Civilization Bonuses
- Camel units reduce damage from nearby enemy horse cavalry by -20%.
- Mills constructed near Berry Bushes create Orchards, increasing Food capacity by +100.
- Gather from Berry Bushes +25% faster but cannot gather from Boar.
- Berry carry capacity increased +3.
- Land Traders are -33% cheaper.
- Docks are -50% cheaper.
- Advance to the next Age without the need for Villagers by upgrading wings on the House of Wisdom.
- Choose from 8 different Wings with each unlocking a powerful bonus without requiring any additional upgrade.
- The bonus provided by a Wing grows in power when researched in later Ages.
- Access special bonuses when entering a Golden Age by constructing buildings within the House of Wisdom's influence.
Adaptable Commander
Advance through the ages by choosing from 8 unique Wings on the House of Wisdom.
Gain immediate access to bonuses for Economy, Technology, and Military without requiring any upgrade in order to adapt the civilization to the needs of battle.
Each Wing provides more powerful bonuses when constructed in later Ages.
Camel Fighters
Camels spook enemy horse cavalry with their presence, reducing their damage by -20%.
Siegecraft Masters
Infantry can construct Siege Engines on the field without the need for Siege Engineering technology.
Access to two unique siege weapons and one unique siege upgrade.
Grand Orchards
Cultivate Berry Bushes into Orchards by building Mills near them, increasing Food capacity by +100.
Villagers gather Berry Bushes 25% faster but cannot gather from Boar.
Villagers carry +3 Food from Berry Bushes.
Trade Economy
Land Traders are 33% cheaper.
Dockyards
Docks can be constructed for -50% Wood.
Golden Age
Build towards your Golden Age – improving economy, technology, and military.
Buildings within the House of Wisdom's influence receive +5 fire armor and contribute one point towards the Golden Age. The threshold for unlocks are 10, 20, 30, 50, and 75 buildings.
• Tier 1: Villager gather rate +10%
• Tier 2: Research speed +25%
• Tier 3: Production speed +20%
• Tier 4: Siege units cost 20% less resources to produce
• Tier 5: Camel units attack 20% faster.
Unique Units
Desert Raider: Versatile camel rider who can switch between ranged and melee modes.
Camel Lancer: Heavy camel with a powerful charge attack.
Dervish: Mounted religious unit with a powerful heal ability.
Manjaniq: Unique Mangonel which can use an Incendiary mode to deal damage in a greatly increased area.
Tower of the Sultan: Behemoth siege weapon crewed by archers and equipped with a battering ram for devastating damage against buildings.