Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • ShamanShaman
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • CrossbowmanCrossbowman
    • Man-at-ArmsMan-at-Arms
    • HandcannoneerHandcannoneer
    • Khaganate Elite Palace GuardKhaganate Elite Palace Guard
    • Cavalry
    • KhanKhan
    • ScoutScout
    • HorsemanEarly Horseman
    • Khan's HunterKhan's Hunter
    • MangudaiMangudai
    • KeshikKeshik
    • Khaganate Elite Horse ArcherKhaganate Elite Horse Archer
    • Khaganate Elite MangudaiKhaganate Elite Mangudai
    • Khaganate Warrior MonkKhaganate Warrior Monk
    • Khaganate Elite KnightKhaganate Elite Knight
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • Traction TrebuchetTraction Trebuchet
    • MangonelMangonel
    • Khaganate Nest of BeesKhaganate Nest of Bees
    • BombardBombard
    • Huihui PaoHuihui Pao
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • Light JunkLight Junk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • BaochuanBaochuan
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Deer StonesDeer Stones
    • The Silver TreeThe Silver Tree
    • KurultaiKurultai
    • Steppe RedoubtSteppe Redoubt
    • Khaganate PalaceKhaganate Palace
    • The White StupaThe White Stupa
    • Economy
    • PasturePasture
    • GerGer
    • BarracksBarracks
    • StableStable
    • DockDock
    • OvooOvoo
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • BlacksmithBlacksmith
    • Siege WorkshopSiege Workshop
    • Prayer TentPrayer Tent
    • Military
    • OutpostOutpost
    • Wonders
    • Monument of the Great KhanMonument of the Great Khan
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Forestry (Improved)Forestry (Improved)
    • Superior MobilitySuperior Mobility
    • Survival Techniques (Improved)Survival Techniques (Improved)
    • Wheelbarrow (Improved)Wheelbarrow (Improved)
    • Whistling ArrowsWhistling Arrows
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • PiracyPiracy
    • Double Broadax (Improved)Double Broadax (Improved)
    • Horticulture (Improved)Horticulture (Improved)
    • Raid BountyRaid Bounty
    • Raid Bounty (Improved)Raid Bounty (Improved)
    • Siege Engineering (Improved)Siege Engineering (Improved)
    • Specialized Pick (Improved)Specialized Pick (Improved)
    • Superior Mobility (Improved)Superior Mobility (Improved)
    • Whistling Arrows (Improved)Whistling Arrows (Improved)
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • FertilizationFertilization
    • Additional TorchesAdditional Torches
    • Additional Torches (Improved)Additional Torches (Improved)
    • Greased Axles (Improved)Greased Axles (Improved)
    • Herbal Medicine (Improved)Herbal Medicine (Improved)
    • Military Academy (Improved)Military Academy (Improved)
    • Monastic ShrinesMonastic Shrines
    • Steppe LancersSteppe Lancers
    • Textiles (Improved)Textiles (Improved)
    • Yam NetworkYam Network
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Stone CommerceStone Commerce
    • Biology (Improved)Biology (Improved)
    • Elite Army Tactics (Improved)Elite Army Tactics (Improved)
    • Geometry (Improved)Geometry (Improved)
    • Lightweight Beams (Improved)Lightweight Beams (Improved)
    • Pax MongolicaPax Mongolica
    • Piety (Improved)Piety (Improved)
    • Roller Shutter Triggers (Improved)Roller Shutter Triggers (Improved)
    • Siege Works (Improved)Siege Works (Improved)
    • Siha Bow LimbsSiha Bow Limbs
    • Siha Bow Limbs (Improved)Siha Bow Limbs (Improved)
    • Steppe Lancers (Improved)Steppe Lancers (Improved)
    • Stone BountyStone Bounty
    • Stone Bounty (Improved)Stone Bounty (Improved)
    • Stone Commerce (Improved)Stone Commerce (Improved)
    • Tithe Barns (Improved)Tithe Barns (Improved)
    • Yam Network (Improved)Yam Network (Improved)
  1. Home
  2. Mongols
Mongols

Mongols

Civilization

Masters of mobility and mounted warfare, the Mongols can easily relocate their camps. They gain economic benefits from setting up near Stone Outcroppings and from raiding enemy buildings. Enemies must deal with cavalry attacks from the opening moments of play.

Special Units

Khan

Khan

Khan's Hunter

Khan's Hunter

Traction Trebuchet

Traction Trebuchet

Khaganate Elite Mangudai

Khaganate Elite Mangudai

Handcannoneer

Handcannoneer

Special Buildings

Pasture

Pasture

Ger

Ger

Ovoo

Ovoo

Deer Stones

Deer Stones

The Silver Tree

The Silver Tree

Kurultai

Kurultai

Steppe Redoubt

Steppe Redoubt

Khaganate Palace

Khaganate Palace

The White Stupa

The White Stupa

Monument of the Great Khan

Monument of the Great Khan

Special Technologies

Forestry (Improved)

Forestry (Improved)

Superior Mobility

Superior Mobility

Survival Techniques (Improved)

Survival Techniques (Improved)

Wheelbarrow (Improved)

Wheelbarrow (Improved)

Whistling Arrows

Whistling Arrows

Piracy

Piracy

Double Broadax (Improved)

Double Broadax (Improved)

Horticulture (Improved)

Horticulture (Improved)

Raid Bounty

Raid Bounty

Raid Bounty (Improved)

Raid Bounty (Improved)

Siege Engineering (Improved)

Siege Engineering (Improved)

Specialized Pick (Improved)

Specialized Pick (Improved)

Superior Mobility (Improved)

Superior Mobility (Improved)

Whistling Arrows (Improved)

Whistling Arrows (Improved)

Additional Torches

Additional Torches

Additional Torches (Improved)

Additional Torches (Improved)

Greased Axles (Improved)

Greased Axles (Improved)

Herbal Medicine (Improved)

Herbal Medicine (Improved)

Military Academy (Improved)

Military Academy (Improved)

Monastic Shrines

Monastic Shrines

Steppe Lancers

Steppe Lancers

Textiles (Improved)

Textiles (Improved)

Yam Network

Yam Network

Stone Commerce

Stone Commerce

Biology (Improved)

Biology (Improved)

Elite Army Tactics (Improved)

Elite Army Tactics (Improved)

Geometry (Improved)

Geometry (Improved)

Lightweight Beams (Improved)

Lightweight Beams (Improved)

Pax Mongolica

Pax Mongolica

Piety (Improved)

Piety (Improved)

Roller Shutter Triggers (Improved)

Roller Shutter Triggers (Improved)

Siege Works (Improved)

Siege Works (Improved)

Siha Bow Limbs

Siha Bow Limbs

Siha Bow Limbs (Improved)

Siha Bow Limbs (Improved)

Steppe Lancers (Improved)

Steppe Lancers (Improved)

Stone Bounty

Stone Bounty

Stone Bounty (Improved)

Stone Bounty (Improved)

Stone Commerce (Improved)

Stone Commerce (Improved)

Tithe Barns (Improved)

Tithe Barns (Improved)

Yam Network (Improved)

Yam Network (Improved)

Civilization Traits

Civilization Bonuses

  • Start with a packed Ger, maximum population limit, and no need for Houses.
  • All buildings can be packed up and redeployed to a new location.
  • Plunder +25 Food and Gold by igniting or destroying enemy buildings under construction.
  • Stables available in the Dark Age (I).
  • Horsemen train +25% faster.
  • Outposts increase move speed of nearby cavalry and Traders by +15%.
  • Double produce units or research advanced versions of technologies using Stone.
  • Silk Road: Traders generate +10% additional Food, Wood and Gold with 5/10/15 active Traders.
  • Transport ships have +50% health and +15% move speed.

Great Dominion

All buildings can be packed up and redeployed to a new location. Forgo the need to build Houses and begin the game with maximum Population. Respond to enemy movements quickly with a network of Outposts which provide +15% move speed to nearby cavalry and Traders.

Khanate

Field the mighty Khan in the Dark Age (I) to provide powerful bonuses to all nearby military units with Signal Arrows. Khans and Scouts can deploy the Scouting Falcon ability to keep watch over the surrounding area.

Expert Horsemen

Construct Stables as early as the Dark Age and field Horsemen +25% faster.

Nomadic Harvesters

Construct Pastures instead of Farms to raise Sheep for Food — Pastures produce Sheep quicker when within the influence of an Ovoo.

Raid Bounty

Plunder enemy buildings for +25 Food and Gold when ignited or destroyed under construction.

Augmented Transports

Transport Ship landings are faster and more durable with +50% health and +15% move speed.

Silk Road

Explore the Silk Road with Traders that receive extra resources from trades based on your total number of active Traders. • 5+ Traders: +10% Food • 10+ Traders: +10% Food, Wood • 15+ Traders: +10% Food, Wood, Gold

Influence

Construct the Ovoo over Stone outcroppings to generate influence and harvest Stone without the need for Villagers. Ovoos harvest +70, 100, 130, 160 Stone per minute after each age up. Buildings within the influence of an Ovoo are able to double produce units or research improved versions of technologies using Stone.

Unique Units

Khan: Horse archer that scales in strength and unlocks the Signal Arrow abilities after each age up. • Maneuver Arrow: Move speed increased +33%. • Attack Speed Arrow: Attack speed increased +50%. • Armor Arrow: Armor increased +2. Mangudai: Horse archer that can fire while moving in all directions. Traction Trebuchet: Faster move speed, setup time and attack speed. Keshik: Heavy Cavalry available in Feudal Age, regenerates Health after every attack.

Units(34)

Workers(3)

Villager

Worker

Villager
I
Hitpoints 50
Base: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10

Costs

50food
1popcap
20time

Move Speed

1.125T/S

Attack Speed

3.875S

Line of Sight

6.22TILES

Trader

Worker

Trader
I
Hitpoints 90
Base: +90

Costs

60wood
60gold
1popcap
30time

Move Speed

1T/S

Line of Sight

7.78TILES

Shaman

Religious

Shaman
III
Hitpoints 90
Base: +90

Costs

150gold
1popcap
30time

Move Speed

1.125T/S

Line of Sight

6.67TILES

Infantry(6)

Spearman

Light Melee Infantry

Spearman
I
Hitpoints 140
Base: +80
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Melee Attack 11
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Cavalry: +28
War, Elephant: +6
Worker, Elephant: +34
Fire Attack 10
Base: +10

Costs

60food
20wood
1popcap
15time

Move Speed

1.3T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Archer

Light Ranged Infantry

Archer
II
Hitpoints 95
Base: +70
Upgrade to Age III: +10
Upgrade to Age IV: +15
Ranged Attack 8
Base: +5
Upgrade to Age III: +2
Upgrade to Age IV: +1
Light, Melee, Infantry: +8
Light, Gunpowder, Infantry: +8

Costs

30food
50wood
1popcap
15time

Move Speed

1.25T/S

Attack Speed

1.625S

Max Range

5.00TILES

Line of Sight

8.00TILES

Crossbowman

Light Ranged Infantry

Crossbowman
III
Hitpoints 95
Base: +80
Upgrade to Age IV: +15
Ranged Attack 14
Base: +11
Upgrade to Age IV: +3
Heavy: +12

Costs

80food
40gold
1popcap
22.5time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

5.00TILES

Line of Sight

8.89TILES

Man-at-Arms

Heavy Melee Infantry

Man-at-Arms
III
Hitpoints 180
Base: +155
Upgrade to Age IV: +25
Melee Attack 14
Base: +12
Upgrade to Age IV: +2
Fire Attack 10
Base: +10
Melee Armor 5
Base: +4
Upgrade to Age IV: +1
Ranged Armor 6
Base: +4
Upgrade to Age IV: +2

Costs

90food
20gold
1popcap
20.5time

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Handcannoneer

Ranged Gunpowder Infantry

Handcannoneer
IV
Hitpoints 130
Base: +130
Ranged Attack 38
Base: +38

Costs

120food
120gold
1popcap
35time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

4.00TILES

Line of Sight

7.11TILES

Khaganate Elite Palace Guard

Heavy Melee Infantry

Khaganate Elite Palace Guard
IV
Hitpoints 180
Base: +180
Melee Attack 14
Base: +14
Fire Attack 10
Base: +10
Melee Armor 4
Base: +4
Ranged Armor 5
Base: +5

Costs

5popcap
55time

Move Speed

1.375T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Cavalry(10)

Khan

Light Ranged Cavalry

Khan
I
Hitpoints 450
Base: +90
Upgrade to Age II: +25
Upgrade to Age III: +185
Upgrade to Age IV: +150
Ranged Attack 24
Base: +2
Upgrade to Age II: +1
Upgrade to Age III: +3
Upgrade to Age IV: +18
Animal, Huntable: +1

Costs

18time

Move Speed

1.625T/S

Attack Speed

2S

Max Range

5.50TILES

Line of Sight

9.11TILES

Scout

Light Melee Cavalry

Scout
I
Hitpoints 110
Base: +110
Melee Attack 1
Base: +1
Scout: +10
Siege: +10

Costs

65food
1popcap
23time

Move Speed

1.625T/S

Attack Speed

2S

Line of Sight

9.11TILES

Horseman

Light Melee Cavalry

Horseman
I
Hitpoints 180
Base: +115
Upgrade to Age II: +10
Upgrade to Age III: +30
Upgrade to Age IV: +25
Melee Attack 13
Base: +8
Upgrade to Age II: +1
Upgrade to Age III: +2
Upgrade to Age IV: +2
Ranged: +13
Siege: +13
Fire Attack 10
Base: +10
Ranged Armor 5
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

100food
20wood
1popcap
18time

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Khan's Hunter

Light Ranged Cavalry

Khan's Hunter
II
Hitpoints 110
Base: +75
Upgrade to Age III: +15
Upgrade to Age IV: +20
Ranged Attack 6
Base: +4
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

60wood
60gold
1popcap
20time

Move Speed

1.5625T/S

Attack Speed

2S

Max Range

4.25TILES

Line of Sight

9.11TILES

Mangudai

Light Ranged Cavalry

Mangudai
II
Hitpoints 120
Base: +85
Upgrade to Age III: +20
Upgrade to Age IV: +15
Ranged Attack 8
Base: +5
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

90food
60gold
1popcap
28time

Move Speed

1.5625T/S

Attack Speed

0.875S

Max Range

3.50TILES

Line of Sight

7.56TILES

Keshik

Heavy Melee Cavalry

Keshik
II
Hitpoints 215
Base: +150
Upgrade to Age III: +30
Upgrade to Age IV: +35
Melee Attack 23
Base: +15
Upgrade to Age III: +4
Upgrade to Age IV: +4
Fire Attack 10
Base: +10
Melee Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Ranged Armor 5
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1

Costs

120food
80gold
1popcap
30time

Move Speed

1.625T/S

Attack Speed

1.375S

Line of Sight

6.22TILES

Khaganate Elite Horse Archer

Light Ranged Cavalry

Khaganate Elite Horse Archer
IV
Hitpoints 100
Base: +100
Ranged Attack 12
Base: +12

Costs

5popcap
55time

Move Speed

1.625T/S

Attack Speed

1.75S

Max Range

4.50TILES

Line of Sight

7.56TILES

Khaganate Elite Mangudai

Light Ranged Cavalry

Khaganate Elite Mangudai
IV
Hitpoints 120
Base: +120
Ranged Attack 8
Base: +8

Costs

1popcap
55time

Move Speed

1.5625T/S

Attack Speed

0.875S

Max Range

3.50TILES

Line of Sight

7.56TILES

Khaganate Warrior Monk

Religious Cavalry

Khaganate Warrior Monk
IV
Hitpoints 190
Base: +190
Melee Attack 11
Base: +11
Fire Attack 10
Base: +10

Costs

2popcap
44time

Move Speed

1.625T/S

Attack Speed

1.75S

Line of Sight

6.67TILES

Khaganate Elite Knight

Heavy Melee Cavalry

Khaganate Elite Knight
IV
Hitpoints 270
Base: +270
Melee Attack 29
Base: +29
Fire Attack 10
Base: +10
Melee Armor 5
Base: +5
Ranged Armor 5
Base: +5

Costs

3popcap
66time

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Siege(8)

Battering Ram

Siege

Battering Ram
II
Hitpoints 370
Base: +370
Siege Attack 200
Base: +200
Wall: +300

Costs

200wood
1popcap
35time

Move Speed

0.75T/S

Attack Speed

5.125S

Max Range

0.54TILES

Line of Sight

6.67TILES

Siege Tower

Siege

Siege Tower
II
Hitpoints 480
Base: +480

Costs

125wood
1popcap
30time

Move Speed

0.8125T/S

Line of Sight

8.00TILES

Springald

Siege

Springald
III
Hitpoints 85
Base: +85
Ranged Attack 15
Base: +15
Melee, Infantry: +12
Naval, Unit: +65
Melee Armor 3
Base: +3

Costs

150wood
100gold
2popcap
20time

Move Speed

0.875T/S

Attack Speed

3.125S

Max Range

7.50TILES

Line of Sight

12.44TILES

Traction Trebuchet

Siege

Traction Trebuchet
III
Hitpoints 125
Base: +125
Siege Attack 40
Base: +40
Building: +190
Naval, Unit: +190

Costs

300wood
100gold
2popcap
30time

Move Speed

0.875T/S

Attack Speed

8.625S

Max Range

14.00TILES

Line of Sight

15.11TILES

Mangonel

Siege

Mangonel
III
Hitpoints 130
Base: +130
Siege Attack 10
Base: +10
Building: +30
Naval, Unit: +30
Ranged: +10
Fire Attack 2
Base: +2

Costs

400wood
200gold
3popcap
40time

Move Speed

0.75T/S

Attack Speed

6.875S

Max Range

8.00TILES

Line of Sight

11.56TILES

Khaganate Nest of Bees

Siege

Khaganate Nest of Bees
IV
Hitpoints 120
Base: +120
Siege Attack 6
Base: +6
Naval, Unit: +4
Ranged: +2

Costs

3popcap
55time

Move Speed

0.8125T/S

Attack Speed

6.5S

Max Range

7.50TILES

Line of Sight

14.22TILES

Bombard

Siege

Bombard
IV
Hitpoints 210
Base: +210
Siege Attack 55
Base: +55
Naval, Unit: +410
Building: +375
Infantry: +50
War, Elephant: +50

Costs

350wood
500gold
3popcap
45time

Move Speed

0.75T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Huihui Pao

Siege

Huihui Pao
IV
Hitpoints 260
Base: +260
Siege Attack 75
Base: +75
Building: +600
Naval, Unit: +200

Costs

2popcap
69time

Move Speed

0.625T/S

Attack Speed

13.625S

Max Range

18.00TILES

Line of Sight

17.78TILES

Ships(7)

Fishing Boat

Worker

Fishing Boat
II
Hitpoints 100
Base: +100

Costs

75wood
1popcap
30time

Move Speed

1.5T/S

Line of Sight

7.33TILES

Explosive Junk

Incendiary Ship

Explosive Junk
II
Hitpoints 145
Base: +145
Siege Attack 95
Base: +95
Massive: +300
Building: +300

Costs

80wood
80gold
2popcap
15time

Move Speed

2T/S

Attack Speed

0.125S

Max Range

2.00TILES

Line of Sight

7.11TILES

Trade Ship

Worker

Trade Ship
II
Hitpoints 225
Base: +225

Costs

100wood
100gold
2popcap
30time

Move Speed

1.5T/S

Line of Sight

7.11TILES

Light Junk

Archer Ship

Light Junk
II
Hitpoints 300
Base: +300
Ranged Attack 6
Base: +6
Naval, Fireship: +18
Ranged Armor 1
Base: +1

Costs

80food
150wood
3popcap
25time

Move Speed

1.75T/S

Attack Speed

1.5S

Max Range

6.50TILES

Line of Sight

10.67TILES

Transport Ship

Ship

Transport Ship
II
Hitpoints 600
Base: +600

Costs

100wood
2popcap
20time

Move Speed

1.725T/S

Line of Sight

7.11TILES

War Junk

Springald Ship

War Junk
III
Hitpoints 450
Base: +450
Ranged Attack 35
Base: +35
Archer, Ship: +45
Building: +55
Ranged Armor 3
Base: +3

Costs

110food
200wood
30gold
3popcap
30time

Move Speed

1.375T/S

Attack Speed

4.125S

Max Range

6.00TILES

Line of Sight

10.00TILES

Baochuan

Warship

Baochuan
IV
Hitpoints 700
Base: +700
Siege Attack 45
Base: +45
Building: +70
Ranged Armor 5
Base: +5

Costs

200food
200wood
200gold
5popcap
45time

Move Speed

1.25T/S

Attack Speed

5.625S

Max Range

9.00TILES

Line of Sight

11.11TILES

Buildings(21)

Landmarks(7)

Capital Town Center

Economy & Population Building

Capital Town Center
I
Hitpoints 7000
Base: +7000
Ranged Armor 50
Base: +50

Garrison Capacity

15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

-

Line of Sight

11.56TILES

Deer Stones

Age II - Landmark

Deer Stones
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

The Silver Tree

Age II - Economic Landmark

The Silver Tree
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Kurultai

Age III - Military Landmark

Kurultai
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

Steppe Redoubt

Age III - Economic Landmark

Steppe Redoubt
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

Khaganate Palace

Age IV - Military Landmark

Khaganate Palace
III
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

2400food
1200gold
250time

Line of Sight

5.56TILES

The White Stupa

Age IV - Influence & Technology Landmark

The White Stupa
III
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

2400food
1200gold
250time

Line of Sight

5.56TILES

Economy(12)

Pasture

Food Production Building

Pasture
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

150wood
20time

Line of Sight

3.33TILES

Ger

Economy Building

Ger
I
Hitpoints 1000
Base: +1000
Ranged Armor 50
Base: +50

Costs

100wood
20time

Line of Sight

3.33TILES

Barracks

Military Building

Barracks
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Stable

Military Building

Stable
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Dock

Military & Economy Building

Dock
I
Hitpoints 1750
Base: +1750
Ranged Armor 50
Base: +50

Garrison Capacity

3(Fishing Ship)

Costs

150wood
30time

Line of Sight

11.11TILES

Ovoo

Economy Building

Ovoo
I
Hitpoints 1750
Base: +1750
Ranged Armor 50
Base: +50

Costs

150wood
15time

Line of Sight

5.56TILES

Town Center

Economy & Population Building

Town Center
I
Hitpoints 2500
Base: +2500
Ranged Armor 50
Base: +50

Garrison Capacity

8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

750wood
150time

Line of Sight

11.56TILES

Market

Economy Building

Market
II
Hitpoints 1000
Base: +1000
Ranged Armor 50
Base: +50

Costs

100wood
20time

Line of Sight

5.56TILES

Archery Range

Military Building

Archery Range
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Blacksmith

Technology Building

Blacksmith
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
25time

Line of Sight

5.56TILES

Siege Workshop

Military Building

Siege Workshop
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

250wood
45time

Line of Sight

5.56TILES

Prayer Tent

Religious Building

Prayer Tent
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

200wood
25time

Line of Sight

5.56TILES

Military(1)

Outpost

Defensive Building

Outpost
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Garrison Capacity

5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)

Costs

100wood
60time

Line of Sight

13.33TILES

Wonders(1)

Monument of the Great Khan

Wonder

Monument of the Great Khan
IV
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

6650food
6650wood
6650gold
600time

Line of Sight

5.56TILES

Technologies(99)

Units(99)

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Wheelbarrow

Wheelbarrow

I

Villager Technology

Increase the carry capacity of Villagers by +5 and their movement speed by +15%.

50wood
150gold
90time
Forestry (Improved)

Forestry (Improved)

I

Woodcutting Technology

[Special ] Villagers fell trees in a single chop. Wood carry capacity increased by +2.

25food
50gold
75stone
45time
Superior Mobility

Superior Mobility

I

Packing Technology

[Special ] Packed buildings move and pack/unpack 50% faster.

25wood
75gold
45time
Survival Techniques (Improved)

Survival Techniques (Improved)

I

Hunting Technology

[Special ] Increase Villagers' hunted meat gather rate by +25%. If Survival Techniques has already been researched, increase hunted meat gather rate by +10% instead.

25wood
75gold
100stone
25time
Wheelbarrow (Improved)

Wheelbarrow (Improved)

I

Villager Technology

[Special ] Increase Villagers' resource carry capacity by +9 and movement speed by +15%. If Wheelbarrow has already been researched, increase carry capacity by +4 instead.

50wood
150gold
200stone
90time
Whistling Arrows

Whistling Arrows

I

Khan Technology

[Special ] Increase the Khan's Signal Arrow duration by +5 seconds and range by +2 tiles.

50food
75gold
30time
Extended Lines

Extended Lines

II

Fishing Technology 1/2

Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.

75wood
175gold
30time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Naval Arrowslits

Naval Arrowslits

II

Naval Technology

Add a defensive arrowslit to this Dock which only attacks ships.

75wood
125stone
30time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

50wood
125gold
60time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Arrowslits

Arrowslits

II

Weapon Emplacement

Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.

25gold
50stone
30time
Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Professional Scouts

Professional Scouts

II

Hunting Technology

Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.

150wood
300gold
75time
Horticulture

Horticulture

II

Food Gathering Technology 1/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

50wood
100gold
45time
Piracy

Piracy

II

Naval Technology

[Special ] Gain +25 Wood and +25 Gold when sinking an enemy ship.

50food
125gold
20time
Double Broadax (Improved)

Double Broadax (Improved)

II

Wood Gathering Technology

[Special ] Increase Villagers' gathering rate for Wood by 35%. If Double Broadax has already been researched, increase it by 20% instead.

50food
100gold
500stone
45time
Horticulture (Improved)

Horticulture (Improved)

II

Food Gathering Technology

[Special ] Increase Villagers' gathering rate for Food by 30%. Does not apply to hunted meat. If Horticulture has already been researched, increase it by 20% instead.

50wood
100gold
500stone
45time
Raid Bounty

Raid Bounty

II

Raiding Technology

[Special ] Increase the raid income for igniting a building to +50 Food and Gold.

75food
150gold
30time
Raid Bounty (Improved)

Raid Bounty (Improved)

II

Raiding Technology

[Special ] Increase the raid income for igniting a building to +75 Food and Gold. If Raid Bounty has already been researched, increase the raid income for igniting a building by +25 Food and Gold.

75food
150gold
225stone
30time
Siege Engineering (Improved)

Siege Engineering (Improved)

II

Siege Unit Unlock

[Special ] Melee and ranged infantry can construct Siege Towers and Battering Rams in the field. Improved Siege Engineering allows for the construction of Mangonels, Springalds and Trebuchets as well.

50wood
125gold
175stone
30time
Specialized Pick (Improved)

Specialized Pick (Improved)

II

Mining Technology

[Special ] Increase Villagers' gathering rate for Gold by 35%. If Specialized Pick has already been researched, increase it by 20% instead.

50wood
100gold
500stone
45time
Superior Mobility (Improved)

Superior Mobility (Improved)

II

Packing Technology

[Special ] Packed buildings move +70% faster and pack/unpack +50% faster. If Superior Mobility has already been researched, increase speed by +20% instead.

25wood
75gold
100stone
45time
Whistling Arrows (Improved)

Whistling Arrows (Improved)

II

Khan Technology

[Special ] Increase the Khan's Signal Arrow duration by +7 seconds and range by +3 tiles. If Whistling Arrows has already been researched, increase the Khan's Signal Arrow duration by +2 seconds and range by +1 tile.

50food
75gold
125stone
30time
Armored Hull

Armored Hull

III

Naval Technology 1/2

Increase the health of all military ships by +20% and ranged armor by +1.

100food
200gold
20time
Drift Nets

Drift Nets

III

Fishing Technology 2/2

Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.

150wood
350gold
45time
Extra Hammocks

Extra Hammocks

III

Naval Technology

Increases the number of arrows fired by Archer Ships by +1.

75wood
125gold
20time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

100wood
250gold
60time
Greased Axles

Greased Axles

III

Siege Technology

Increase the movement speed of siege engines by +15%.

150wood
350gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Shaft Mining

Shaft Mining

III

Mining Technology 2/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Herbal Medicine

Herbal Medicine

III

Healing Technology

Increase the healing rate of religious units and healers by +60%.

275gold
45time
Incendiaries

Incendiaries

III

Naval Technology

Incendiary Ships gain +20% explosion range.

75food
125gold
20time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Springald Crews

Springald Crews

III

Naval Technology

Springald Ships gain +1 range and attack 20% faster.

100food
250gold
25time
Springald Emplacement

Springald Emplacement

III

Weapon Emplacement

Add a defensive springald emplacement to this structure.

50gold
125stone
30time
Fertilization

Fertilization

III

Food Gathering Technology 2/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

100wood
250gold
60time
Additional Torches

Additional Torches

III

Raiding Technology

[Special ] Increase the torch damage of all infantry and cavalry by +3.

150food
350gold
45time
Additional Torches (Improved)

Additional Torches (Improved)

III

Raiding Technology

[Special ] Increase the torch damage of all infantry and cavalry by +5. If Additional Torches has already been researched, increase the torch damage from all infantry and cavalry by +2.

150food
350gold
400stone
45time
Greased Axles (Improved)

Greased Axles (Improved)

III

Siege Technology

[Special ] Increase the movement speed of siege engines by +25%. If Greased Axles has already been researched, increase it by +10% instead.

150wood
350gold
500stone
60time
Herbal Medicine (Improved)

Herbal Medicine (Improved)

III

Healing Technology

[Special ] Increase the healing rate of religious units by +90%. If Herbal Medicine has already been researched, increase it by +30% instead.

275gold
275stone
45time
Military Academy (Improved)

Military Academy (Improved)

III

Production Technology

[Special ] Increase the production speed of military and transport units at buildings by 53%. Does not affect religious or other support units. If Military Academy has already been researched, increase production speed by 20% instead.

100wood
250gold
350stone
60time
Monastic Shrines

Monastic Shrines

III

Production Technology

[Special ] Prayer Tents allow Improved Production within their influence even without an Ovoo.

100wood
225gold
45time
Steppe Lancers

Steppe Lancers

III

Keshik Technology

[Special ] Increase Keshik healing by +1 Health per attack and attack speed by +10%.

150food
350gold
45time
Textiles (Improved)

Textiles (Improved)

III

Villager Technology

[Special ] Increase Villagers' health by +50%. If Textiles has already been researched, increase health by +100% instead.

50food
100gold
150stone
20time
Yam Network

Yam Network

III

Movement Technology

[Special ] Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines.

100wood
250gold
60time
Explosives

Explosives

IV

Naval Technology

Increase the damage of Incendiary Ships by +40%.

150food
350gold
45time
Heated Shot

Heated Shot

IV

Naval Technology

Archer Ship arrows light enemy Ships on fire, dealing damage over time.

200wood
500gold
45time
Lightweight Beams

Lightweight Beams

IV

Battering Ram Technology

Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.

300wood
400gold
60time
Shipwrights

Shipwrights

IV

Naval Technology 2/2

Increase the health of all military ships by +20% and ranged armor by +1.

300food
550gold
50time
Spyglass

Spyglass

IV

Scout Technology

Increase the sight radius of Scouts by 30%.

100wood
50gold
45time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Court Architects

Court Architects

IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

700gold
300stone
90time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Piety

Piety

IV

Religious Technology

Increase the health of religious units and healers by +40.

325gold
45time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

150wood
350gold
60time
Siege Works

Siege Works

IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

300wood
600gold
90time
Cannon Emplacement

Cannon Emplacement

IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

125gold
375stone
60time
Chemistry

Chemistry

IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

200food
650gold
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Geometry

Geometry

IV

Trebuchet Technology

Increase damage of Trebuchets by +20%.

100wood
225gold
45time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time
Roller Shutter Triggers

Roller Shutter Triggers

IV

Springald Technology

Increases Springald attack speed by +30% and grants +10% Ranged Resistance.

150wood
350gold
60time
Silk Bowstrings

Silk Bowstrings

IV

Archer Technology

Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.

200wood
500gold
60time
Tithe Barns

Tithe Barns

IV

Religious Technology

Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.

500gold
60time
Adjustable Crossbars

Adjustable Crossbars

IV

Mangonel Technology

Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.

1000wood
1200gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Swivel Cannon

Swivel Cannon

IV

Naval Technology

Springald Ships gain an additional Cannon which fires in 360 degrees.

150food
350gold
45time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Precision Cross-Breeding

Precision Cross-Breeding

IV

Food Gathering Technology 3/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

250wood
500gold
75time
Serpentine Powder

Serpentine Powder

IV

Gunpowder Technology

With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.

300food
500gold
60time
Stone Commerce

Stone Commerce

IV

Trade Technology

[Special ] Traders supply +10% Stone to their trades.

300food
700gold
90time
Biology (Improved)

Biology (Improved)

IV

Cavalry Technology

[Special ] Investing in natural sciences increases the health of all cavalry by +35%. If Biology has already been researched, increase it by +10% instead.

500food
1000gold
1500stone
90time
Elite Army Tactics (Improved)

Elite Army Tactics (Improved)

IV

Melee Infantry Technology

[Special ] Training elite infantry leads to improved prowess in battle. Melee Infantry gain +20% damage and +20% health. If Elite Army Tactics has already been researched, increases damage by +5% and health by +5% instead.

500food
1000gold
1500stone
90time
Geometry (Improved)

Geometry (Improved)

IV

Siege Technology

[Special ] Increase damage of Trebuchets by +30%. If Geometry has already been researched, increase their damage by +10% instead.

100wood
225gold
325stone
45time
Lightweight Beams (Improved)

Lightweight Beams (Improved)

IV

Battering Ram Technology

[Special ] Increase Battering Ram attack speed by +30% and reduce their field construction time by -75%. If Lightweight Beams has already been researched, increase attack speed by +10% and reduce field construction time by -25% instead.

300wood
400gold
500stone
60time
Pax Mongolica

Pax Mongolica

IV

Defensive Technology

[Special ] Add +300 health and +3 fire armor to all Outposts.

700gold
300stone
45time
Piety (Improved)

Piety (Improved)

IV

Religious Technology

[Special ] Increase all Shamans' health by +60. If Piety has already been researched, increase it by +20 instead.

325gold
325stone
45time
Roller Shutter Triggers (Improved)

Roller Shutter Triggers (Improved)

IV

Springald Technology

[Special ] Increases Springald attack speed by +35%, grants +10% Ranged Resistance, and increases health by +10. If Roller Shutter Triggers has already been researched, increase attack speed by 10% and health by +10 instead.

150wood
350gold
500stone
60time
Siege Works (Improved)

Siege Works (Improved)

IV

Siege Technology

[Special ] New carpentry techniques increase the health of siege engines by +30%. If Siege Works has already been researched, increase their health by +10% instead.

300wood
600gold
900stone
90time
Siha Bow Limbs

Siha Bow Limbs

IV

Ranged Damage Technology

[Special ] Increase the ranged damage of Mangudai and the Khan by +1.

75wood
200gold
45time
Siha Bow Limbs (Improved)

Siha Bow Limbs (Improved)

IV

Ranged Damage Technology

[Special ] Increase the ranged damage of Mangudai and the Khan by +2. If Siha Bow Limbs has already been researched, increase the ranged damage of Mangudai and the Khan by +1.

75wood
200gold
275stone
45time
Steppe Lancers (Improved)

Steppe Lancers (Improved)

IV

Keshik Technology

[Special ] Increase Keshik healing by +2 Health per attack and attack speed by +20%. If Steppe Lancers has already been researched, increase Keshik healing by +1 Health per attack and attack speed by +10%.

150food
350gold
500stone
45time
Stone Bounty

Stone Bounty

IV

Raiding Technology

[Special ] Add +50 Stone to the raid income for igniting a building.

100food
225gold
45time
Stone Bounty (Improved)

Stone Bounty (Improved)

IV

Raiding Technology

[Special ] Add +75 Stone to the raid income for igniting a building. If Stone Bounty has already been researched, add +25 Stone to the raid income for igniting a building.

100food
225gold
325stone
45time
Stone Commerce (Improved)

Stone Commerce (Improved)

IV

Trade Technology

[Special ] Traders supply +20% Stone to their trades. If Stone Commerce has already been researched, supply +10% Stone instead.

300food
700gold
1000stone
90time
Tithe Barns (Improved)

Tithe Barns (Improved)

IV

Religious Technology

[Special ] Relics placed in a Prayer Tent provide an income of +60 Food, +60 Wood, and +15 Stone every minute. If Tithe Barns has already been researched, increase the income of Food and Wood by +20 and Stone by +5 instead.

500gold
500stone
60time
Yam Network (Improved)

Yam Network (Improved)

IV

Movement Technology

[Special ] Yam speed aura applies to all units instead of just Traders and cavalry units. Does not apply to siege engines. Improved Yam Network allows Traders to regenerate 1 health every 2 seconds while in Yam's aura.

100wood
250gold
250stone
60time