2025-05-13 Patch 13.2.4553
General Changes & Bugfixes
- Fixed an issue where Gilded Crossbowmen, Crossbowmen with 10,000 Bolts, Janissaries, and Tower Elephant Archers after Howdahs had incorrect attack speed.

Ranged Cavalry
Byzantines

Pilgrim Flask
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. 需要
Cistern of the First Hill 45秒 冷却

Triumph
Consume all Supply Points to increase cavalry damage by +4, move speed by +10%, and health regeneration by +2.5.
Each Supply Point increases Triumph's duration by 1 seconds. A maximum of 45 Supply Points can be collected. Activate on
Imperial Hippodrome. 30秒 冷却

Automatic Pilgrim Flask
Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on
Cistern of the First Hill.

Improved Torch
Torch damage improved by a nearby Scout. When near
Scout.

Naval Deployment
Increased movement speed after unloading from a Transport Ship.
General Changes & Bugfixes
Tower Elephant
Civilization Balance
Bug Fixes



0.875T/S
1.375S
5.00TILES
8.00TILES

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows, bolts, and emplacements by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows, bolts, and emplacements by +1.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Ranged Damage Technology 3/3
Increase the ranged damage of all arrows, bolts, and emplacements by +1.


