2025-10-30 Season Twelve Update
General Changes & Bugfixes
- Fixed an issue where Camel Lancer charge attacks were not stunned by Spearwall.

Heavy Melee Cavalry
Ayyubids

Mass Heal
Heals all nearby units. Heals +50% times faster when carrying a relic. When within 3 tiles of
Dervish. 3分钟 冷却

Camel Unease
Camels cause enemy horse cavalry units to deal 20% less damage.

Tactical Charge
Camel Lancers charge faster, more often, and for longer distances than other heavy cavalry. Camel Lancers deals -25% less baseline charge damage. Each second spent charging increases the charge damage (up to +40%).

Golden Age Tier 5
75 Structures: Camel units attack 20% faster. 需要
House of Wisdom
General Changes & Bugfixes




1.625T/S
1.375S
8.44TILES

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.


