Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • AtabegAtabeg
    • Trade CaravanTrade Caravan
    • Infantry
    • SpearmanSpearman
    • Bedouin SwordsmanBedouin Swordsman
    • ArcherArcher
    • Bedouin SkirmisherBedouin Skirmisher
    • CrossbowmanCrossbowman
    • GhulamGhulam
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • Desert RaiderDesert Raider
    • DervishDervish
    • HorsemanHorseman
    • Camel LancerCamel Lancer
    • Siege
    • Battering RamBattering Ram
    • SpringaldSpringald
    • ManjaniqManjaniq
    • Counterweight TrebuchetCounterweight Trebuchet
    • Tower of the SultanTower of the Sultan
    • CulverinCulverin
    • Ships
    • Fishing BoatFishing Boat
    • Explosive DhowExplosive Dhow
    • Trade ShipTrade Ship
    • DhowDhow
    • Transport ShipTransport Ship
    • BaghlahBaghlah
    • XebecXebec
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • House of WisdomHouse of Wisdom
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MosqueMosque
    • MadrasaMadrasa
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Prayer Hall of UqbaPrayer Hall of Uqba
  • Technologies
      Wings
    • Advancement
(Feudal Culture Wing)Advancement (Feudal Culture Wing)
    • Logistics
(Feudal Culture Wing)Logistics (Feudal Culture Wing)
    • Growth
(Feudal Economic Wing)Growth (Feudal Economic Wing)
    • Industry
(Feudal Economic Wing)Industry (Feudal Economic Wing)
    • Master Smiths
(Feudal Military Wing)Master Smiths (Feudal Military Wing)
    • Reinforcement
(Feudal Military Wing)Reinforcement (Feudal Military Wing)
    • Advisors
(Feudal Trade Wing)Advisors (Feudal Trade Wing)
    • Bazaar
(Feudal Trade Wing)Bazaar (Feudal Trade Wing)
    • Advancement
(Castle Culture Wing)Advancement (Castle Culture Wing)
    • Logistics
(Castle Culture Wing)Logistics (Castle Culture Wing)
    • Growth
(Castle Economic Wing)Growth (Castle Economic Wing)
    • Industry
(Castle Economic Wing)Industry (Castle Economic Wing)
    • Master Smiths
(Castle Military Wing)Master Smiths (Castle Military Wing)
    • Reinforcement
(Castle Military Wing)Reinforcement (Castle Military Wing)
    • Advisors
(Castle Trade Wing)Advisors (Castle Trade Wing)
    • Bazaar
(Castle Trade Wing)Bazaar (Castle Trade Wing)
    • Advancement
(Imperial Culture Wing)Advancement (Imperial Culture Wing)
    • Logistics
(Imperial Culture Wing)Logistics (Imperial Culture Wing)
    • Growth
(Imperial Economic Wing)Growth (Imperial Economic Wing)
    • Industry
(Imperial Economic Wing)Industry (Imperial Economic Wing)
    • Master Smiths
(Imperial Military Wing)Master Smiths (Imperial Military Wing)
    • Reinforcement
(Imperial Military Wing)Reinforcement (Imperial Military Wing)
    • Advisors
(Imperial Trade Wing)Advisors (Imperial Trade Wing)
    • Bazaar
(Imperial Trade Wing)Bazaar (Imperial Trade Wing)
    • Advancement
(Bonus Culture Wing)Advancement (Bonus Culture Wing)
    • Logistics
(Bonus Culture Wing)Logistics (Bonus Culture Wing)
    • Growth
(Bonus Economic Wing)Growth (Bonus Economic Wing)
    • Industry
(Bonus Economic Wing)Industry (Bonus Economic Wing)
    • Master Smiths
(Bonus Military Wing)Master Smiths (Bonus Military Wing)
    • Reinforcement
(Bonus Military Wing)Reinforcement (Bonus Military Wing)
    • Advisors
(Bonus Trade Wing)Advisors (Bonus Trade Wing)
    • Bazaar
(Bonus Trade Wing)Bazaar (Bonus Trade Wing)
    • Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • PhalanxPhalanx
    • Teak MastsTeak Masts
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Siege CarpentrySiege Carpentry
    • Sultan's MamluksSultan's Mamluks
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Infantry SupportInfantry Support
  1. 首页
  2. Ayyubids
  3. 单位
  4. Bedouin Swordsman
Bedouin Swordsman

Light Melee Infantry

Bedouin Swordsman

Ayyubids

Ayyubids

Master Swordsman who excels in melee combat
Bonus vs Melee units
Weak to ranged units
Requires the Trade Wing - Bazaar

能力和影响

-

生产建筑

    消耗
    60food
    1popcap
    Hitpoints 160
    Base: +160
    Melee Attack 11
    Base: +11
    Melee: +3
    Fire Attack 10
    Base: +10

    移动速度

    1.25T/S

    攻击速度

    1.125S

    视野范围

    8.00TILES

    对比
    DPS计算器

    科技

    Bloomery

    Bloomery

    II

    Melee Damage Technology 1/3

    Increase the melee damage of all non-siege units by +1.

    50food
    125gold
    60time
    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Decarbonization

    Decarbonization

    III

    Melee Damage Technology 2/3

    Increase the melee damage of all non-siege units by +1.

    100food
    250gold
    60time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Damascus Steel

    Damascus Steel

    IV

    Melee Damage Technology 3/3

    Increase the melee damage of all non-siege units by +1.

    150food
    350gold
    60time
    Elite Army Tactics

    Elite Army Tactics

    IV

    Melee Infantry Technology

    Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

    500food
    1000gold
    90time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time