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  1. Home
  2. Byzantines
  3. Units
  4. Cataphract
Cataphract

Heavy Melee Cavalry

Cataphract

Byzantines

Byzantines

Expensive cavalry with high damage and a powerful Trample ability that charges through enemies.
Heavy armor
Trample deals area damage
No base charge attack
Slower move speed
Countered by Spearmen and Crossbowmen

Abilities and influences

  • Pilgrim Flask

    Pilgrim Flask

    Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. 需要 Cistern of the First HillCistern of the First Hill 45秒 冷却

  • Trample

    Trample

    Charge through enemy units in your path, dealing 10 damage to each one. 25秒 冷却

  • Triumph

    Triumph

    Consume all Supply Points to increase cavalry damage by +4, move speed by +10%, and health regeneration by +2.5. Each Supply Point increases Triumph's duration by 1 seconds. A maximum of 45 Supply Points can be collected. Activate on Imperial HippodromeImperial Hippodrome. 30秒 冷却

  • Automatic Pilgrim Flask

    Automatic Pilgrim Flask

    Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on Cistern of the First HillCistern of the First Hill.

  • Improved Torch

    Improved Torch

    Torch damage improved by a nearby Scout. When near ScoutScout.

  • Naval Deployment

    Naval Deployment

    Increased movement speed after unloading from a Transport Ship.

Produced at

  • Stable

    Stable

  • Imperial Hippodrome

    Imperial Hippodrome

  • Palatine School

    Palatine School

Patch History

2026-06-01 Patch 16.2.10604

Byzantines

  • Trample Damage reduced from 12 → 10.
  • Numeri effect reduced from 15% for 12 seconds → 10% for 10 seconds.

2024-08-22 Patch 11.1.1201

Byzantines

  • Description updated to correctly show 12 Trample damage.
  • Cataphract move speed increased to Knight speed (1.5 to 1.62).
Costs
180food
150gold
1popcap
40time
Hitpoints 506
Base: +360
Upgrade to Age IV: +45
Biology: +101
Melee Attack 35
Base: +27
Upgrade to Age IV: +5
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Fire Attack 10
Base: +10
Melee Armor 9
Base: +4
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Teardrop Shields: +1
Master Smiths: +1
Ranged Armor 8
Base: +4
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.375S

Line of Sight

6.22TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Teardrop Shields

Teardrop Shields

III

Heavy Armor Technology

[特有] Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.

100food
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Numeri

Numeri

IV

Cavalry Technology

[特有] Enemy units hit by Trample become vulnerable and receive +10% increased damage for 10 seconds.

150food
350gold
60time