval Technology
Increases the number of arrows fired by Archer Ships by +1.


Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.


Building Technology
Patronage of the finest builders increases all building health by +30%.


Siege Technology
Increase the movement speed of siege engines by +15%.


Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.


Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.


Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.


Healing Technology
Increase the healing rate of religious units and healers by +60%.


Naval Technology
Incendiary Ships gain +20% explosion range.


Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.


Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.


Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.


Naval Technology
Springald Ships gain +1 range and attack 20% faster.


Weapon Emplacement
Add a defensive springald emplacement to this structure.




Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.


Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.


Elephant Technology
[Special ] Elephants move +10% faster.


Infantry Ability Unlock
[Special ] Infantry units gain the Forced March ability. When activated, infantry move +100% faster for 10 seconds, but breaks when dealing damage.


Villager Technology
[Special ] Increase the carrying capacity of Villagers by +10.


Man-at-Arms & Lancer Technology
[Special ] Men-at-Arms and Lancers equip a Kilij, increasing their damage by +3.


Ranged Technology
[Special ] Archers and Crossbowmen gain +0.5 range.


Population Technology
[Special ] Villagers and Infantry can garrison inside Houses for protection. Houses gain garrison arrows and +50% Health.


Naval Technology
[Special ] Baghlahs heal 30 health when killing an enemy unit.


Defensive Technology
[Special ] Increase the fire armor of Stone Wall Towers, Keeps, and Outposts by +10.


Religious Technology
[Special ] Increases the movement speed of Scholars by +50%.


Mosque Technology
[Special ] Mosques restore +4 health every second to units that are out of combat.


Keep Technology
[Special ] Keeps act like Town Centers, including unit production, population capacity, and technology.


Naval Technology
Increase the damage of Incendiary Ships by +40%.


Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.


Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.


Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.


Scout Technology
Increase the sight radius of Scouts by 30%.


Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.


Mining Technology 3/3
Gold gatherers drop off 15% more resources.


Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.


Religious Technology
Increase the health of religious units and healers by +40.


Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.


Siege Technology
New carpentry techniques increase the health of siege units by +20%.


Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.


Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.


Trebuchet Technology
Increase damage of Trebuchets by +20%.


Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.


Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.


Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.


Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.


Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.


Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.


Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.


Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.


Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.


Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.


Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.


Elephant Technology
[Special ] Grant +20% health and +4 ranged armor to War Elephants.


Elephant Technology
[Special ] Upgrade Tower Elephants to have Elite Crossbowmen as riders instead of Archers. Tower Elephants gain +25% health and +4 ranged armor.


Religious Technology
[Special ] Units healed by Scholars gain +50% attack speed for 3 seconds.
