
Civilization
The Chinese can shift their focus across the ages, deploying many unique units and building rapidly. Enemies must continually adapt if they want to keep up.
Start your journey in the Tang Dynasty — increases Scout line of sight +30% and provides access to the Village. Construct both Landmarks in an Age to start Dynasties with special bonuses, unique buildings, and units. • Song Dynasty: Produce Villagers +33% faster — unlocks Granary and Zhuge Nu. • Yuan Dynasty: Villagers, Officials and military unit move speed +15% — unlocks Pagoda and Fire Lancer. • Ming Dynasty: Military units +15% health — unlocks Grenadier.
Villagers construct defenses +50% faster and all other buildings +100% faster. Docks work +10% faster.
Begin the game with Chemistry technology granted for free - defensive buildings use Handcannon Slits over Defensive Arrowslits.
Units trained, technologies researched, and resources dropped off generate Tax (Gold) that can be collected by Imperial Officials.
Construct military and economic buildings within the Imperial Academy Landmark's influence to generate +100% tax Gold.
Imperial Official: Use the Supervise ability to boost production speed of research and military buildings by +150% — supervising economic buildings increases the amount of resources dropped off by Villagers by +20%. Zhuge Nu: Light ranged infantry with a rapid burst attack effective vs. light units. Palace Guard: Man-at-Arms replacement. Heavy melee infantry that exchanges armor for move speed. Nest of Bees: Mangonel replacement. Siege engine that fires a barrage of rockets, doing area of effect damage. Fire Lancer: Light cavalry effective vs. siege engines and buildings. Comes with extensive sight range and an explosive charge attack. Grenadier: Light ranged gunpowder infantry that throws grenades dealing area of effect damage.



1.125T/S
3.875S
6.22TILES




1.3T/S
1.875S
8.00TILES




1.25T/S
1.625S
5.00TILES
8.00TILES





1.125T/S
1.75S
4.50TILES
8.89TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.375T/S
1.375S
8.00TILES




1.125T/S
2.125S
4.00TILES
7.11TILES





1.25T/S
1.625S
3.50TILES
11.11TILES



1.625T/S
2S
9.11TILES




1.875T/S
1.75S
6.22TILES





1.625T/S
1.625S
11.11TILES




1.625T/S
1.5S
6.22TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.8125T/S
6.5S
7.50TILES
14.22TILES




0.8125T/S
6.5S
7.50TILES
14.22TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.625T/S
11.375S
16.00TILES
17.78TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.75T/S
5.375S
10.00TILES
12.44TILES




0.75T/S
5.375S
10.00TILES
12.44TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES





1.25T/S
5.625S
9.00TILES
11.11TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES
8(Infantry, Infantry Ranged, Villager, Monk, Cavalry)



3.125S
8.00TILES
13.33TILES



5.56TILES



5.56TILES



24.44TILES



5.56TILES



8.5S
10.00TILES
8.89TILES
8(Infantry, Infantry Ranged, Villager, Monk)


3.33TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES


3.875S
9.00TILES
13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)


2.625S
8.00TILES
9.11TILES





5.56TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Weapon Emplacement
Add defensive handcannon slits to this structure and increases garrison arrow range by +1. Only one weapon emplacement can be added.




Imperial Official Technology
[Special ] Increase the maximum amount of Gold carried by Imperial Officials from +40 to +70.




Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Naval Technology
Incendiary Ships gain +20% explosion range.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain +1 range and attack 20% faster.




Weapon Emplacement
Add a defensive springald emplacement to this structure.




Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Tower & Outpost Technology
[Special ] Towers and Keeps repair nearby walls and gates for +25 health per second.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.




Nest of Bees Technology
[Special ] Nest of Bees receive 3 additional Rocket Arrows.




Naval Technology
[Special ] Warships fire a Nest of Bees attack.




Gathering Technology
[Special ] Increase the gathering rate of Villagers by +5% for each dynasty achieved.




Palace Guard Technology
[Special ] Increase the health of Palace Guards by +30.




Gunpowder Technology
[Special ] Increase the range of Handcannons by +1.5.




Bombard Technology
[Special ] Increase the attack speed of Bombards by +33%.


