
Civilization
Masters of mobility and mounted warfare, the Mongols can easily relocate their camps. They gain economic benefits from setting up near Stone Outcroppings and from raiding enemy buildings. Enemies must deal with cavalry attacks from the opening moments of play.
All buildings can be packed up and redeployed to a new location. Forgo the need to build Houses and begin the game with maximum Population. Respond to enemy movements quickly with a network of Outposts which provide +15% move speed to nearby cavalry and Traders.
Field the mighty Khan in the Dark Age (I) to provide powerful bonuses to all nearby military units with Signal Arrows. Khans and Scouts can deploy the Scouting Falcon ability to keep watch over the surrounding area.
Construct Stables as early as the Dark Age and field Horsemen +25% faster.
Construct Pastures instead of Farms to raise Sheep for Food — Pastures produce Sheep quicker when within the influence of an Ovoo.
Plunder enemy buildings for +25 Food and Gold when ignited or destroyed under construction.
Transport Ship landings are faster and more durable with +50% health and +15% move speed.
Explore the Silk Road with Traders that receive extra resources from trades based on your total number of active Traders. • 5+ Traders: +10% Food • 10+ Traders: +10% Food, Wood • 15+ Traders: +10% Food, Wood, Gold
Construct the Ovoo over Stone outcroppings to generate influence and harvest Stone without the need for Villagers. Ovoos harvest +70, 100, 130, 160 Stone per minute after each age up. Buildings within the influence of an Ovoo are able to double produce units or research improved versions of technologies using Stone.
Khan: Horse archer that scales in strength and unlocks the Signal Arrow abilities after each age up. • Maneuver Arrow: Move speed increased +33%. • Attack Speed Arrow: Attack speed increased +50%. • Armor Arrow: Armor increased +2. Mangudai: Horse archer that can fire while moving in all directions. Traction Trebuchet: Faster move speed, setup time and attack speed. Keshik: Heavy Cavalry available in Feudal Age, regenerates Health after every attack.




1.3T/S
1.875S
8.00TILES




1.25T/S
1.625S
5.00TILES
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.125T/S
1.375S
8.00TILES




1.125T/S
2.125S
4.00TILES
7.11TILES


1.375T/S
1.375S
8.00TILES

1.625T/S
2S
5.50TILES
9.11TILES



1.625T/S
2S
9.11TILES




1.875T/S
1.75S
6.22TILES




1.5625T/S
2S
4.25TILES
9.11TILES




1.5625T/S
0.875S
3.50TILES
7.56TILES




1.625T/S
1.375S
6.22TILES


1.625T/S
1.75S
4.50TILES
7.56TILES


1.5625T/S
0.875S
3.50TILES
7.56TILES


1.625T/S
1.75S
6.67TILES


1.625T/S
1.5S
6.22TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.875T/S
8.625S
14.00TILES
15.11TILES




0.75T/S
6.875S
8.00TILES
11.56TILES


0.8125T/S
6.5S
7.50TILES
14.22TILES




0.75T/S
5.375S
10.00TILES
12.44TILES


0.625T/S
13.625S
18.00TILES
17.78TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES





1.25T/S
5.625S
9.00TILES
11.11TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES



5.56TILES



5.56TILES



5.56TILES



5.56TILES



5.56TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)


11.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES




5.56TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Woodcutting Technology
[Special ] Villagers fell trees in a single chop. Wood carry capacity increased by +2.





Packing Technology
[Special ] Packed buildings move and pack/unpack 50% faster.




Hunting Technology
[Special ] Increase Villagers' hunted meat gather rate by +25%. If Survival Techniques has already been researched, increase hunted meat gather rate by +10% instead.





Villager Technology
[Special ] Increase Villagers' resource carry capacity by +9 and movement speed by +15%. If Wheelbarrow has already been researched, increase carry capacity by +4 instead.





Khan Technology
[Special ] Increase the Khan's Signal Arrow duration by +5 seconds and range by +2 tiles.




Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Naval Technology
[Special ] Gain +25 Wood and +25 Gold when sinking an enemy ship.




Wood Gathering Technology
[Special ] Increase Villagers' gathering rate for Wood by 35%. If Double Broadax has already been researched, increase it by 20% instead.





Food Gathering Technology
[Special ] Increase Villagers' gathering rate for Food by 30%. Does not apply to hunted meat. If Horticulture has already been researched, increase it by 20% instead.





Raiding Technology
[Special ] Increase the raid income for igniting a building to +50 Food and Gold.




Raiding Technology
[Special ] Increase the raid income for igniting a building to +75 Food and Gold. If Raid Bounty has already been researched, increase the raid income for igniting a building by +25 Food and Gold.





Siege Unit Unlock
[Special ] Melee and ranged infantry can construct Siege Towers and Battering Rams in the field. Improved Siege Engineering allows for the construction of Mangonels, Springalds and Trebuchets as well.





Mining Technology
[Special ] Increase Villagers' gathering rate for Gold by 35%. If Specialized Pick has already been researched, increase it by 20% instead.





Packing Technology
[Special ] Packed buildings move +70% faster and pack/unpack +50% faster. If Superior Mobility has already been researched, increase speed by +20% instead.





Khan Technology
[Special ] Increase the Khan's Signal Arrow duration by +7 seconds and range by +3 tiles. If Whistling Arrows has already been researched, increase the Khan's Signal Arrow duration by +2 seconds and range by +1 tile.





Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Naval Technology
Incendiary Ships gain +20% explosion range.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain +1 range and attack 20% faster.




Weapon Emplacement
Add a defensive springald emplacement to this structure.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Raiding Technology
[Special ] Increase the torch damage of all infantry and cavalry by +3.




Raiding Technology
[Special ] Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.





Siege Technology
[Special ] Increase the movement speed of siege engines by +25%. If Greased Axles has already been researched, increase it by +10% instead.





Healing Technology
[Special ] Increase the healing rate of religious units by +90%. If Herbal Medicine has already been researched, increase it by +30% instead.




Production Technology
[Special ] Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.





Production Technology
[Special ] Prayer Tents allow Improved Production within their influence even without an Ovoo.




Keshik Technology
[Special ] Increase Keshik healing by +1 Health per attack and attack speed by +10%.




Villager Technology
[Special ] Increase Villagers' health by +50%. If Textiles has already been researched, increase health by +100% instead.





Movement Technology
[Special ] Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.




Trade Technology
[Special ] Traders supply +10% Stone to their trades.




Cavalry Technology
[Special ] Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.





Melee Infantry Technology
[Special ] Training elite infantry leads to improved prowess in battle. Melee Infantry gain +20% damage and +20% health. If Elite Army Tactics has already been researched, increases damage by +5% and health by +5% instead.





Siege Technology
[Special ] Increase damage of Trebuchets by +30%. If Geometry has already been researched, increase their damage by +10% instead.





Battering Ram Technology
[Special ] Increase Battering Ram attack speed by +30% and reduce their field construction time by -75%. If Lightweight Beams has already been researched, increase attack speed by +10% and reduce field construction time by -25% instead.





Defensive Technology
[Special ] Add +300 health and +3 fire armor to all Outposts.




Religious Technology
[Special ] Increase all Shamans' health by +60. If Piety has already been researched, increase it by +20 instead.




Springald Technology
[Special ] Increases Springald attack speed by +35%, grants +10% Ranged Resistance, and increases health by +10. If Roller Shutter Triggers has already been researched, increase attack speed by 10% and health by +10 instead.





Siege Technology
[Special ] New carpentry techniques increase the health of siege engines by +30%. If Siege Works has already been researched, increase their health by +10% instead.





Ranged Damage Technology
[Special ] Increase the ranged damage of Mangudai and the Khan by +1.




Ranged Damage Technology
[Special ] Increase the ranged damage of Mangudai and the Khan by +2. If Siha Bow Limbs has already been researched, increase the ranged damage of Mangudai and the Khan by +1.





Keshik Technology
[Special ] Increase Keshik healing by +2 Health per attack and attack speed by +20%. If Steppe Lancers has already been researched, increase Keshik healing by +1 Health per attack and attack speed by +10%.





Raiding Technology
[Special ] Add +50 Stone to the raid income for igniting a building.




Raiding Technology
[Special ] Add +75 Stone to the raid income for igniting a building. If Stone Bounty has already been researched, add +25 Stone to the raid income for igniting a building.





Trade Technology
[Special ] Traders supply +20% Stone to their trades. If Stone Commerce has already been researched, supply +10% Stone instead.





Religious Technology
[Special ] Relics placed in a Prayer Tent provide an income of +60 Food, +60 Wood, and +15 Stone every minute. If Tithe Barns has already been researched, increase the income of Food and Wood by +20 and Stone by +5 instead.




Movement Technology
[Special ] Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines. Improved Yam Network allows Traders to regenerate 1 health every 2 seconds while in Yam's aura.



