
Religious

Ayyubids

Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Religious Technology
Increase the health of religious units and healers by +40.

