2025-12-04 Patch 15.2.7380
Balance
- Thorny Economics Villager health increased from +50% to +100%.
General Bugfixes
- Fixed a bug where converting a Villager did not always convert it to the correct civilization type.

Worker
Byzantines

Akritoi Defense
Arm nearby Villagers with stronger weapons and increase their armor by +2 for 30 seconds.
+1 damage in Dark Age
+1 damage in Feudal Age
+1 damage in Castle Age
+2 damage in Imperial Age When within 9.5 tiles of
Cistern of the First Hill or
Cistern. 2分钟 冷却

Pilgrim Flask
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. 需要
Cistern of the First Hill 45秒 冷却

Automatic Pilgrim Flask
Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on
Cistern of the First Hill.

Field Stones
Earn various amounts of Stone from every building constructed.

Improved Torch
Torch damage improved by a nearby Scout. When near
Scout.

Irrigated
Villager gathering rate increased by 5/10/15/20/25% (depening on water level) When near
Cistern or
Cistern of the First Hill.

Synergistic Crops
Farmers and Foragers generate +60% Olive Oil around the Grand Winery. 需要
Grand Winery
Balance
General Bugfixes
Balance & Gameplay Changes (All Civilizations)
Byzantines
General



1.125T/S
3.875S
6.22TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Villager Technology
Increase Villagers' health by +50%.




Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.


