Aoe4
DatabaseDynamicsStatsPatchesTools
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • MonkMonk
    • Infantry
    • LimitaneiLimitanei
    • ArcherArcher
    • CrossbowmanCrossbowman
    • Varangian GuardVarangian Guard
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • CataphractCataphract
    • Siege
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • CheirosiphonCheirosiphon
    • BombardBombard
    • Ships
    • Fishing BoatFishing Boat
    • Demolition ShipDemolition Ship
    • Trade ShipTrade Ship
    • GalleyGalley
    • Transport ShipTransport Ship
    • DromonDromon
    • CarrackCarrack
    • Mercenaries
    • Zhuge NuZhuge Nu
    • Musofadi WarriorMusofadi Warrior
    • LongbowmanLongbowman
    • ArbalétrierArbalétrier
    • Horse ArcherHorse Archer
    • Javelin ThrowerJavelin Thrower
    • GhulamGhulam
    • MangudaiMangudai
    • SipahiSipahi
    • LandsknechtLandsknecht
    • Desert RaiderDesert Raider
    • KeshikKeshik
    • Camel ArcherCamel Archer
    • Royal KnightRoyal Knight
    • Camel RiderCamel Rider
    • StreltsyStreltsy
    • GrenadierGrenadier
    • Nest of BeesNest of Bees
    • War ElephantWar Elephant
    • CannonCannon
    • Royal CannonRoyal Cannon
    • Huihui PaoHuihui Pao
    • Tower ElephantTower Elephant
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Grand WineryGrand Winery
    • Imperial HippodromeImperial Hippodrome
    • Cistern of the First HillCistern of the First Hill
    • Golden Horn TowerGolden Horn Tower
    • Foreign Engineering CompanyForeign Engineering Company
    • Palatine SchoolPalatine School
    • Economy
    • Olive GroveOlive Grove
    • AqueductAqueduct
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • CisternCistern
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Mercenary HouseMercenary House
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Cathedral of Divine WisdomCathedral of Divine Wisdom
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Eastern Mercenary ContractEastern Mercenary Contract
    • Silk Road Mercenary ContractSilk Road Mercenary Contract
    • Western Mercenary ContractWestern Mercenary Contract
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Border SettlementsBorder Settlements
    • ExpilatoresExpilatores
    • TrapezitesTrapezites
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Heavy DromonHeavy Dromon
    • Liquid ExplosivesLiquid Explosives
    • Mangonel EmplacementMangonel Emplacement
    • Teardrop ShieldsTeardrop Shields
    • Veteran ContractVeteran Contract
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Greek Fire ProjectilesGreek Fire Projectiles
    • Elite ContractElite Contract
    • Ferocious SpeedFerocious Speed
    • NumeriNumeri
  1. Home
  2. Byzantines
  3. Units
  4. Camel Rider
Camel Rider

Light Melee Cavalry

Camel Rider

Byzantines

Byzantines

Highly mobile and durable melee unit effective against all cavalry.
Bonus damage to cavalry
Causes enemy cavalry to deal less damage
High cost

Abilities and influences

  • Pilgrim Flask

    Pilgrim Flask

    Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. 需要 Cistern of the First HillCistern of the First Hill 45秒 冷却

  • Triumph

    Triumph

    Consume all Supply Points to increase cavalry damage by +4, move speed by +10%, and health regeneration by +2.5. Each Supply Point increases Triumph's duration by 1 seconds. A maximum of 45 Supply Points can be collected. Activate on Imperial HippodromeImperial Hippodrome. 30秒 冷却

  • Automatic Pilgrim Flask

    Automatic Pilgrim Flask

    Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on Cistern of the First HillCistern of the First Hill.

  • Improved Torch

    Improved Torch

    Torch damage improved by a nearby Scout. When near ScoutScout.

  • Naval Deployment

    Naval Deployment

    Increased movement speed after unloading from a Transport Ship.

Produced at

  • Golden Horn Tower

    Golden Horn Tower

  • Mercenary House

    Mercenary House

Patch History

2026-04-30 Update 16.1.9737

Byzantines

  • Fixed an issue that prevented the Mercenary Camel Rider from benefiting from the Camel Handling upgrade after aging up with the Foreign Engineering Company.
  • Fixed an issue which prevented the Landsknecht and Camel Rider from being upgraded to Elite if the Elite Mercenary upgrade was researched from the Golden Horn Tower rather than the Mercenary House.

2024-08-22 Patch 11.1.1201

Camel Rider

  • Cost adjusted from 160f/30w/30g to 130f/45w/45g.
Costs
240oliveoil
1popcap
73time
Hitpoints 400
Base: +270
Upgrade to Age IV: +50
Biology: +80
Melee Attack 19
Base: +14
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Siege: +10
Cavalry: +16
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.125S

Line of Sight

6.22TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time