Aoe4
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  • Units
      Workers
    • VillagerVillager
    • AtabegAtabeg
    • Trade CaravanTrade Caravan
    • Infantry
    • SpearmanSpearman
    • Bedouin SwordsmanBedouin Swordsman
    • ArcherArcher
    • Bedouin SkirmisherBedouin Skirmisher
    • CrossbowmanCrossbowman
    • GhulamGhulam
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • Desert RaiderDesert Raider
    • DervishDervish
    • HorsemanHorseman
    • Camel LancerCamel Lancer
    • Siege
    • Battering RamBattering Ram
    • SpringaldSpringald
    • ManjaniqManjaniq
    • Counterweight TrebuchetCounterweight Trebuchet
    • Tower of the SultanTower of the Sultan
    • CulverinCulverin
    • Ships
    • Fishing BoatFishing Boat
    • Explosive DhowExplosive Dhow
    • Trade ShipTrade Ship
    • DhowDhow
    • Transport ShipTransport Ship
    • BaghlahBaghlah
    • XebecXebec
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • House of WisdomHouse of Wisdom
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MosqueMosque
    • MadrasaMadrasa
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Prayer Hall of UqbaPrayer Hall of Uqba
  • Technologies
      Wings
    • Advancement
(Feudal Culture Wing)Advancement (Feudal Culture Wing)
    • Logistics
(Feudal Culture Wing)Logistics (Feudal Culture Wing)
    • Growth
(Feudal Economic Wing)Growth (Feudal Economic Wing)
    • Industry
(Feudal Economic Wing)Industry (Feudal Economic Wing)
    • Master Smiths
(Feudal Military Wing)Master Smiths (Feudal Military Wing)
    • Reinforcement
(Feudal Military Wing)Reinforcement (Feudal Military Wing)
    • Advisors
(Feudal Trade Wing)Advisors (Feudal Trade Wing)
    • Bazaar
(Feudal Trade Wing)Bazaar (Feudal Trade Wing)
    • Advancement
(Castle Culture Wing)Advancement (Castle Culture Wing)
    • Logistics
(Castle Culture Wing)Logistics (Castle Culture Wing)
    • Growth
(Castle Economic Wing)Growth (Castle Economic Wing)
    • Industry
(Castle Economic Wing)Industry (Castle Economic Wing)
    • Master Smiths
(Castle Military Wing)Master Smiths (Castle Military Wing)
    • Reinforcement
(Castle Military Wing)Reinforcement (Castle Military Wing)
    • Advisors
(Castle Trade Wing)Advisors (Castle Trade Wing)
    • Bazaar
(Castle Trade Wing)Bazaar (Castle Trade Wing)
    • Advancement
(Imperial Culture Wing)Advancement (Imperial Culture Wing)
    • Logistics
(Imperial Culture Wing)Logistics (Imperial Culture Wing)
    • Growth
(Imperial Economic Wing)Growth (Imperial Economic Wing)
    • Industry
(Imperial Economic Wing)Industry (Imperial Economic Wing)
    • Master Smiths
(Imperial Military Wing)Master Smiths (Imperial Military Wing)
    • Reinforcement
(Imperial Military Wing)Reinforcement (Imperial Military Wing)
    • Advisors
(Imperial Trade Wing)Advisors (Imperial Trade Wing)
    • Bazaar
(Imperial Trade Wing)Bazaar (Imperial Trade Wing)
    • Advancement
(Bonus Culture Wing)Advancement (Bonus Culture Wing)
    • Logistics
(Bonus Culture Wing)Logistics (Bonus Culture Wing)
    • Growth
(Bonus Economic Wing)Growth (Bonus Economic Wing)
    • Industry
(Bonus Economic Wing)Industry (Bonus Economic Wing)
    • Master Smiths
(Bonus Military Wing)Master Smiths (Bonus Military Wing)
    • Reinforcement
(Bonus Military Wing)Reinforcement (Bonus Military Wing)
    • Advisors
(Bonus Trade Wing)Advisors (Bonus Trade Wing)
    • Bazaar
(Bonus Trade Wing)Bazaar (Bonus Trade Wing)
    • Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • PhalanxPhalanx
    • Teak MastsTeak Masts
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Siege CarpentrySiege Carpentry
    • Sultan's MamluksSultan's Mamluks
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Infantry SupportInfantry Support
  1. Home
  2. Ayyubids
  3. Units
  4. Villager
Villager

Worker

Villager

Ayyubids

Ayyubids

Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.
Weak in combat

Abilities and influences

  • Mass Heal

    Mass Heal

    Heals all nearby units. Heals +50% times faster when carrying a relic. When within 3 tiles of DervishDervish. 3分钟 冷却

  • Golden Age Tier 1

    Golden Age Tier 1

    +15% Resource Gathering Rate 需要 House of WisdomHouse of Wisdom

Produced at

  • Capital Town Center

    Capital Town Center

  • Town Center

    Town Center

Patch History

2025-12-04 Patch 15.2.7380

Balance

  • Thorny Economics Villager health increased from +50% to +100%.

General Bugfixes

  • Fixed a bug where converting a Villager did not always convert it to the correct civilization type.

2025-04-03 Season Ten Update

Balance & Gameplay Changes (All Civilizations)

  • Villager repair rate on Siege Engines reduced by 20%.

Ayyubids

  • Fixed an issue where the Villager gather rate increased from Economic Wing: Growth would affect all villagers (including enemies).

2024-03-12 Season Seven Update

General

  • It’s now easier to target a live animal with a Villager when the animal overlaps a construction plan.
Costs
50food
1popcap
20time
Hitpoints 100
Base: +50
Textiles: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.125T/S

Attack Speed

3.875S

Line of Sight

6.22TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Wheelbarrow

Wheelbarrow

I

Villager Technology

Increase the carry capacity of Villagers by +5 and their movement speed by +15%.

50wood
150gold
90time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Horticulture

Horticulture

II

Food Gathering Technology 1/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

50wood
100gold
45time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Fertilization

Fertilization

III

Food Gathering Technology 2/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

100wood
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Precision Cross-Breeding

Precision Cross-Breeding

IV

Food Gathering Technology 3/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

250wood
500gold
75time