Aoe4
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  • Technologies
      Wings
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(Feudal Culture Wing)Advancement (Feudal Culture Wing)
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(Feudal Culture Wing)Logistics (Feudal Culture Wing)
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(Feudal Economic Wing)Industry (Feudal Economic Wing)
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(Feudal Military Wing)Master Smiths (Feudal Military Wing)
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(Feudal Military Wing)Reinforcement (Feudal Military Wing)
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(Feudal Trade Wing)Bazaar (Feudal Trade Wing)
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(Castle Culture Wing)Logistics (Castle Culture Wing)
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(Castle Economic Wing)Industry (Castle Economic Wing)
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(Castle Military Wing)Master Smiths (Castle Military Wing)
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(Castle Military Wing)Reinforcement (Castle Military Wing)
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(Castle Trade Wing)Bazaar (Castle Trade Wing)
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(Imperial Economic Wing)Industry (Imperial Economic Wing)
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(Imperial Military Wing)Master Smiths (Imperial Military Wing)
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(Imperial Military Wing)Reinforcement (Imperial Military Wing)
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(Imperial Trade Wing)Bazaar (Imperial Trade Wing)
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(Bonus Culture Wing)Advancement (Bonus Culture Wing)
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(Bonus Culture Wing)Logistics (Bonus Culture Wing)
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(Bonus Economic Wing)Industry (Bonus Economic Wing)
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(Bonus Military Wing)Master Smiths (Bonus Military Wing)
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(Bonus Military Wing)Reinforcement (Bonus Military Wing)
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(Bonus Trade Wing)Advisors (Bonus Trade Wing)
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(Bonus Trade Wing)Bazaar (Bonus Trade Wing)
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    • Swivel CannonSwivel Cannon
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    • Infantry SupportInfantry Support
  1. 首页
  2. Ayyubids
  3. 单位
  4. Desert Raider
Desert Raider

Light Ranged and Melee Camel

Desert Raider

Ayyubids

Ayyubids

Versatile Cavalry unit that can swap between ranged and melee attacks with a toggle.
Effective against Light Infantry in Ranged Mode
Effective against Cavalry in Melee Mode
High cost
Weak to Ranged units

能力和影响

-

生产建筑

    消耗
    80food
    50wood
    50gold
    1popcap
    30time
    Hitpoints 175
    Base: +120
    Upgrade to Age III: +25
    Upgrade to Age IV: +30
    Melee Attack 19
    Base: +13
    Upgrade to Age III: +2
    Upgrade to Age IV: +4
    Cavalry: +19
    Ranged Attack 11
    Base: +7
    Upgrade to Age III: +2
    Upgrade to Age IV: +2
    Fire Attack 10
    Base: +10
    Melee Armor 7
    Base: +5
    Upgrade to Age III: +1
    Upgrade to Age IV: +1

    移动速度

    1.625T/S

    攻击速度

    1.25S

    最大射程

    4.50TILES

    视野范围

    8.44TILES

    对比
    DPS计算器

    科技

    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Steeled Arrow

    Steeled Arrow

    II

    Ranged Damage Technology 1/3

    Increase the ranged damage of all arrows and bolts by +1.

    50wood
    125gold
    60time
    Balanced Projectiles

    Balanced Projectiles

    III

    Ranged Damage Technology 2/3

    Increase the ranged damage of all arrows and bolts by +1.

    100wood
    250gold
    60time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    100wood
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Biology

    Biology

    IV

    Cavalry Technology

    Investing in natural sciences increases the health of all cavalry by +25%.

    500food
    1000gold
    90time
    Incendiary Arrows

    Incendiary Arrows

    IV

    Ranged Technology

    Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

    500wood
    1000gold
    90time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time
    Platecutter Point

    Platecutter Point

    IV

    Ranged Damage Technology 3/3

    Increase the ranged damage of all arrows and bolts by +1.

    150wood
    350gold
    60time