2026-04-30 Update 16.1.9737
Ayyubids
- Mass Heal reduced from 2 health per second to 1.5 health per second.
- Mass Heal now scales to 1.75 health per second in the Castle Age and 2 in the Imperial Age.

Religious
Ayyubids

Conversion
Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds.

Mass Heal
Heals all nearby units. Heals +50% times faster when carrying a relic. When within 3 tiles of
Dervish. 3分钟 冷却

Camel Unease
Camels cause enemy horse cavalry units to deal 20% less damage.
Ayyubids
Dervish and Warrior Monks no longer selected with Military shortcuts. Scouts no longer selected with Military shortcuts
Ayyubids




1.625T/S
8.44TILES

Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.

