
Civilization
Ruling over the Japanese land, the Daimyo enhances agriculture and employs Samurai to defend their territory. The unique Forge works tirelessly to sharpen their blades to give an edge in battle. Fierce Samurai Bannermen lead their diverse army of infantry and cavalry to victory.
Town Centers can be upgraded into special buildings called the Daimyo Manor, Daimyo Palace, and Shogunate Castle. These buildings provide bonuses to nearby Villagers working Farms by 20%, 40%, 60%, increases the capacity of Samurai Bannerman by +1, +2, +3, and improves its defenses.
Field elite Samurai Bannermen that increase the damage of nearby infantry by +15% and cavalry by +10%. Bannermen Samurai drop their banners when killed, providing the same effect for a duration.
Produce Samurai in the Dark Age (I). Samurai have the Deflective Armor ability which can periodically block melee or ranged attacks.
The Forge is a Gold and Stone drop-off and replaces the Mining Camp and Blacksmith. Additionally, it provides extra melee damage technology in the Dark Age (I). The Farmhouse both provides population and replaces the Mill as a Food drop-off.
Access a more powerful Keep in the Imperial Age (IV) that comes with increased health and Rocket Emplacements for a higher cost. Rockets attack quickly and deal massive damage to single targets.
When Villagers deposit Gold, 20% extra Stone is also produced and vice versa.
Select between Shinto and Buddhism with your choice of Age III Landmark. If choosing Shinto, you unlock the Shinto Priest. If choosing Buddhism, you unlock the Buddhist Monk. These religious units offer unique bonuses.
Barracks are 50% cheaper to construct.
Fishing Boats are produced 25% cheaper.



1.125T/S
3.875S
6.22TILES




1.3T/S
1.875S
8.00TILES




1.125T/S
1.375S
8.00TILES




1.375T/S
1.625S
5.00TILES
8.00TILES


1.375T/S
1.25S
8.00TILES




1.5T/S
0.9S
8.00TILES




1.375T/S
1.625S
5.25TILES
8.00TILES




1.375T/S
1.375S
8.00TILES




1.125T/S
2.125S
4.00TILES
7.11TILES




1T/S
4.75S
6.50TILES
7.11TILES



1.625T/S
2S
9.11TILES




1.875T/S
1.75S
6.22TILES




1.625T/S
1.5S
6.22TILES




1.625T/S
2.125S
5.50TILES
7.56TILES




1.625T/S
1.5S
6.22TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.875T/S
3.125S
7.50TILES
12.44TILES




0.75T/S
6.875S
8.00TILES
11.56TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.75T/S
5.375S
10.00TILES
12.44TILES




0.875T/S
5.25S
3.75TILES
10.00TILES




2T/S
0.125S
2.00TILES
7.11TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES





1.25T/S
5.5S
9.00TILES
11.11TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES



5.56TILES
4(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)



5.56TILES



5.56TILES



5.56TILES



5.56TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)



9.625S
1.50TILES
5.56TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES


3.875S
9.00TILES
13.33TILES
15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)



4.125S
9.00TILES
9.11TILES

Woodcutting Technology
Double the rate at which Villagers chop down trees.




Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.




Melee Damage Technology 1/4
[Special ] Increase the melee damage of all non-siege units by +1.




Villager Technology 1/3
[Special ] Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.




Town Center Improvement 1/3
[Special ] Increases the production cap of Bannerman Samurai by +1 and provides a free Villager. Increases Town Center health by +1000, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +20%.



Buddhist Technology
[Special ] Buddhist Temples cast Sohei Sutra on a nearby enemy every 6 seconds.



Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.




Melee Damage Technology 2/4
[Special ] Increase the melee damage of all non-siege units by +1.




Villager Technology 2/3
[Special ] Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.




Town Center Improvement 2/3
[Special ] Increases the production cap of Bannerman Samurai by +2 and provides a free Villager. Increases Town Center health by +2000, fire armor by +2, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +40%.



Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Incendiary Ships gain +20% explosion range.




Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Naval Technology
Springald Ships gain +1 range and attack 20% faster.




Weapon Emplacement
Add a defensive springald emplacement to this structure.




Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.




Naval Technology
[Special ] Improves the fire and ranged armor of ships by +2.




Villager Technology 3/3
[Special ] Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.




Melee Damage Technology 3/4
[Special ] Increase the melee damage of all non-siege units by +1.




Onna-Musha Technology
[Special ] Onna-Musha fire a whistling arrow when an enemy is seen, increasing move speed for 10 seconds.




Samurai Technology
[Special ] Equip Samurai with an Odachi, a long sword that deals +4 bonus damage against infantry.




Shinto Technology
[Special ] Increases Shinto Priest health by +40, healing rate by +60%, and movement speed by +15%.



Town Center Improvement 3/3
[Special ] Increases the production cap of Bannerman Samurai by +3 and provides a free Villager. Increases Town Center health by +3000, fire armor by +3, adds an aura which enhances Villagers harvest rate from Farms by +60%, and equips a Rocket Emplacement.



Shinobi Scaling Technology
Increases the health and damage of Shinobi when reaching Castle Age.

Buddhist Technology
[Special ] Buddhist Monks generate 25 gold every 60 seconds.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Mining Technology 3/3
Gold gatherers drop off 15% more resources.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Springald Technology
Increases Springald attack speed by +30% and grants +10% Ranged Resistance.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.




Melee Infantry Technology
[Special ] Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.




Melee Damage Technology 4/4
[Special ] Increase the melee damage of all non-siege units by +1.




Shinto Technology
[Special ] Increases the maximum number of Yorishiro by +2. Immediately produces 2 Yorishiro at the Floating Gate.



Mounted Samurai Technology
[Special ] Increase Mounted Samurai move speed by +10% while Deflective Armor is active.




Shinto Technology
[Special ] Increases the Line of Sight of all buildings by +2 tiles. Every 3 minutes, all economic units heal for 100% of their health over 3 seconds.





Spearman Technology
[Special ] Spearmen are equipped with a stronger spear that increases weapon range by +20% and damage against cavalry by +15%.




Buddhist Technology
[Special ] Upgrades Buddhist Conversion to Nehan Conversion, which has a 25% shorter cooldown and additionally improves nearby allied units movement speed by +25% when cast.



Shinobi Scaling Technology
Increases the health and damage of of Shinobi when reaching Imperial Age.