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  1. Home
  2. Byzantines
  3. Units
  4. Varangian Guard
Varangian Guard

Heavy Melee Infantry

Varangian Guard

Byzantines

Byzantines

Tough infantry with good damage. Can use Berserking to increase damage for reduced armor.
Heavy armor
Increases armor of Transports
Disembarking from Transport Ships grants move speed
Increased armor near allied Wonders
Slow move speed
Countered by Crossbowmen

Abilities and influences

  • Berserking

    Berserking

    Varangian Guard swap to their two-handed weapon and deal +6 damage for 30 seconds. Armor is reduced by -4. 30秒 冷却

  • Pilgrim Flask

    Pilgrim Flask

    Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. 需要 Cistern of the First HillCistern of the First Hill 45秒 冷却

  • Automatic Pilgrim Flask

    Automatic Pilgrim Flask

    Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on Cistern of the First HillCistern of the First Hill.

  • Improved Torch

    Improved Torch

    Torch damage improved by a nearby Scout. When near ScoutScout.

  • Naval Deployment

    Naval Deployment

    Increased movement speed after unloading from a Transport Ship.

Produced at

  • Barracks

    Barracks

  • Palatine School

    Palatine School

Patch History

2026-04-30 Update 16.1.9737

Varangian Guard

  • Cost reduced from 90 Food 40 Gold → 80 Food 40 Gold.
  • Feudal Varangian Guard health reduced from 125 → 120.

Byzantines

  • Varangian Guard cost reduced from 90 Food 40 Gold → 80 Food 40 Gold.

2026-02-04 Patch 15.3.8338

Early Varangian Guard

  • Damage reduced from 12 → 11.
  • Berserk damage reduced from 6 → 5.
Costs
80food
40gold
1popcap
22.5time
Hitpoints 224
Base: +140
Upgrade to Age IV: +55
Elite Army Tactics: +29
Melee Attack 22
Base: +13
Upgrade to Age IV: +3
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +3
Fire Attack 10
Base: +10
Melee Armor 9
Base: +5
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 9
Base: +4
Upgrade to Age IV: +2
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Teardrop Shields

Teardrop Shields

III

Heavy Armor Technology

[特有] Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.

100food
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Ferocious Speed

Ferocious Speed

IV

Varangian Guard Technology

[特有] Varangian Guard increase their move speed by +30% when activating Berserking.

100food
250gold
60time