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  1. Home
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  4. Shinobi
Shinobi

Light Melee Infantry

Shinobi

Japanese

Japanese

Melee infantry that specializes in scouting, sabotage, and assassination.
Disguise as enemy Villagers
Bonus damage vs. melee
Health regeneration
Capital Town Centers, Outposts, and Scouts can spot disguises
Heals passively.

Abilities and influences

  • Sabotage

    Sabotage

    Target a visible enemy building to deal 200 damage, disable its production, and set it on fire for 30 seconds. 1分钟 冷却

  • Shunshin

    Shunshin

    Drop a smoke bomb and reappear at a selected location. 30秒 冷却

  • Spy

    Spy

    Target a visible enemy unit or structure to disguise the Shinobi as a Villager of that player. 1分钟 冷却

  • Katana Bannerman Aura

    Katana Bannerman Aura

    Aura that increases melee infantry damage by +15%. Banner drops on death and lasts for 30 seconds providing the same aura. When within 6 tiles of Katana BannermanKatana Bannerman.

Produced at

  • Koka Township

    Koka Township

Patch History

2026-06-01 Patch 16.2.10604

Japanese

  • Shinobi Shunshin ability range increased from 4 → 5 tiles.

2026-04-30 Update 16.1.9737

Japanese

  • Shinobi ranged armor increased from 0 → 1.
  • Shinobi can no longer use the Sabotage ability on indestructible Points of Interest.

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • The Shinobi’s Shunshin ability can now be cancelled if an attack move command is issued mid-animation.
  • Fixed the unit description of the Sengoku Shinobi to be unique instead of shared with the Japanese version.
Costs
1popcap
20time
Hitpoints 122
Base: +80
Castle Age Shinobi: +12
Oda Tactics: +14
Imperial Age Shinobi: +16
Melee Attack 37
Base: +20
Tatara: +1
Hizukuri: +1
Kobuse-gitae: +1
Yaki-ire: +1
Castle Age Shinobi: +4
Oda Tactics: +4
Imperial Age Shinobi: +5
Melee: +5
Fire Attack 15
Base: +10
Castle Age Shinobi: +1
Oda Tactics: +2
Imperial Age Shinobi: +2
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.375T/S

Attack Speed

1.25S

Line of Sight

8.00TILES

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Technologies

Tatara

Tatara

I

Melee Damage Technology 1/4

[特有] Increase the melee damage of all non-siege units by +1.

35gold
15stone
15time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Hizukuri

Hizukuri

II

Melee Damage Technology 2/4

[特有] Increase the melee damage of all non-siege units by +1.

100gold
50stone
45time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Kobuse-gitae

Kobuse-gitae

III

Melee Damage Technology 3/4

[特有] Increase the melee damage of all non-siege units by +1.

200gold
125stone
60time
Castle Age Shinobi

Castle Age Shinobi

III

Shinobi Scaling Technology

Increases the health and damage of Shinobi when reaching Castle Age.

-
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Oda Tactics

Oda Tactics

IV

Melee Infantry Technology

[特有] Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.

500food
1000gold
90time
Imperial Age Shinobi

Imperial Age Shinobi

IV

Shinobi Scaling Technology

Increases the health and damage of of Shinobi when reaching Imperial Age.

-
Yaki-ire

Yaki-ire

IV

Melee Damage Technology 4/4

[特有] Increase the melee damage of all non-siege units by +1.

275gold
175stone
60time