Aoe4
DatabaseDynamicsStatsPatchesTools
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • Buddhist MonkBuddhist Monk
    • Shinto PriestShinto Priest
    • Infantry
    • SpearmanSpearman
    • SamuraiSamurai
    • Yumi AshigaruYumi Ashigaru
    • ShinobiShinobi
    • Onna-BugeishaOnna-Bugeisha
    • Yumi BannermanYumi Bannerman
    • Katana BannermanKatana Bannerman
    • Handcannon AshigaruHandcannon Ashigaru
    • OzutsuOzutsu
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • Uma BannermanUma Bannerman
    • Onna-MushaOnna-Musha
    • Mounted SamuraiMounted Samurai
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • BombardBombard
    • RibauldequinRibauldequin
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • JunkJunk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • AtakebuneAtakebune
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Koka TownshipKoka Township
    • Kura StorehouseKura Storehouse
    • Temple of EqualityTemple of Equality
    • Floating GateFloating Gate
    • Tanegashima GunsmithTanegashima Gunsmith
    • Castle of the CrowCastle of the Crow
    • Economy
    • FarmFarm
    • Lumber CampLumber Camp
    • FarmhouseFarmhouse
    • ForgeForge
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • Buddhist TempleBuddhist Temple
    • Shinto ShrineShinto Shrine
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • CastleCastle
    • Wonders
    • Tokugawa ShrineTokugawa Shrine
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • TataraTatara
    • TawaraTawara
    • Daimyo ManorDaimyo Manor
    • Five Mountain MinistriesFive Mountain Ministries
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HizukuriHizukuri
    • TakezaikuTakezaiku
    • Daimyo PalaceDaimyo Palace
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • Copper PlatingCopper Plating
    • FudasashiFudasashi
    • Kobuse-gitaeKobuse-gitae
    • Kabura-ya Whistling ArrowKabura-ya Whistling Arrow
    • OdachiOdachi
    • Shinto RitualsShinto Rituals
    • Shogunate CastleShogunate Castle
    • Castle Age ShinobiCastle Age Shinobi
    • ZenZen
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Adjustable CrossbarsAdjustable Crossbars
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Serpentine PowderSerpentine Powder
    • Oda TacticsOda Tactics
    • Yaki-ireYaki-ire
    • BunreiBunrei
    • Do-maru ArmorDo-maru Armor
    • Gion FestivalGion Festival
    • Nagae YariNagae Yari
    • NehanNehan
    • Imperial Age ShinobiImperial Age Shinobi
  1. Home
  2. Japanese
  3. Units
  4. Scout
Scout

Light Melee Cavalry

Scout

Japanese

Japanese

Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.
Able to see into Stealth Forests
Health regeneration
High movement speed
Very weak in combat

Abilities and influences

  • Uma Bannerman Aura

    Uma Bannerman Aura

    Aura that increases cavalry unit damage by +10%. Banner drops on death and lasts for 30 seconds providing the same aura. When within 6 tiles of Uma BannermanUma Bannerman.

Produced at

  • Capital Town Center

    Capital Town Center

  • Town Center

    Town Center

  • Stable

    Stable

Patch History

2026-04-30 Update 16.1.9737

AI Update

  • AI players will now Scout more efficiently.

2025-12-04 Patch 15.2.7380

General Bugfixes

  • Fixed an issue causing deer to continue to lose food over time if the Scout that was carrying them was killed.

2025-04-22 Patch 13.1.4420

General Changes & Bugfixes

  • Dropping a carcass with scouts while being hit or delivering a hit will no longer prevent you from being able to pick up carcasses with that Scout again.

2025-02-13 Patch 12.2.3327

Balance & Gameplay Changes (All Civilizations)

  • Scout cost reduced from 70 → 65 food.

Scout train time reduced from 25 → 23 seconds

  • Scout train time reduced from 25 → 23 seconds.
Costs
65food
1popcap
23time
Hitpoints 138
Base: +110
Biology: +28
Melee Attack 5
Base: +1
Tatara: +1
Hizukuri: +1
Kobuse-gitae: +1
Yaki-ire: +1
Scout: +10
Siege: +10
Ranged Attack 0
Professional Scouts: +2
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

2S

Line of Sight

9.11TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Tatara

Tatara

I

Melee Damage Technology 1/4

[特有] Increase the melee damage of all non-siege units by +1.

35gold
15stone
15time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Professional Scouts

Professional Scouts

II

Hunting Technology

Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.

150wood
300gold
75time
Hizukuri

Hizukuri

II

Melee Damage Technology 2/4

[特有] Increase the melee damage of all non-siege units by +1.

100gold
50stone
45time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Kobuse-gitae

Kobuse-gitae

III

Melee Damage Technology 3/4

[特有] Increase the melee damage of all non-siege units by +1.

200gold
125stone
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Spyglass

Spyglass

IV

Scout Technology

Increase the sight radius of Scouts by 30%.

100wood
50gold
45time
Yaki-ire

Yaki-ire

IV

Melee Damage Technology 4/4

[特有] Increase the melee damage of all non-siege units by +1.

275gold
175stone
60time