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  • Units
      Workers
    • VillagerVillager
    • TraderTrader
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    • Infantry
    • LimitaneiLimitanei
    • ArcherArcher
    • CrossbowmanCrossbowman
    • Varangian GuardVarangian Guard
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • CataphractCataphract
    • Siege
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
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    • CheirosiphonCheirosiphon
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    • GalleyGalley
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    • DromonDromon
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    • Zhuge NuZhuge Nu
    • Musofadi WarriorMusofadi Warrior
    • LongbowmanLongbowman
    • ArbalétrierArbalétrier
    • Horse ArcherHorse Archer
    • Javelin ThrowerJavelin Thrower
    • GhulamGhulam
    • MangudaiMangudai
    • SipahiSipahi
    • LandsknechtLandsknecht
    • Desert RaiderDesert Raider
    • KeshikKeshik
    • Camel ArcherCamel Archer
    • Royal KnightRoyal Knight
    • Camel RiderCamel Rider
    • StreltsyStreltsy
    • GrenadierGrenadier
    • Nest of BeesNest of Bees
    • War ElephantWar Elephant
    • CannonCannon
    • Royal CannonRoyal Cannon
    • Huihui PaoHuihui Pao
    • Tower ElephantTower Elephant
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Grand WineryGrand Winery
    • Imperial HippodromeImperial Hippodrome
    • Cistern of the First HillCistern of the First Hill
    • Golden Horn TowerGolden Horn Tower
    • Foreign Engineering CompanyForeign Engineering Company
    • Palatine SchoolPalatine School
    • Economy
    • Olive GroveOlive Grove
    • AqueductAqueduct
    • HouseHouse
    • Lumber CampLumber Camp
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    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • CisternCistern
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Mercenary HouseMercenary House
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Cathedral of Divine WisdomCathedral of Divine Wisdom
  • Technologies
      Units
    • ForestryForestry
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    • Silk Road Mercenary ContractSilk Road Mercenary Contract
    • Western Mercenary ContractWestern Mercenary Contract
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Border SettlementsBorder Settlements
    • ExpilatoresExpilatores
    • TrapezitesTrapezites
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Heavy DromonHeavy Dromon
    • Liquid ExplosivesLiquid Explosives
    • Mangonel EmplacementMangonel Emplacement
    • Teardrop ShieldsTeardrop Shields
    • Veteran ContractVeteran Contract
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Greek Fire ProjectilesGreek Fire Projectiles
    • Elite ContractElite Contract
    • Ferocious SpeedFerocious Speed
    • NumeriNumeri
  1. Home
  2. Byzantines
  3. Units
  4. Horseman
Horseman

Light Melee Cavalry

Horseman

Byzantines

Byzantines

Fast cavalry effective at raiding, flanking, and countering ranged units.
High movement speed
Weak against melee units
Countered by Spearmen

Abilities and influences

  • Pilgrim Flask

    Pilgrim Flask

    Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. 需要 Cistern of the First HillCistern of the First Hill 45秒 冷却

  • Triumph

    Triumph

    Consume all Supply Points to increase cavalry damage by +4, move speed by +10%, and health regeneration by +2.5. Each Supply Point increases Triumph's duration by 1 seconds. A maximum of 45 Supply Points can be collected. Activate on Imperial HippodromeImperial Hippodrome. 30秒 冷却

  • Automatic Pilgrim Flask

    Automatic Pilgrim Flask

    Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on Cistern of the First HillCistern of the First Hill.

  • Improved Torch

    Improved Torch

    Torch damage improved by a nearby Scout. When near ScoutScout.

  • Naval Deployment

    Naval Deployment

    Increased movement speed after unloading from a Transport Ship.

Produced at

  • Stable

    Stable

  • Imperial Hippodrome

    Imperial Hippodrome

Patch History

2024-07-11 Season Eight Update

Balance & Gameplay Changes (All Civilizations)

  • Horseman range increased from 0.29 to 0.38.

2024-03-27 Patch 10.1.48

General Changes & Bugfixes

  • Fixed an issue where Springalds received extra damage from Horseman and Mangonels.

2022-10-19 Season Three Update

Civilization-Specific Changes

  • Early Horseman health increased from 100 to 110.
  • Early Horseman damage increased from 7 to 8.

2022-08-03 Patch 20249

Balance

  • Early Horseman, Vanguard Man-at-Arms and Spearman Cost to advance to the next tier reduced from 75 Gold, 25 Food to 35 Gold, 15 Food.
Costs
100food
20wood
1popcap
22.5time
Hitpoints 225
Base: +125
Upgrade to Age IV: +25
Upgrade to Age III: +30
Biology: +45
Melee Attack 16
Base: +9
Upgrade to Age III: +2
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Expilatores: +2
Ranged: +13
Siege: +13
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Expilatores

Expilatores

II

Cavalry Technology

[特有] Horseman damage vs. Workers increased by +2. Workers eliminated by your Horsemen reward +30 Gold.

30wood
50gold
20time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time