Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • MonkMonk
    • Infantry
    • LimitaneiLimitanei
    • ArcherArcher
    • CrossbowmanCrossbowman
    • Varangian GuardVarangian Guard
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • CataphractCataphract
    • Siege
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • CheirosiphonCheirosiphon
    • BombardBombard
    • Ships
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    • Trade ShipTrade Ship
    • GalleyGalley
    • Transport ShipTransport Ship
    • DromonDromon
    • CarrackCarrack
    • Mercenaries
    • Zhuge NuZhuge Nu
    • Musofadi WarriorMusofadi Warrior
    • LongbowmanLongbowman
    • ArbalétrierArbalétrier
    • Horse ArcherHorse Archer
    • Javelin ThrowerJavelin Thrower
    • GhulamGhulam
    • MangudaiMangudai
    • SipahiSipahi
    • LandsknechtLandsknecht
    • Desert RaiderDesert Raider
    • KeshikKeshik
    • Camel ArcherCamel Archer
    • Royal KnightRoyal Knight
    • Camel RiderCamel Rider
    • StreltsyStreltsy
    • GrenadierGrenadier
    • Nest of BeesNest of Bees
    • War ElephantWar Elephant
    • CannonCannon
    • Royal CannonRoyal Cannon
    • Huihui PaoHuihui Pao
    • Tower ElephantTower Elephant
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Grand WineryGrand Winery
    • Imperial HippodromeImperial Hippodrome
    • Cistern of the First HillCistern of the First Hill
    • Golden Horn TowerGolden Horn Tower
    • Foreign Engineering CompanyForeign Engineering Company
    • Palatine SchoolPalatine School
    • Economy
    • Olive GroveOlive Grove
    • AqueductAqueduct
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • CisternCistern
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Mercenary HouseMercenary House
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Cathedral of Divine WisdomCathedral of Divine Wisdom
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Eastern Mercenary ContractEastern Mercenary Contract
    • Silk Road Mercenary ContractSilk Road Mercenary Contract
    • Western Mercenary ContractWestern Mercenary Contract
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Border SettlementsBorder Settlements
    • ExpilatoresExpilatores
    • TrapezitesTrapezites
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Heavy DromonHeavy Dromon
    • Liquid ExplosivesLiquid Explosives
    • Mangonel EmplacementMangonel Emplacement
    • Teardrop ShieldsTeardrop Shields
    • Veteran ContractVeteran Contract
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Greek Fire ProjectilesGreek Fire Projectiles
    • Elite ContractElite Contract
    • Ferocious SpeedFerocious Speed
    • NumeriNumeri
  1. 首页
  2. Byzantines
  3. 单位
  4. Scout
Scout

Light Melee Cavalry

Scout

Byzantines

Byzantines

Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.
Able to see into Stealth Forests
Health regeneration
High movement speed
Very weak in combat

能力和影响

-

生产建筑

    消耗
    65food
    1popcap
    23time
    Hitpoints 110
    Base: +110
    Melee Attack 1
    Base: +1
    Scout: +10
    Siege: +10

    移动速度

    1.625T/S

    攻击速度

    2S

    视野范围

    9.11TILES

    对比
    DPS计算器

    科技

    Bloomery

    Bloomery

    II

    Melee Damage Technology 1/3

    Increase the melee damage of all non-siege units by +1.

    50food
    125gold
    60time
    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Professional Scouts

    Professional Scouts

    II

    Hunting Technology

    Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.

    150wood
    300gold
    75time
    Decarbonization

    Decarbonization

    III

    Melee Damage Technology 2/3

    Increase the melee damage of all non-siege units by +1.

    100food
    250gold
    60time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Biology

    Biology

    IV

    Cavalry Technology

    Investing in natural sciences increases the health of all cavalry by +25%.

    500food
    1000gold
    90time
    Damascus Steel

    Damascus Steel

    IV

    Melee Damage Technology 3/3

    Increase the melee damage of all non-siege units by +1.

    150food
    350gold
    60time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time
    Spyglass

    Spyglass

    IV

    Scout Technology

    Increase the sight radius of Scouts by 30%.

    100wood
    50gold
    45time