2026-04-30 Update 16.1.9737
AI Update
- AI players will now Scout more efficiently.

Light Melee Cavalry
Byzantines

Pilgrim Flask
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. 需要
Cistern of the First Hill 45秒 冷却

Triumph
Consume all Supply Points to increase cavalry damage by +4, move speed by +10%, and health regeneration by +2.5.
Each Supply Point increases Triumph's duration by 1 seconds. A maximum of 45 Supply Points can be collected. Activate on
Imperial Hippodrome. 30秒 冷却

Automatic Pilgrim Flask
Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on
Cistern of the First Hill.

Improved Torch
Torch damage improved by a nearby Scout. When near
Scout.

Naval Deployment
Increased movement speed after unloading from a Transport Ship.
AI Update
General Bugfixes
General Changes & Bugfixes
Balance & Gameplay Changes (All Civilizations)
Scout train time reduced from 25 → 23 seconds



1.625T/S
2S
9.11TILES

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.


