Civilization Bonuses
- Start with a packed Ger, maximum population limit, and no need for Houses.
- All buildings can be packed up and redeployed to a new location.
- Plunder +25 Food and Gold by igniting or destroying enemy buildings under construction.
- Stables available in the Dark Age (I).
- Horsemen train +25% faster.
- Outposts increase move speed of nearby cavalry and Traders by +15%.
- Double produce units or research advanced versions of technologies using Stone.
- Silk Road: Traders generate +10% additional Food, Wood and Gold with 5/10/15 active Traders.
- Transport ships have +50% health and +15% move speed.
Great Dominion
All buildings can be packed up and redeployed to a new location.
Forgo the need to build Houses and begin the game with maximum Population.
Respond to enemy movements quickly with a network of Outposts which provide +15% move speed to nearby cavalry and Traders.
Khanate
Field the mighty Khan in the Dark Age (I) to provide powerful bonuses to all nearby military units with Signal Arrows.
Khans and Scouts can deploy the Scouting Falcon ability to keep watch over the surrounding area.
Expert Horsemen
Construct Stables as early as the Dark Age and field Horsemen +25% faster.
Nomadic Harvesters
Construct Pastures instead of Farms to raise Sheep for Food — Pastures produce Sheep quicker when within the influence of an Ovoo.
Raid Bounty
Plunder enemy buildings for +25 Food and Gold when ignited or destroyed under construction.
Augmented Transports
Transport Ship landings are faster and more durable with +50% health and +15% move speed.
Silk Road
Explore the Silk Road with Traders that receive extra resources from trades based on your total number of active Traders.
• 5+ Traders: +10% Food
• 10+ Traders: +10% Food, Wood
• 15+ Traders: +10% Food, Wood, Gold
Influence
Construct the Ovoo over Stone outcroppings to generate influence and harvest Stone without the need for Villagers. Ovoos harvest +70, 100, 140, 170 Stone per minute after each age up.
Buildings within the influence of an Ovoo are able to double produce units or research improved versions of technologies using Stone.
Unique Units
Khan: Horse archer that scales in strength and unlocks the Signal Arrow abilities after each age up.
• Maneuver Arrow: Move speed increased +33%.
• Attack Speed Arrow: Attack speed increased +50%.
• Armor Arrow: Armor increased +2.
Mangudai: Horse archer that can fire while moving in all directions.
Traction Trebuchet: Faster move speed, setup time and attack speed.
Keshik: Heavy Cavalry available in Feudal Age, regenerates Health after every attack.