Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • MonkMonk
    • Infantry
    • LimitaneiLimitanei
    • ArcherArcher
    • CrossbowmanCrossbowman
    • Varangian GuardVarangian Guard
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • CataphractCataphract
    • Siege
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • CheirosiphonCheirosiphon
    • BombardBombard
    • Ships
    • Fishing BoatFishing Boat
    • Demolition ShipDemolition Ship
    • Trade ShipTrade Ship
    • GalleyGalley
    • Transport ShipTransport Ship
    • DromonDromon
    • CarrackCarrack
    • Mercenaries
    • Zhuge NuZhuge Nu
    • Musofadi WarriorMusofadi Warrior
    • LongbowmanLongbowman
    • ArbalétrierArbalétrier
    • Horse ArcherHorse Archer
    • Javelin ThrowerJavelin Thrower
    • GhulamGhulam
    • MangudaiMangudai
    • SipahiSipahi
    • LandsknechtLandsknecht
    • Desert RaiderDesert Raider
    • KeshikKeshik
    • Camel ArcherCamel Archer
    • Royal KnightRoyal Knight
    • Camel RiderCamel Rider
    • StreltsyStreltsy
    • GrenadierGrenadier
    • Nest of BeesNest of Bees
    • War ElephantWar Elephant
    • CannonCannon
    • Royal CannonRoyal Cannon
    • Huihui PaoHuihui Pao
    • Tower ElephantTower Elephant
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Grand WineryGrand Winery
    • Imperial HippodromeImperial Hippodrome
    • Cistern of the First HillCistern of the First Hill
    • Golden Horn TowerGolden Horn Tower
    • Foreign Engineering CompanyForeign Engineering Company
    • Palatine SchoolPalatine School
    • Economy
    • Olive GroveOlive Grove
    • AqueductAqueduct
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • CisternCistern
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Mercenary HouseMercenary House
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Cathedral of Divine WisdomCathedral of Divine Wisdom
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Eastern Mercenary ContractEastern Mercenary Contract
    • Silk Road Mercenary ContractSilk Road Mercenary Contract
    • Western Mercenary ContractWestern Mercenary Contract
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Border SettlementsBorder Settlements
    • ExpilatoresExpilatores
    • TrapezitesTrapezites
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Heavy DromonHeavy Dromon
    • Liquid ExplosivesLiquid Explosives
    • Mangonel EmplacementMangonel Emplacement
    • Teardrop ShieldsTeardrop Shields
    • Veteran ContractVeteran Contract
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Greek Fire ProjectilesGreek Fire Projectiles
    • Elite ContractElite Contract
    • Ferocious SpeedFerocious Speed
    • NumeriNumeri
  1. Home
  2. Byzantines
Byzantines

Byzantines

Civilization

The Byzantines construct sprawling networks of life-giving Aqueducts and Cisterns. Leverage powerful unique abilities and hire Mercenaries with exquisite Olive Oil. Peasants work tirelessly to manufacture Olive Oil for the empire.

Special Units

Limitanei

Limitanei

Zhuge Nu

Zhuge Nu

Desert Raider

Desert Raider

Camel Archer

Camel Archer

Royal Knight

Royal Knight

Dromon

Dromon

Arbalétrier

Arbalétrier

Nest of Bees

Nest of Bees

Varangian Guard

Varangian Guard

Ghulam

Ghulam

Camel Rider

Camel Rider

Cheirosiphon

Cheirosiphon

Cataphract

Cataphract

War Elephant

War Elephant

Handcannoneer

Handcannoneer

Grenadier

Grenadier

Royal Cannon

Royal Cannon

Tower Elephant

Tower Elephant

Special Buildings

Olive Grove

Olive Grove

Aqueduct

Aqueduct

Cistern

Cistern

Grand Winery

Grand Winery

Imperial Hippodrome

Imperial Hippodrome

Mercenary House

Mercenary House

Cistern of the First Hill

Cistern of the First Hill

Golden Horn Tower

Golden Horn Tower

Foreign Engineering Company

Foreign Engineering Company

Palatine School

Palatine School

Cathedral of Divine Wisdom

Cathedral of Divine Wisdom

Special Technologies

Eastern Mercenary Contract

Eastern Mercenary Contract

Silk Road Mercenary Contract

Silk Road Mercenary Contract

Western Mercenary Contract

Western Mercenary Contract

Border Settlements

Border Settlements

Expilatores

Expilatores

Trapezites

Trapezites

Heavy Dromon

Heavy Dromon

Liquid Explosives

Liquid Explosives

Mangonel Emplacement

Mangonel Emplacement

Teardrop Shields

Teardrop Shields

Greek Fire Projectiles

Greek Fire Projectiles

Ferocious Speed

Ferocious Speed

Numeri

Numeri

Civilization Traits

Civilization Bonuses

  • Cisterns can be toggled to improve influence of unit production speed, research speed, or building defense. Bonuses improve when connected with Aqueducts.
  • Field units capable of using various forms of Greek Fire.
  • Collect bonus Stone from every building constructed.
  • Harvest Olive Oil that is used to produce Mercenary units.
  • Produce unique units from other civilizations as Mercenaries from the Mercenary House starting in Feudal Age (II).
  • Workers generate Olive Oil from Berry Bushes, Olive Groves, and Fish.
  • Traders provide Olive Oil on successful trades.
  • Markets can trade Olive Oil.
  • Transport Ships temporarily increase the move speed of units when unloading.

Olive Oil

Collect a unique resource that is used to hire Mercenary units. Villagers gather Olive Oil equal to 50% of Food gathered from Berry Bushes, 20% from Olive Groves, and 10% from Shore Fish. Fishing Boats generate Olive Oil equal to 20% of Food from Fish and Traders provide 20% Olive Oil based on the amount being traded.

Mercenaries

Purchase contracts or establish control of Trade Posts to recruit unique units from other civilizations with Olive Oil at the Mercenary House.

Cisterns and Aqueducts

Cisterns provide nearby Villagers with boosted gather rates and an influence that enhances nearby buildings, improving unit production speed, research speed, or building defense. Construct an Aqueduct network and connect them to Cisterns to increase its bonus output.

Field Stones

Gather Stone from every building constructed. Building size determines the amount of Stone collected.

Greek Fire

Cheirosiphons along with upgraded Dromons and Trebuchets fling Greek Fire with their attacks, engulfing the area in flames for damage over time.

Mangonel Emplacements

Outposts and Keeps can be upgraded with Mangonel Emplacements. Stone Wall Towers come equipped with Mangonel Emplacements instead of Springalds.

Unique Units

Limitanei: Spearman replacement. Light melee infantry with the Shield Wall ability to increase ranged armor at the cost of move speed. Varangian Guard: Man-at-Arms replacement. Use the Berserking ability to increase damage at the cost of armor. Can construct Transport Ships and increase armor of transports when garrisoned. Gains increased movement speed when disembarking from Transport Ships. Cataphract: Knight replacement. Heavy cavalry with Trample, a powerful targeted ability that runs through and damages enemies in its path. Cheirosiphon: A ram equipped with a short ranged Greek Fire attack. Dromon: Springald Ship replacement. Equipped with Greek Fire.

Units(47)

Workers(3)

Villager

Worker

Villager
I
Hitpoints 50
Base: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10

Costs

50food
1popcap
20time

Move Speed

1.125T/S

Attack Speed

3.875S

Line of Sight

6.22TILES

Trader

Worker

Trader
II
Hitpoints 90
Base: +90

Costs

60wood
60gold
1popcap
30time

Move Speed

1T/S

Line of Sight

7.78TILES

Monk

Religious

Monk
III
Hitpoints 90
Base: +90

Costs

150gold
1popcap
30time

Move Speed

1.125T/S

Line of Sight

6.67TILES

Infantry(5)

Limitanei

Light Melee Infantry

Limitanei
I
Hitpoints 150
Base: +90
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Melee Attack 11
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Cavalry: +28
War, Elephant: +6
Worker, Elephant: +34
Fire Attack 10
Base: +10

Costs

80food
10wood
1popcap
17time

Move Speed

1.3T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Archer

Light Ranged Infantry

Archer
II
Hitpoints 95
Base: +70
Upgrade to Age III: +10
Upgrade to Age IV: +15
Ranged Attack 8
Base: +5
Upgrade to Age III: +2
Upgrade to Age IV: +1
Light, Melee, Infantry: +8
Light, Gunpowder, Infantry: +8

Costs

30food
50wood
1popcap
15time

Move Speed

1.25T/S

Attack Speed

1.625S

Max Range

5.00TILES

Line of Sight

8.00TILES

Crossbowman

Light Ranged Infantry

Crossbowman
III
Hitpoints 95
Base: +80
Upgrade to Age IV: +15
Ranged Attack 14
Base: +11
Upgrade to Age IV: +3
Heavy: +12

Costs

80food
40gold
1popcap
22.5time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

5.00TILES

Line of Sight

8.89TILES

Varangian Guard

Heavy Melee Infantry

Varangian Guard
III
Hitpoints 195
Base: +140
Upgrade to Age IV: +55
Melee Attack 16
Base: +13
Upgrade to Age IV: +3
Fire Attack 10
Base: +10
Melee Armor 6
Base: +5
Upgrade to Age IV: +1
Ranged Armor 6
Base: +4
Upgrade to Age IV: +2

Costs

80food
40gold
1popcap
22.5time

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Handcannoneer

Ranged Gunpowder Infantry

Handcannoneer
IV
Hitpoints 130
Base: +130
Ranged Attack 38
Base: +38

Costs

120food
120gold
1popcap
35time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

4.00TILES

Line of Sight

7.11TILES

Cavalry(3)

Scout

Light Melee Cavalry

Scout
I
Hitpoints 110
Base: +110
Melee Attack 1
Base: +1
Scout: +10
Siege: +10

Costs

65food
1popcap
23time

Move Speed

1.625T/S

Attack Speed

2S

Line of Sight

9.11TILES

Horseman

Light Melee Cavalry

Horseman
II
Hitpoints 180
Base: +125
Upgrade to Age III: +30
Upgrade to Age IV: +25
Melee Attack 13
Base: +9
Upgrade to Age III: +2
Upgrade to Age IV: +2
Ranged: +13
Siege: +13
Fire Attack 10
Base: +10
Ranged Armor 5
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

100food
20wood
1popcap
22.5time

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Cataphract

Heavy Melee Cavalry

Cataphract
III
Hitpoints 405
Base: +360
Upgrade to Age IV: +45
Melee Attack 32
Base: +27
Upgrade to Age IV: +5
Fire Attack 10
Base: +10
Melee Armor 5
Base: +4
Upgrade to Age IV: +1
Ranged Armor 5
Base: +4
Upgrade to Age IV: +1

Costs

180food
150gold
1popcap
40time

Move Speed

1.625T/S

Attack Speed

1.375S

Line of Sight

6.22TILES

Siege(6)

Siege Tower

Siege

Siege Tower
II
Hitpoints 480
Base: +480

Costs

125wood
1popcap
30time

Move Speed

0.8125T/S

Line of Sight

8.00TILES

Springald

Siege

Springald
III
Hitpoints 85
Base: +85
Ranged Attack 15
Base: +15
Melee, Infantry: +12
Naval, Unit: +65
Melee Armor 3
Base: +3

Costs

150wood
100gold
2popcap
20time

Move Speed

0.875T/S

Attack Speed

3.125S

Max Range

7.50TILES

Line of Sight

12.44TILES

Mangonel

Siege

Mangonel
III
Hitpoints 130
Base: +130
Siege Attack 10
Base: +10
Building: +30
Naval, Unit: +30
Ranged: +10
Fire Attack 2
Base: +2

Costs

400wood
200gold
3popcap
40time

Move Speed

0.75T/S

Attack Speed

6.875S

Max Range

8.00TILES

Line of Sight

11.56TILES

Counterweight Trebuchet

Siege

Counterweight Trebuchet
III
Hitpoints 140
Base: +140
Siege Attack 40
Base: +40
Building: +350
Naval, Unit: +200

Costs

400wood
150gold
2popcap
30time

Move Speed

0.625T/S

Attack Speed

11.375S

Max Range

16.00TILES

Line of Sight

17.78TILES

Cheirosiphon

Siege

Cheirosiphon
III
Hitpoints 310
Base: +310
Siege Attack 10
Base: +10
Wall: +5

Costs

200wood
60gold
1popcap
35time

Move Speed

0.75T/S

Attack Speed

8.25S

Max Range

2.50TILES

Line of Sight

6.67TILES

Bombard

Siege

Bombard
IV
Hitpoints 210
Base: +210
Siege Attack 55
Base: +55
Naval, Unit: +410
Building: +375
Infantry: +50
War, Elephant: +50

Costs

350wood
500gold
3popcap
45time

Move Speed

0.75T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Ships(7)

Fishing Boat

Worker

Fishing Boat
II
Hitpoints 100
Base: +100

Costs

75wood
1popcap
30time

Move Speed

1.5T/S

Line of Sight

7.33TILES

Demolition Ship

Incendiary Ship

Demolition Ship
II
Hitpoints 145
Base: +145
Siege Attack 95
Base: +95
Massive: +300
Building: +300

Costs

80wood
80gold
2popcap
15time

Move Speed

2T/S

Attack Speed

0.125S

Max Range

2.00TILES

Line of Sight

7.11TILES

Trade Ship

Worker

Trade Ship
II
Hitpoints 225
Base: +225

Costs

100wood
100gold
2popcap
30time

Move Speed

1.5T/S

Line of Sight

7.11TILES

Galley

Archer Ship

Galley
II
Hitpoints 300
Base: +300
Ranged Attack 6
Base: +6
Naval, Fireship: +18
Ranged Armor 1
Base: +1

Costs

80food
150wood
3popcap
25time

Move Speed

1.75T/S

Attack Speed

1.5S

Max Range

6.50TILES

Line of Sight

10.67TILES

Transport Ship

Ship

Transport Ship
II
Hitpoints 400
Base: +400

Costs

100wood
2popcap
20time

Move Speed

1.5T/S

Line of Sight

7.11TILES

Dromon

Springald Ship

Dromon
II
Hitpoints 500
Base: +500
Siege Attack 7
Base: +7
Archer, Ship: +8
Naval, Fireship: +3
Ranged Armor 4
Base: +4

Costs

100food
200wood
60gold
3popcap
30time

Move Speed

1.625T/S

Attack Speed

3S

Max Range

4.00TILES

Line of Sight

10.00TILES

Carrack

Warship

Carrack
IV
Hitpoints 700
Base: +700
Siege Attack 45
Base: +45
Building: +70
Ranged Armor 5
Base: +5

Costs

200food
200wood
200gold
5popcap
45time

Move Speed

1.25T/S

Attack Speed

5.625S

Max Range

9.00TILES

Line of Sight

11.11TILES

Mercenaries(23)

Zhuge Nu

Light Ranged Infantry

Zhuge Nu
II
Hitpoints 95
Base: +70
Upgrade to Age III: +10
Upgrade to Age IV: +15
Ranged Attack 6
Base: +4
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

72oliveoil
1popcap
67time

Move Speed

1.125T/S

Attack Speed

1.75S

Max Range

4.50TILES

Line of Sight

8.89TILES

Musofadi Warrior

Light Melee Infantry

Musofadi Warrior
II
Hitpoints 140
Base: +95
Upgrade to Age III: +20
Upgrade to Age IV: +25
Melee Attack 12
Base: +8
Upgrade to Age III: +1
Upgrade to Age IV: +3
Heavy: +18
Fire Attack 10
Base: +10

Costs

72oliveoil
1popcap
68time

Move Speed

1.375T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Longbowman

Light Ranged Infantry

Longbowman
II
Hitpoints 95
Base: +70
Upgrade to Age III: +10
Upgrade to Age IV: +15
Ranged Attack 9
Base: +6
Upgrade to Age III: +2
Upgrade to Age IV: +1
Light, Melee, Infantry: +9
Light, Gunpowder, Infantry: +9

Costs

105oliveoil
1popcap
75time

Move Speed

1.125T/S

Attack Speed

1.625S

Max Range

7.00TILES

Line of Sight

9.78TILES

Arbalétrier

Light Ranged Infantry

Arbalétrier
III
Hitpoints 95
Base: +80
Upgrade to Age IV: +15
Ranged Attack 14
Base: +11
Upgrade to Age IV: +3
Heavy: +12
Melee Armor 2
Base: +1
Upgrade to Age IV: +1

Costs

110oliveoil
1popcap
80time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

5.00TILES

Line of Sight

8.89TILES

Horse Archer

Light Ranged Cavalry

Horse Archer
III
Hitpoints 100
Base: +85
Upgrade to Age IV: +15
Ranged Attack 12
Base: +10
Upgrade to Age IV: +2

Costs

110oliveoil
1popcap
60time

Move Speed

1.625T/S

Attack Speed

1.75S

Max Range

4.50TILES

Line of Sight

7.56TILES

Javelin Thrower

Light Ranged Infantry

Javelin Thrower
II
Hitpoints 95
Base: +70
Upgrade to Age III: +10
Upgrade to Age IV: +15
Ranged Attack 13
Base: +8
Upgrade to Age III: +2
Upgrade to Age IV: +3
Ranged: +13
Fire Attack 10
Base: +10
Ranged Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

115oliveoil
1popcap
80time

Move Speed

1.25T/S

Attack Speed

2.125S

Max Range

6.00TILES

Line of Sight

8.89TILES

Ghulam

Heavy Melee Infantry

Ghulam
III
Hitpoints 225
Base: +195
Upgrade to Age IV: +30
Melee Attack 12
Base: +10
Upgrade to Age IV: +2
Fire Attack 10
Base: +10
Melee Armor 5
Base: +4
Upgrade to Age IV: +1
Ranged Armor 6
Base: +4
Upgrade to Age IV: +2

Costs

140oliveoil
1popcap
72time

Move Speed

1.1875T/S

Attack Speed

1.125S

Line of Sight

8.00TILES

Mangudai

Light Ranged Cavalry

Mangudai
II
Hitpoints 120
Base: +85
Upgrade to Age III: +20
Upgrade to Age IV: +15
Ranged Attack 8
Base: +5
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

145oliveoil
1popcap
80time

Move Speed

1.5625T/S

Attack Speed

0.875S

Max Range

3.50TILES

Line of Sight

7.56TILES

Sipahi

Light Melee Cavalry

Sipahi
II
Hitpoints 210
Base: +145
Upgrade to Age III: +30
Upgrade to Age IV: +35
Melee Attack 18
Base: +12
Upgrade to Age III: +3
Upgrade to Age IV: +3
Ranged: +18
Siege: +13
Fire Attack 10
Base: +10
Ranged Armor 5
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

150oliveoil
1popcap
80time

Move Speed

1.75T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Landsknecht

Light Melee Infantry

Landsknecht
III
Hitpoints 105
Base: +90
Upgrade to Age IV: +15
Melee Attack 21
Base: +17
Upgrade to Age IV: +4
Fire Attack 10
Base: +10

Costs

160oliveoil
1popcap
80time

Move Speed

1.25T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Desert Raider

Light Ranged and Melee Camel

Desert Raider
II
Hitpoints 175
Base: +120
Upgrade to Age III: +25
Upgrade to Age IV: +30
Melee Attack 19
Base: +13
Upgrade to Age III: +2
Upgrade to Age IV: +4
Cavalry: +19
Ranged Attack 11
Base: +7
Upgrade to Age III: +2
Upgrade to Age IV: +2
Fire Attack 10
Base: +10
Melee Armor 7
Base: +5
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

165oliveoil
1popcap
90time

Move Speed

1.625T/S

Attack Speed

1.25S

Max Range

4.50TILES

Line of Sight

8.44TILES

Keshik

Heavy Melee Cavalry

Keshik
II
Hitpoints 215
Base: +150
Upgrade to Age III: +30
Upgrade to Age IV: +35
Melee Attack 23
Base: +15
Upgrade to Age III: +4
Upgrade to Age IV: +4
Fire Attack 10
Base: +10
Melee Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Ranged Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

190oliveoil
1popcap
66time

Move Speed

1.625T/S

Attack Speed

1.375S

Line of Sight

6.22TILES

Camel Archer

Light Ranged Cavalry

Camel Archer
II
Hitpoints 200
Base: +150
Upgrade to Age III: +25
Upgrade to Age IV: +25
Ranged Attack 14
Base: +11
Upgrade to Age III: +2
Upgrade to Age IV: +1
Light, Melee, Infantry: +14
Light, Gunpowder, Infantry: +14

Costs

220oliveoil
1popcap
80time

Move Speed

1.625T/S

Attack Speed

1.375S

Max Range

3.75TILES

Line of Sight

8.44TILES

Royal Knight

Heavy Melee Cavalry

Royal Knight
II
Hitpoints 270
Base: +190
Upgrade to Age III: +40
Upgrade to Age IV: +40
Melee Attack 29
Base: +19
Upgrade to Age III: +5
Upgrade to Age IV: +5
Fire Attack 10
Base: +10
Melee Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Ranged Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

230oliveoil
1popcap
80time

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Camel Rider

Light Melee Cavalry

Camel Rider
III
Hitpoints 320
Base: +270
Upgrade to Age IV: +50
Melee Attack 16
Base: +14
Upgrade to Age IV: +2
Cavalry: +16
Siege: +10
Fire Attack 10
Base: +10

Costs

240oliveoil
1popcap
73time

Move Speed

1.625T/S

Attack Speed

1.125S

Line of Sight

6.22TILES

Streltsy

Ranged Gunpowder Infantry

Streltsy
IV
Hitpoints 130
Base: +130
Ranged Attack 38
Base: +38

Costs

240oliveoil
1popcap
90time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

4.00TILES

Line of Sight

7.11TILES

Grenadier

Ranged Gunpowder Infantry

Grenadier
IV
Hitpoints 150
Base: +150
Siege Attack 12
Base: +12
Building: +20

Costs

240oliveoil
1popcap
80time

Move Speed

1.125T/S

Attack Speed

1.625S

Max Range

3.50TILES

Line of Sight

11.11TILES

Nest of Bees

Siege

Nest of Bees
III
Hitpoints 120
Base: +120
Siege Attack 6
Base: +6
Naval, Unit: +4
Ranged: +2

Costs

600oliveoil
3popcap
40time

Move Speed

0.8125T/S

Attack Speed

6.5S

Max Range

7.50TILES

Line of Sight

14.22TILES

War Elephant

Heavy Melee Cavalry

War Elephant
III
Hitpoints 800
Base: +800
Melee Attack 50
Base: +50
Building: +45
Melee Armor 4
Base: +4
Ranged Armor 5
Base: +5

Costs

680oliveoil
3popcap
100time

Move Speed

1T/S

Attack Speed

2.875S

Line of Sight

8.00TILES

Cannon

Siege

Cannon
IV
Hitpoints 190
Base: +190
Siege Attack 60
Base: +60
Naval, Unit: +500
Building: +450
Infantry: +55
War, Elephant: +55

Costs

900oliveoil
3popcap
45time

Move Speed

0.875T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Royal Cannon

Siege

Royal Cannon
IV
Hitpoints 190
Base: +190
Siege Attack 60
Base: +60
Naval, Unit: +500
Building: +450
Infantry: +55
War, Elephant: +55

Costs

900oliveoil
3popcap
45time

Move Speed

0.875T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Huihui Pao

Siege

Huihui Pao
IV
Hitpoints 260
Base: +260
Siege Attack 75
Base: +75
Building: +600
Naval, Unit: +200

Costs

1000oliveoil
2popcap
69time

Move Speed

0.625T/S

Attack Speed

13.625S

Max Range

18.00TILES

Line of Sight

17.78TILES

Tower Elephant

Ranged Cavalry

Tower Elephant
IV
Hitpoints 600
Base: +600
Melee Attack 30
Base: +30
Building: +40
Ranged Attack 15
Base: +15
Ranged Armor 7
Base: +7

Costs

1000oliveoil
3popcap
130time

Move Speed

0.875T/S

Attack Speed

1.375S

Max Range

5.00TILES

Line of Sight

8.00TILES

Buildings(33)

Landmarks(7)

Capital Town Center

Economy & Population Building

Capital Town Center
I
Hitpoints 7000
Base: +7000
Ranged Armor 50
Base: +50

Garrison Capacity

15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

-

Line of Sight

11.56TILES

Grand Winery

Age II - Economic & Religious Landmark

Grand Winery
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Imperial Hippodrome

Age II - Military Landmark

Imperial Hippodrome
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Cistern of the First Hill

Age III - Influence Landmark

Cistern of the First Hill
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

Golden Horn Tower

Age III - Military Landmark

Golden Horn Tower
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

Foreign Engineering Company

Age IV - Military Landmark

Foreign Engineering Company
III
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

2400food
1200gold
250time

Line of Sight

5.56TILES

Palatine School

Age IV - Military Landmark

Palatine School
III
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

2400food
1200gold
250time

Line of Sight

5.56TILES

Economy(22)

Olive Grove

Food Source

Olive Grove
I
Hitpoints 300
Base: +300
Ranged Armor 50
Base: +50

Costs

75wood
6time

Line of Sight

0.00TILES

Aqueduct

Defensive Building

Aqueduct
I
Hitpoints 600
Base: +600
Ranged Armor 50
Base: +50

Costs

2stone
2time

Line of Sight

1.33TILES

House

Population Building

House
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
15time

Line of Sight

3.33TILES

Lumber Camp

Economy Building

Lumber Camp
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Mining Camp

Economy Building

Mining Camp
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Mill

Economy Building

Mill
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Palisade

Defensive Building

Palisade
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

7wood
8time

Line of Sight

1.33TILES

Palisade Gate

Defensive Building

Palisade Gate
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

25wood
10time

Line of Sight

4.44TILES

Barracks

Military Building

Barracks
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Cistern

Influence Building

Cistern
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

120stone
15time

Line of Sight

6.22TILES

Dock

Military & Economy Building

Dock
I
Hitpoints 1750
Base: +1750
Ranged Armor 50
Base: +50

Garrison Capacity

3(Fishing Ship)

Costs

150wood
30time

Line of Sight

11.11TILES

Town Center

Economy & Population Building

Town Center
I
Hitpoints 2500
Base: +2500
Ranged Armor 75
Base: +75

Garrison Capacity

8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

400wood
300stone
150time

Line of Sight

11.56TILES

Market

Economy Building

Market
II
Hitpoints 1000
Base: +1000
Ranged Armor 50
Base: +50

Costs

100wood
20time

Line of Sight

5.56TILES

Archery Range

Military Building

Archery Range
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Stable

Military Building

Stable
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Blacksmith

Technology Building

Blacksmith
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
25time

Line of Sight

5.56TILES

Mercenary House

Military Building

Mercenary House
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Stone Wall

Defensive Building

Stone Wall
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

25stone
16time

Line of Sight

1.33TILES

Stone Wall Gate

Defensive Building

Stone Wall Gate
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

50stone
30time

Line of Sight

5.56TILES

Siege Workshop

Military Building

Siege Workshop
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

250wood
45time

Line of Sight

5.56TILES

Monastery

Religious Building

Monastery
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

200wood
25time

Line of Sight

5.56TILES

University

Technology Building

University
IV
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

450wood
60time

Line of Sight

5.56TILES

Military(3)

Outpost

Defensive Building

Outpost
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Garrison Capacity

5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)

Costs

100wood
60time

Line of Sight

13.33TILES

Stone Wall Tower

Defensive Building

Stone Wall Tower
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

250stone
90time

Line of Sight

13.33TILES

Keep

Defensive Building

Keep
III
Hitpoints 5000
Base: +5000
Ranged Attack 12
Base: +12
Naval, Unit: +10
Ranged Armor 50
Base: +50
Fire Armor 6
Base: +6

Garrison Capacity

15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)

Costs

900stone
180time

Attack Speed

0.5S

Max Range

8.00TILES

Line of Sight

9.11TILES

Wonders(1)

Cathedral of Divine Wisdom

Wonder

Cathedral of Divine Wisdom
IV
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

5000food
5000wood
5000gold
5000stone
600time

Line of Sight

5.56TILES

Technologies(71)

Units(71)

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Wheelbarrow

Wheelbarrow

I

Villager Technology

Increase the carry capacity of Villagers by +5 and their movement speed by +15%.

50wood
150gold
90time
Eastern Mercenary Contract

Eastern Mercenary Contract

I

Mercenary Contract

[Special ] Unlocks production of Keshik, Ghulam, and Tower Elephant mercenaries. Keshik: Feudal Age Ghulam: Veteran contract Tower Elephant: Elite contract

10time
Silk Road Mercenary Contract

Silk Road Mercenary Contract

I

Mercenary Contract

[Special ] Unlocks production of Javelin Thrower, Camel Rider, and Grenadier mercenaries. Javelin Thrower: Feudal Age Camel Rider: Veteran contract Grenadier: Elite contract

10time
Western Mercenary Contract

Western Mercenary Contract

I

Mercenary Contract

[Special ] Unlocks production of Longbowman, Landsknecht, and Streltsy mercenaries. Longbowman: Feudal Age Landsknecht: Veteran contract Streltsy: Elite contract

10time
Extended Lines

Extended Lines

II

Fishing Technology 1/2

Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.

75wood
175gold
30time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Naval Arrowslits

Naval Arrowslits

II

Naval Technology

Add a defensive arrowslit to this Dock which only attacks ships.

75wood
125stone
30time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

50wood
125gold
60time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Arrowslits

Arrowslits

II

Weapon Emplacement

Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.

25gold
50stone
30time
Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fortify Outpost

Fortify Outpost

II

Defensive Emplacement

Add +1000 health and +5 fire armor to this Outpost.

100stone
30time
Professional Scouts

Professional Scouts

II

Hunting Technology

Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.

150wood
300gold
75time
Horticulture

Horticulture

II

Food Gathering Technology 1/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

50wood
100gold
45time
Border Settlements

Border Settlements

II

Building Technology

[Special ] Increase House line of sight by 7 tiles and improve their construction speed by 500%.

40wood
80gold
20time
Expilatores

Expilatores

II

Cavalry Technology

[Special ] Horseman damage vs. Workers increased by +2. Workers eliminated by your Horsemen reward +30 Gold.

30wood
50gold
20time
Trapezites

Trapezites

II

Cavalry Technology

[Special ] Scouts enhance the torch damage of nearby units by 25%

30wood
50gold
20time
Armored Hull

Armored Hull

III

Naval Technology 1/2

Increase the health of all military ships by +20% and ranged armor by +1.

100food
200gold
20time
Drift Nets

Drift Nets

III

Fishing Technology 2/2

Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.

150wood
350gold
45time
Extra Hammocks

Extra Hammocks

III

Naval Technology

Increases the number of arrows fired by Archer Ships by +1.

75wood
125gold
20time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

100wood
250gold
60time
Greased Axles

Greased Axles

III

Siege Technology

Increase the movement speed of siege engines by +15%.

150wood
350gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Shaft Mining

Shaft Mining

III

Mining Technology 2/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Herbal Medicine

Herbal Medicine

III

Healing Technology

Increase the healing rate of religious units and healers by +60%.

275gold
45time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Boiling Oil

Boiling Oil

III

Defensive Technology

Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.

500gold
200stone
90time
Fertilization

Fertilization

III

Food Gathering Technology 2/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

100wood
250gold
60time
Heavy Dromon

Heavy Dromon

III

Naval Technology

[Special ] Increases range of Dromons by 0.5 and their damage by 1. Upgrades all Dromons to leave Greek Fire on the surface or ground where they attack.

100wood
250gold
30time
Liquid Explosives

Liquid Explosives

III

Naval Technology

[Special ] Incendiary Ships deal full damage to all enemies in their explosion radius.

75wood
125gold
20time
Mangonel Emplacement

Mangonel Emplacement

III

Weapon Emplacement

[Special ] Add a defensive mangonel emplacement to this structure.

75gold
200stone
30time
Teardrop Shields

Teardrop Shields

III

Heavy Armor Technology

[Special ] Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.

100food
250gold
60time
Veteran Contract

Veteran Contract

III

Unit Technology 2/3

Upgrade Hardened Mercenaries to Veteran Mercenaries.

50food
125gold
30time
Explosives

Explosives

IV

Naval Technology

Increase the damage of Incendiary Ships by +40%.

150food
350gold
45time
Heated Shot

Heated Shot

IV

Naval Technology

Archer Ship arrows light enemy Ships on fire, dealing damage over time.

200wood
500gold
45time
Lightweight Beams

Lightweight Beams

IV

Battering Ram Technology

Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.

300wood
400gold
60time
Shipwrights

Shipwrights

IV

Naval Technology 2/2

Increase the health of all military ships by +20% and ranged armor by +1.

300food
550gold
50time
Spyglass

Spyglass

IV

Scout Technology

Increase the sight radius of Scouts by 30%.

100wood
50gold
45time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Court Architects

Court Architects

IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

700gold
300stone
90time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Piety

Piety

IV

Religious Technology

Increase the health of religious units and healers by +40.

325gold
45time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

150wood
350gold
60time
Siege Works

Siege Works

IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

300wood
600gold
90time
Cannon Emplacement

Cannon Emplacement

IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

125gold
375stone
60time
Chemistry

Chemistry

IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

200food
650gold
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time
Roller Shutter Triggers

Roller Shutter Triggers

IV

Springald Technology

Increases Springald attack speed by +30% and grants +10% Ranged Resistance.

150wood
350gold
60time
Silk Bowstrings

Silk Bowstrings

IV

Archer Technology

Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.

200wood
500gold
60time
Tithe Barns

Tithe Barns

IV

Religious Technology

Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.

500gold
60time
Adjustable Crossbars

Adjustable Crossbars

IV

Mangonel Technology

Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.

1000wood
1200gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Precision Cross-Breeding

Precision Cross-Breeding

IV

Food Gathering Technology 3/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

250wood
500gold
75time
Serpentine Powder

Serpentine Powder

IV

Gunpowder Technology

With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.

300food
500gold
60time
Greek Fire Projectiles

Greek Fire Projectiles

IV

Siege Technology

[Special ] Counterweight Trebuchets deal +30% increased damage and engulf their target with Greek Fire, dealing area damage. Greek Fire does not stack with other patches.

100food
250gold
60time
Elite Contract

Elite Contract

IV

Unit Technology 3/3

Upgrade Veteran Mercenaries to Elite Mercenaries.

300food
700gold
60time
Ferocious Speed

Ferocious Speed

IV

Varangian Guard Technology

[Special ] Varangian Guard increase their move speed by +30% when activating Berserking.

100food
250gold
60time
Numeri

Numeri

IV

Cavalry Technology

[Special ] Enemy units hit by Trample become vulnerable and receive +15% increased damage for 12 seconds.

150food
350gold
60time