Civilization Bonuses
- Royal Knights in the Feudal Age (II).
- Town Centers work rate increased per age up +15%, +15%, +20%, +25%.
- Resource drop off buildings -50% cheaper.
- Economic technologies are -35% cheaper.
- Trade Posts are revealed on the minimap.
- Traders can return Food, Wood, or Gold to Markets.
- Trade Ships return +20% resources.
- Blacksmiths grant melee damage technologies for free after each age up.
Royal Stallions
Deploy the Royal Knight in the Feudal Age (II) and research powerful unique technologies for cavalry.
Mainland Economy
Wield a superior economy with -50% cheaper resource drop-offs and -35% cheaper economic technologies.
Town Center production speed increased per age +15%, +15%, +20%, +25%.
Trade Economy
Choose to return Food, Wood, or Gold to Markets with Traders and Trade Ships.
Trade Ships return +20% more resources.
Trade Posts are revealed on the minimap at the start of the game.
Docks provide populations space.
Smithy's Grace
Blacksmiths grant melee damage technologies for free after each age up.
Influence
Maintain offensives with -10% cheaper Keeps that reduce the cost of units produced from Archery Ranges and Stables within their influence by -20%.
Unique Units
Royal Knight: Heavy Cavalry that gains +3 bonus damage for 5 seconds after completing a charge.
Arbalétrier: Crossbowman with +1 melee armor that can deploy a defensive Pavise to provide +5 ranged armor and +1 weapon range for 30 seconds.
Cannon: Bombard replacement with more damage, mobility and no setup time.
Galleass: Large war galley that has a long range forward mounted bombard.
War Cog: Unique Springald Ship with reduced cost and increased ranged armor.