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  1. Home
  2. Ayyubids
  3. Units
  4. Ghulam
Ghulam

Heavy Melee Infantry

Ghulam

Ayyubids

Ayyubids

Tough infantry that deal two attacks in rapid succession.
High armor
Higher attack damage on charge
Lower base attack damage than a Man-at-Arms
Slow movement
Countered by Knights, Lancers, and Crossbowmen

Abilities and influences

  • Mass Heal

    Mass Heal

    Heals all nearby units. Heals +50% times faster when carrying a relic. When within 3 tiles of DervishDervish. 3分钟 冷却

  • Quick Strike

    Quick Strike

    Quickly deals a second hit after finishing an attack. 1秒 冷却

Produced at

  • Barracks

    Barracks

Patch History

2026-04-30 Update 16.1.9737

Ghulam

  • Cost reduced from 120 Food 30 Gold → 110 Food 30 Gold.
  • Production time reduced from 26 → 25 seconds.

Mercenary Ghulam

  • Batch cost reduced from 450 Olive Oil → 420 Olive Oil.
  • Batch production time reduced from 75 → 72 seconds.

2024-03-12 Season Seven Update

General

  • The Inna Jiffy cheat now applies to Ayyubid cavalry and Ghulam units.
Costs
110food
30gold
1popcap
25time
Hitpoints 259
Base: +195
Upgrade to Age IV: +30
Elite Army Tactics: +34
Melee Attack 17
Base: +10
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +2
Fire Attack 10
Base: +10
Melee Armor 8
Base: +4
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 9
Base: +4
Upgrade to Age IV: +2
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.1875T/S

Attack Speed

1.125S

Line of Sight

8.00TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time