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  • Units
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    • VillagerVillager
    • AtabegAtabeg
    • Trade CaravanTrade Caravan
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    • SpearmanSpearman
    • Bedouin SwordsmanBedouin Swordsman
    • ArcherArcher
    • Bedouin SkirmisherBedouin Skirmisher
    • CrossbowmanCrossbowman
    • GhulamGhulam
    • HandcannoneerHandcannoneer
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    • Prayer Hall of UqbaPrayer Hall of Uqba
  • Technologies
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(Feudal Culture Wing)Advancement (Feudal Culture Wing)
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(Feudal Culture Wing)Logistics (Feudal Culture Wing)
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(Feudal Economic Wing)Growth (Feudal Economic Wing)
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(Feudal Economic Wing)Industry (Feudal Economic Wing)
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(Feudal Military Wing)Master Smiths (Feudal Military Wing)
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(Feudal Military Wing)Reinforcement (Feudal Military Wing)
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(Feudal Trade Wing)Advisors (Feudal Trade Wing)
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(Feudal Trade Wing)Bazaar (Feudal Trade Wing)
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(Castle Culture Wing)Advancement (Castle Culture Wing)
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(Castle Culture Wing)Logistics (Castle Culture Wing)
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(Castle Economic Wing)Growth (Castle Economic Wing)
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(Castle Economic Wing)Industry (Castle Economic Wing)
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(Castle Military Wing)Master Smiths (Castle Military Wing)
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(Castle Military Wing)Reinforcement (Castle Military Wing)
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(Castle Trade Wing)Bazaar (Castle Trade Wing)
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(Imperial Culture Wing)Advancement (Imperial Culture Wing)
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(Imperial Culture Wing)Logistics (Imperial Culture Wing)
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(Imperial Economic Wing)Growth (Imperial Economic Wing)
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(Imperial Economic Wing)Industry (Imperial Economic Wing)
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(Imperial Military Wing)Master Smiths (Imperial Military Wing)
    • Reinforcement
(Imperial Military Wing)Reinforcement (Imperial Military Wing)
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(Imperial Trade Wing)Advisors (Imperial Trade Wing)
    • Bazaar
(Imperial Trade Wing)Bazaar (Imperial Trade Wing)
    • Advancement
(Bonus Culture Wing)Advancement (Bonus Culture Wing)
    • Logistics
(Bonus Culture Wing)Logistics (Bonus Culture Wing)
    • Growth
(Bonus Economic Wing)Growth (Bonus Economic Wing)
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(Bonus Economic Wing)Industry (Bonus Economic Wing)
    • Master Smiths
(Bonus Military Wing)Master Smiths (Bonus Military Wing)
    • Reinforcement
(Bonus Military Wing)Reinforcement (Bonus Military Wing)
    • Advisors
(Bonus Trade Wing)Advisors (Bonus Trade Wing)
    • Bazaar
(Bonus Trade Wing)Bazaar (Bonus Trade Wing)
    • Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • PhalanxPhalanx
    • Teak MastsTeak Masts
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Siege CarpentrySiege Carpentry
    • Sultan's MamluksSultan's Mamluks
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Infantry SupportInfantry Support
  1. Home
  2. Ayyubids
  3. Units
  4. Horseman
Horseman

Light Melee Cavalry

Horseman

Ayyubids

Ayyubids

Fast cavalry effective at raiding, flanking, and countering ranged units.
High movement speed
Weak against melee units
Countered by Spearmen

Abilities and influences

  • Mass Heal

    Mass Heal

    Heals all nearby units. Heals +50% times faster when carrying a relic. When within 3 tiles of DervishDervish. 3分钟 冷却

Produced at

  • Stable

    Stable

Patch History

2024-07-11 Season Eight Update

Balance & Gameplay Changes (All Civilizations)

  • Horseman range increased from 0.29 to 0.38.

2024-03-27 Patch 10.1.48

General Changes & Bugfixes

  • Fixed an issue where Springalds received extra damage from Horseman and Mangonels.

2022-10-19 Season Three Update

Civilization-Specific Changes

  • Early Horseman health increased from 100 to 110.
  • Early Horseman damage increased from 7 to 8.

2022-08-03 Patch 20249

Balance

  • Early Horseman, Vanguard Man-at-Arms and Spearman Cost to advance to the next tier reduced from 75 Gold, 25 Food to 35 Gold, 15 Food.
Costs
100food
20wood
1popcap
22.5time
Hitpoints 225
Base: +125
Upgrade to Age IV: +25
Upgrade to Age III: +30
Biology: +45
Melee Attack 16
Base: +9
Upgrade to Age III: +2
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Ranged: +13
Siege: +13
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time