
Civilization
The Byzantines construct sprawling networks of life-giving Aqueducts and Cisterns. Leverage powerful unique abilities and hire Mercenaries with exquisite Olive Oil. Peasants work tirelessly to manufacture Olive Oil for the empire.
Collect a unique resource that is used to hire Mercenary units. Villagers gather Olive Oil equal to 50% of Food gathered from Berry Bushes, 20% from Olive Groves, and 10% from Shore Fish. Fishing Boats generate Olive Oil equal to 20% of Food from Fish and Traders provide 20% Olive Oil based on the amount being traded.
Purchase contracts or establish control of Trade Posts to recruit unique units from other civilizations with Olive Oil at the Mercenary House.
Cisterns provide nearby Villagers with boosted gather rates and an influence that enhances nearby buildings, improving unit production speed, research speed, or building defense. Construct an Aqueduct network and connect them to Cisterns to increase its bonus output.
Gather Stone from every building constructed. Building size determines the amount of Stone collected.
Cheirosiphons along with upgraded Dromons and Trebuchets fling Greek Fire with their attacks, engulfing the area in flames for damage over time.
Outposts and Keeps can be upgraded with Mangonel Emplacements. Stone Wall Towers come equipped with Mangonel Emplacements instead of Springalds.
Limitanei: Spearman replacement. Light melee infantry with the Shield Wall ability to increase ranged armor at the cost of move speed. Varangian Guard: Man-at-Arms replacement. Use the Berserking ability to increase damage at the cost of armor. Can construct Transport Ships and increase armor of transports when garrisoned. Gains increased movement speed when disembarking from Transport Ships. Cataphract: Knight replacement. Heavy cavalry with Trample, a powerful targeted ability that runs through and damages enemies in its path. Cheirosiphon: A ram equipped with a short ranged Greek Fire attack. Dromon: Springald Ship replacement. Equipped with Greek Fire.




1.3T/S
1.875S
8.00TILES




1.25T/S
1.625S
5.00TILES
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.125T/S
1.375S
8.00TILES




1.125T/S
2.125S
4.00TILES
7.11TILES



1.625T/S
2S
9.11TILES




1.875T/S
1.75S
6.22TILES




1.625T/S
1.375S
6.22TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.75T/S
6.875S
8.00TILES
11.56TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.75T/S
8.25S
2.50TILES
6.67TILES




0.75T/S
5.375S
10.00TILES
12.44TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.625T/S
3S
4.00TILES
10.00TILES





1.25T/S
5.625S
9.00TILES
11.11TILES



1.125T/S
1.75S
4.50TILES
8.89TILES



1.375T/S
1.375S
8.00TILES



1.125T/S
1.625S
7.00TILES
9.78TILES



1.125T/S
2.125S
5.00TILES
8.89TILES



1.625T/S
1.75S
4.50TILES
7.56TILES



1.25T/S
2.125S
6.00TILES
8.89TILES



1.1875T/S
1.125S
8.00TILES



1.5625T/S
0.875S
3.50TILES
7.56TILES



1.75T/S
1.75S
6.22TILES



1.25T/S
1.375S
8.00TILES



1.625T/S
1.25S
4.50TILES
8.44TILES



1.625T/S
1.375S
6.22TILES



1.625T/S
1.375S
3.75TILES
8.44TILES



1.625T/S
1.5S
6.22TILES



1.625T/S
1.125S
6.22TILES



1.125T/S
2.125S
4.00TILES
7.11TILES



1.125T/S
1.625S
3.50TILES
11.11TILES



0.8125T/S
6.5S
7.50TILES
14.22TILES



1T/S
2.875S
8.00TILES



0.875T/S
5.375S
10.00TILES
12.44TILES



0.875T/S
5.375S
10.00TILES
12.44TILES



0.625T/S
13.625S
18.00TILES
17.78TILES



0.875T/S
1.375S
5.00TILES
8.00TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES



5.56TILES



5.56TILES



5.56TILES



5.56TILES



5.56TILES



5.56TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)


0.5S
8.00TILES
9.11TILES





5.56TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Mercenary Contract
[Special ] Unlocks production of Keshik, Ghulam, and Tower Elephant mercenaries. Keshik: Feudal Age Ghulam: Veteran contract Tower Elephant: Elite contract


Mercenary Contract
[Special ] Unlocks production of Javelin Thrower, Camel Rider, and Grenadier mercenaries. Javelin Thrower: Feudal Age Camel Rider: Veteran contract Grenadier: Elite contract


Mercenary Contract
[Special ] Unlocks production of Longbowman, Landsknecht, and Streltsy mercenaries. Longbowman: Feudal Age Landsknecht: Veteran contract Streltsy: Elite contract


Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Building Technology
[Special ] Increase House line of sight by 7 tiles and improve their construction speed by 500%.




Cavalry Technology
[Special ] Horseman damage vs. Workers increased by +2. Workers eliminated by your Horsemen reward +30 Gold.




Cavalry Technology
[Special ] Scouts enhance the torch damage of nearby units by 25%




Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Naval Technology
[Special ] Increases range of Dromons by 0.5 and their damage by 1. Upgrades all Dromons to leave Greek Fire on the surface or ground where they attack.




Naval Technology
[Special ] Incendiary Ships deal full damage to all enemies in their explosion radius.




Weapon Emplacement
[Special ] Add a defensive mangonel emplacement to this structure.




Heavy Armor Technology
[Special ] Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.




Unit Technology 2/3
Upgrade Hardened Mercenaries to Veteran Mercenaries.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.




Siege Technology
[Special ] Counterweight Trebuchets deal +30% increased damage and engulf their target with Greek Fire, dealing area damage. Greek Fire does not stack with other patches.




Unit Technology 3/3
Upgrade Veteran Mercenaries to Elite Mercenaries.




Varangian Guard Technology
[Special ] Varangian Guard increase their move speed by +30% when activating Berserking.




Cavalry Technology
[Special ] Enemy units hit by Trample become vulnerable and receive +15% increased damage for 12 seconds.


