Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • Buddhist MonkBuddhist Monk
    • Shinto PriestShinto Priest
    • Infantry
    • SpearmanSpearman
    • SamuraiSamurai
    • Yumi AshigaruYumi Ashigaru
    • ShinobiShinobi
    • Onna-BugeishaOnna-Bugeisha
    • Yumi BannermanYumi Bannerman
    • Katana BannermanKatana Bannerman
    • Handcannon AshigaruHandcannon Ashigaru
    • OzutsuOzutsu
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • Uma BannermanUma Bannerman
    • Onna-MushaOnna-Musha
    • Mounted SamuraiMounted Samurai
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • BombardBombard
    • RibauldequinRibauldequin
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • JunkJunk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • AtakebuneAtakebune
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Koka TownshipKoka Township
    • Kura StorehouseKura Storehouse
    • Temple of EqualityTemple of Equality
    • Floating GateFloating Gate
    • Tanegashima GunsmithTanegashima Gunsmith
    • Castle of the CrowCastle of the Crow
    • Economy
    • FarmFarm
    • Lumber CampLumber Camp
    • FarmhouseFarmhouse
    • ForgeForge
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • Buddhist TempleBuddhist Temple
    • Shinto ShrineShinto Shrine
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • CastleCastle
    • Wonders
    • Tokugawa ShrineTokugawa Shrine
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • TataraTatara
    • TawaraTawara
    • Daimyo ManorDaimyo Manor
    • Five Mountain MinistriesFive Mountain Ministries
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HizukuriHizukuri
    • TakezaikuTakezaiku
    • Daimyo PalaceDaimyo Palace
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • Copper PlatingCopper Plating
    • FudasashiFudasashi
    • Kobuse-gitaeKobuse-gitae
    • Kabura-ya Whistling ArrowKabura-ya Whistling Arrow
    • OdachiOdachi
    • Shinto RitualsShinto Rituals
    • Shogunate CastleShogunate Castle
    • Castle Age ShinobiCastle Age Shinobi
    • ZenZen
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Adjustable CrossbarsAdjustable Crossbars
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Serpentine PowderSerpentine Powder
    • Oda TacticsOda Tactics
    • Yaki-ireYaki-ire
    • BunreiBunrei
    • Do-maru ArmorDo-maru Armor
    • Gion FestivalGion Festival
    • Nagae YariNagae Yari
    • NehanNehan
    • Imperial Age ShinobiImperial Age Shinobi
  1. Home
  2. Japanese
Japanese

Japanese

Civilization

Ruling over the Japanese land, the Daimyo enhances agriculture and employs Samurai to defend their territory. The unique Forge works tirelessly to sharpen their blades to give an edge in battle. Fierce Samurai Bannermen lead their diverse army of infantry and cavalry to victory.

Special Units

Samurai

Samurai

Yumi Ashigaru

Yumi Ashigaru

Shinobi

Shinobi

Onna-Bugeisha

Onna-Bugeisha

Yumi Bannerman

Yumi Bannerman

Katana Bannerman

Katana Bannerman

Uma Bannerman

Uma Bannerman

Onna-Musha

Onna-Musha

Buddhist Monk

Buddhist Monk

Shinto Priest

Shinto Priest

Mounted Samurai

Mounted Samurai

Ozutsu

Ozutsu

Atakebune

Atakebune

Special Buildings

Farmhouse

Farmhouse

Forge

Forge

Koka Township

Koka Township

Kura Storehouse

Kura Storehouse

Temple of Equality

Temple of Equality

Floating Gate

Floating Gate

Buddhist Temple

Buddhist Temple

Shinto Shrine

Shinto Shrine

Tanegashima Gunsmith

Tanegashima Gunsmith

Castle of the Crow

Castle of the Crow

Tokugawa Shrine

Tokugawa Shrine

Castle

Castle

Special Technologies

Tatara

Tatara

Tawara

Tawara

Daimyo Manor

Daimyo Manor

Five Mountain Ministries

Five Mountain Ministries

Hizukuri

Hizukuri

Takezaiku

Takezaiku

Daimyo Palace

Daimyo Palace

Copper Plating

Copper Plating

Fudasashi

Fudasashi

Kobuse-gitae

Kobuse-gitae

Kabura-ya Whistling Arrow

Kabura-ya Whistling Arrow

Odachi

Odachi

Shinto Rituals

Shinto Rituals

Shogunate Castle

Shogunate Castle

Zen

Zen

Oda Tactics

Oda Tactics

Yaki-ire

Yaki-ire

Bunrei

Bunrei

Do-maru Armor

Do-maru Armor

Gion Festival

Gion Festival

Nagae Yari

Nagae Yari

Nehan

Nehan

Civilization Traits

Civilization Bonuses

  • Town Centers can be upgraded to improve defenses, harvest rates of nearby Farms, and the production cap of Samurai Bannermen.
  • Samurai Bannermen provide bonuses to nearby infantry and cavalry.
  • Samurai have Deflective Armor that can block ranged or melee attacks.
  • Barracks are cheaper to build.
  • Farmhouses are Food drop-off sites in addition to providing Population.
  • Forges are Gold and Stone drop-off sites in addition to containing military upgrades.
  • Gold deposited by Villagers generates bonus Stone and vice versa.
  • Extra melee damage upgrade accessible in the Dark Age (I).
  • Choose between Buddhist Monks or Shinto Priests with your choice of Castle Age (III) Landmark.
  • Keeps come equipped with Rocket Emplacements and increased health in the Imperial Age (IV).
  • Fishing Boats are cheaper to produce.

Daimyo

Town Centers can be upgraded into special buildings called the Daimyo Manor, Daimyo Palace, and Shogunate Castle. These buildings provide bonuses to nearby Villagers working Farms by 20%, 40%, 60%, increases the capacity of Samurai Bannerman by +1, +2, +3, and improves its defenses.

Hatamoto Samurai

Field elite Samurai Bannermen that increase the damage of nearby infantry by +15% and cavalry by +10%. Bannermen Samurai drop their banners when killed, providing the same effect for a duration.

Calm of Mind

Produce Samurai in the Dark Age (I). Samurai have the Deflective Armor ability which can periodically block melee or ranged attacks.

Farmhouse & Forge

The Forge is a Gold and Stone drop-off and replaces the Mining Camp and Blacksmith. Additionally, it provides extra melee damage technology in the Dark Age (I). The Farmhouse both provides population and replaces the Mill as a Food drop-off.

Oda's Fortress

Access a more powerful Keep in the Imperial Age (IV) that comes with increased health and Rocket Emplacements for a higher cost. Rockets attack quickly and deal massive damage to single targets.

Silver Mining

When Villagers deposit Gold, 20% extra Stone is also produced and vice versa.

Religious Choice

Select between Shinto and Buddhism with your choice of Age III Landmark. If choosing Shinto, you unlock the Shinto Priest. If choosing Buddhism, you unlock the Buddhist Monk. These religious units offer unique bonuses.

Samurai Districts

Barracks are 50% cheaper to construct.

Fishing Village

Fishing Boats are produced 25% cheaper.

Unique Units

  • Samurai: Man-at-Arms replacement. Heavy melee infantry that have Deflective Armor which can block melee and ranged attacks.
  • Mounted Samurai: Lancer replacement. Heavy melee cavalry with Deflective Armor.
  • Yumi Ashigaru: Archer with improved move speed for reduced cost and health.
  • Onna-Bugeisha: Light melee infantry that can use their fast move speed and long weapon range to keep their opponent on alert.
  • Onna-Musha: Crossbowman replacement. Cavalry Archer that can use increased mobility to harass heavy targets.
  • Shinobi: Espionage unit that can act as a spy, sabotage buildings, or assassinate targets. Produced from the Koka Township Landmark.
  • Ozutsu: Heavy ranged gunpowder infantry that has a huge handheld cannon with high siege and splash damage. Produced from the Tanegashima Gunsmith Landmark.

Units(32)

Workers(4)

Villager

Worker

Villager
I
Hitpoints 50
Base: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10

Costs

50food
1popcap
20time

Move Speed

1.125T/S

Attack Speed

3.875S

Line of Sight

6.22TILES

Trader

Worker

Trader
II
Hitpoints 90
Base: +90

Costs

60wood
60gold
1popcap
30time

Move Speed

1T/S

Line of Sight

7.78TILES

Buddhist Monk

Religious

Buddhist Monk
III
Hitpoints 90
Base: +90

Costs

80gold
1popcap
30time

Move Speed

1.25T/S

Line of Sight

6.67TILES

Shinto Priest

Religious

Shinto Priest
III
Hitpoints 90
Base: +90

Costs

150gold
1popcap
30time

Move Speed

1.125T/S

Line of Sight

6.67TILES

Infantry(9)

Spearman

Light Melee Infantry

Spearman
I
Hitpoints 140
Base: +80
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Melee Attack 11
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Cavalry: +28
War, Elephant: +6
Worker, Elephant: +34
Fire Attack 10
Base: +10

Costs

60food
20wood
1popcap
15time

Move Speed

1.3T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Samurai

Heavy Melee Infantry

Samurai
I
Hitpoints 180
Base: +100
Upgrade to Age II: +20
Upgrade to Age III: +35
Upgrade to Age IV: +25
Melee Attack 14
Base: +8
Upgrade to Age II: +2
Upgrade to Age III: +2
Upgrade to Age IV: +2
Infantry: +4
Fire Attack 10
Base: +10
Melee Armor 5
Base: +2
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +1
Ranged Armor 6
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

90food
30gold
1popcap
20time

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Yumi Ashigaru

Light Ranged Infantry

Yumi Ashigaru
II
Hitpoints 85
Base: +65
Upgrade to Age III: +5
Upgrade to Age IV: +15
Ranged Attack 7
Base: +4
Upgrade to Age III: +2
Upgrade to Age IV: +1
Light, Melee, Infantry: +7
Light, Gunpowder, Infantry: +7

Costs

30food
35wood
1popcap
13time

Move Speed

1.375T/S

Attack Speed

1.625S

Max Range

5.00TILES

Line of Sight

8.00TILES

Shinobi

Light Melee Infantry

Shinobi
II
Hitpoints 80
Base: +80
Melee Attack 20
Base: +20
Melee: +5
Fire Attack 10
Base: +10

Costs

1popcap
20time

Move Speed

1.375T/S

Attack Speed

1.25S

Line of Sight

8.00TILES

Onna-Bugeisha

Light Melee Infantry

Onna-Bugeisha
II
Hitpoints 135
Base: +85
Upgrade to Age III: +15
Upgrade to Age IV: +35
Melee Attack 8
Base: +6
Upgrade to Age III: +1
Upgrade to Age IV: +1
Fire Attack 10
Base: +10

Costs

60food
20gold
1popcap
15time

Move Speed

1.5T/S

Attack Speed

0.9S

Line of Sight

8.00TILES

Yumi Bannerman

Light Ranged Infantry

Yumi Bannerman
II
Hitpoints 140
Base: +140
Ranged Attack 5
Base: +5
Light, Melee, Infantry: +5
Light, Gunpowder, Infantry: +5
Melee Armor 1
Base: +1
Ranged Armor 1
Base: +1

Costs

90food
30gold
1popcap
15time

Move Speed

1.375T/S

Attack Speed

1.625S

Max Range

5.25TILES

Line of Sight

8.00TILES

Katana Bannerman

Heavy Melee Infantry

Katana Bannerman
II
Hitpoints 155
Base: +155
Melee Attack 8
Base: +8
Fire Attack 10
Base: +10
Melee Armor 3
Base: +3
Ranged Armor 3
Base: +3

Costs

90food
30gold
1popcap
15time

Move Speed

1.375T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Handcannon Ashigaru

Ranged Gunpowder Infantry

Handcannon Ashigaru
IV
Hitpoints 130
Base: +130
Ranged Attack 38
Base: +38

Costs

120food
120gold
1popcap
35time

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

4.00TILES

Line of Sight

7.11TILES

Ozutsu

Heavy Ranged Gunpowder Infantry

Ozutsu
IV
Hitpoints 160
Base: +160
Ranged Attack 28
Base: +28
Building: +130
Ranged Armor 4
Base: +4

Costs

85food
155gold
1popcap
35time

Move Speed

1T/S

Attack Speed

4.75S

Max Range

6.50TILES

Line of Sight

7.11TILES

Cavalry(5)

Scout

Light Melee Cavalry

Scout
I
Hitpoints 110
Base: +110
Melee Attack 1
Base: +1
Scout: +10
Siege: +10

Costs

65food
1popcap
23time

Move Speed

1.625T/S

Attack Speed

2S

Line of Sight

9.11TILES

Horseman

Light Melee Cavalry

Horseman
II
Hitpoints 180
Base: +125
Upgrade to Age III: +30
Upgrade to Age IV: +25
Melee Attack 13
Base: +9
Upgrade to Age III: +2
Upgrade to Age IV: +2
Ranged: +13
Siege: +13
Fire Attack 10
Base: +10
Ranged Armor 5
Base: +2
Upgrade to Age III: +1
Upgrade to Age IV: +2

Costs

100food
20wood
1popcap
22.5time

Move Speed

1.875T/S

Attack Speed

1.75S

Line of Sight

6.22TILES

Uma Bannerman

Heavy Melee Cavalry

Uma Bannerman
II
Hitpoints 230
Base: +230
Melee Attack 16
Base: +16
Fire Attack 10
Base: +10
Melee Armor 3
Base: +3
Ranged Armor 3
Base: +3

Costs

140food
110gold
1popcap
15time

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Onna-Musha

Light Ranged Cavalry

Onna-Musha
III
Hitpoints 95
Base: +80
Upgrade to Age IV: +15
Ranged Attack 13
Base: +10
Upgrade to Age IV: +3
Heavy: +12

Costs

80food
60gold
1popcap
24time

Move Speed

1.625T/S

Attack Speed

2.125S

Max Range

5.50TILES

Line of Sight

7.56TILES

Mounted Samurai

Heavy Melee Cavalry

Mounted Samurai
III
Hitpoints 270
Base: +230
Upgrade to Age IV: +40
Melee Attack 29
Base: +24
Upgrade to Age IV: +5
Fire Attack 10
Base: +10
Melee Armor 5
Base: +4
Upgrade to Age IV: +1
Ranged Armor 5
Base: +4
Upgrade to Age IV: +1

Costs

140food
110gold
1popcap
35time

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Siege(7)

Battering Ram

Siege

Battering Ram
II
Hitpoints 370
Base: +370
Siege Attack 200
Base: +200
Wall: +300

Costs

200wood
1popcap
35time

Move Speed

0.75T/S

Attack Speed

5.125S

Max Range

0.54TILES

Line of Sight

6.67TILES

Siege Tower

Siege

Siege Tower
II
Hitpoints 480
Base: +480

Costs

125wood
1popcap
30time

Move Speed

0.8125T/S

Line of Sight

8.00TILES

Springald

Siege

Springald
III
Hitpoints 85
Base: +85
Ranged Attack 15
Base: +15
Melee, Infantry: +12
Naval, Unit: +65
Melee Armor 3
Base: +3

Costs

150wood
100gold
2popcap
20time

Move Speed

0.875T/S

Attack Speed

3.125S

Max Range

7.50TILES

Line of Sight

12.44TILES

Mangonel

Siege

Mangonel
III
Hitpoints 130
Base: +130
Siege Attack 10
Base: +10
Building: +30
Naval, Unit: +30
Ranged: +10
Fire Attack 2
Base: +2

Costs

400wood
200gold
3popcap
40time

Move Speed

0.75T/S

Attack Speed

6.875S

Max Range

8.00TILES

Line of Sight

11.56TILES

Counterweight Trebuchet

Siege

Counterweight Trebuchet
III
Hitpoints 140
Base: +140
Siege Attack 40
Base: +40
Building: +350
Naval, Unit: +200

Costs

400wood
150gold
2popcap
30time

Move Speed

0.625T/S

Attack Speed

11.375S

Max Range

16.00TILES

Line of Sight

17.78TILES

Bombard

Siege

Bombard
IV
Hitpoints 210
Base: +210
Siege Attack 55
Base: +55
Naval, Unit: +410
Building: +375
Infantry: +50
War, Elephant: +50

Costs

350wood
500gold
3popcap
45time

Move Speed

0.75T/S

Attack Speed

5.375S

Max Range

10.00TILES

Line of Sight

12.44TILES

Ribauldequin

Siege

Ribauldequin
IV
Hitpoints 215
Base: +215
Ranged Attack 42
Base: +42
Melee Armor 10
Base: +10

Costs

350wood
500gold
3popcap
45time

Move Speed

0.875T/S

Attack Speed

5.25S

Max Range

3.75TILES

Line of Sight

10.00TILES

Ships(7)

Fishing Boat

Worker

Fishing Boat
II
Hitpoints 100
Base: +100

Costs

56wood
1popcap
30time

Move Speed

1.5T/S

Line of Sight

7.33TILES

Explosive Junk

Incendiary Ship

Explosive Junk
II
Hitpoints 145
Base: +145
Siege Attack 95
Base: +95
Massive: +300
Building: +300

Costs

80wood
80gold
2popcap
15time

Move Speed

2T/S

Attack Speed

0.125S

Max Range

2.00TILES

Line of Sight

7.11TILES

Trade Ship

Worker

Trade Ship
II
Hitpoints 225
Base: +225

Costs

100wood
100gold
2popcap
30time

Move Speed

1.5T/S

Line of Sight

7.11TILES

Junk

Archer Ship

Junk
II
Hitpoints 300
Base: +300
Ranged Attack 6
Base: +6
Naval, Fireship: +18
Ranged Armor 1
Base: +1

Costs

80food
150wood
3popcap
25time

Move Speed

1.75T/S

Attack Speed

1.5S

Max Range

6.50TILES

Line of Sight

10.67TILES

Transport Ship

Ship

Transport Ship
II
Hitpoints 400
Base: +400

Costs

100wood
2popcap
20time

Move Speed

1.5T/S

Line of Sight

7.11TILES

War Junk

Springald Ship

War Junk
III
Hitpoints 450
Base: +450
Ranged Attack 35
Base: +35
Archer, Ship: +45
Building: +55
Ranged Armor 3
Base: +3

Costs

110food
200wood
30gold
3popcap
30time

Move Speed

1.375T/S

Attack Speed

4.125S

Max Range

6.00TILES

Line of Sight

10.00TILES

Atakebune

Warship

Atakebune
IV
Hitpoints 650
Base: +650
Siege Attack 40
Base: +40
Building: +50
Ranged Armor 5
Base: +5

Costs

100food
220wood
220gold
5popcap
45time

Move Speed

1.25T/S

Attack Speed

5.5S

Max Range

9.00TILES

Line of Sight

11.11TILES

Buildings(29)

Landmarks(7)

Capital Town Center

Economy & Population Building

Capital Town Center
I
Hitpoints 7000
Base: +7000
Ranged Armor 50
Base: +50

Garrison Capacity

15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

-

Line of Sight

11.56TILES

Koka Township

Age II - Military Landmark

Koka Township
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Kura Storehouse

Age II - Economic Landmark

Kura Storehouse
I
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Garrison Capacity

4(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)

Costs

400food
200gold
190time

Line of Sight

5.56TILES

Temple of Equality

Age III - Religious Landmark

Temple of Equality
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

Floating Gate

Age III - Religious Landmark

Floating Gate
II
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

1200food
600gold
220time

Line of Sight

5.56TILES

Tanegashima Gunsmith

Age IV - Military Landmark

Tanegashima Gunsmith
III
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

2400food
1200gold
250time

Line of Sight

5.56TILES

Castle of the Crow

Age IV - Defensive Landmark

Castle of the Crow
III
Hitpoints 5500
Base: +5500
Ranged Attack 80
Base: +80
Human: +110
Naval, Unit: +330
Siege Attack 30
Base: +30
Ranged Armor 50
Base: +50
Fire Armor 6
Base: +6

Garrison Capacity

15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)

Costs

2400food
1200gold
250time

Attack Speed

9.625S

Max Range

1.50TILES

Line of Sight

5.56TILES

Economy(18)

Farm

Food Source

Farm
I
Hitpoints 300
Base: +300
Ranged Armor 50
Base: +50

Costs

75wood
6time

Line of Sight

0.00TILES

Lumber Camp

Economy Building

Lumber Camp
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Farmhouse

Population Building

Farmhouse
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
15time

Line of Sight

3.33TILES

Forge

Economy Building

Forge
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Costs

50wood
20time

Line of Sight

3.33TILES

Palisade

Defensive Building

Palisade
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

7wood
8time

Line of Sight

1.33TILES

Palisade Gate

Defensive Building

Palisade Gate
I
Hitpoints 1350
Base: +1350
Ranged Armor 50
Base: +50

Costs

25wood
10time

Line of Sight

4.44TILES

Barracks

Military Building

Barracks
I
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

75wood
30time

Line of Sight

5.56TILES

Dock

Military & Economy Building

Dock
I
Hitpoints 1750
Base: +1750
Ranged Armor 50
Base: +50

Garrison Capacity

3(Fishing Ship)

Costs

150wood
30time

Line of Sight

11.11TILES

Town Center

Economy & Population Building

Town Center
I
Hitpoints 2500
Base: +2500
Ranged Armor 50
Base: +50

Garrison Capacity

8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)

Costs

400wood
300stone
150time

Line of Sight

11.56TILES

Market

Economy Building

Market
II
Hitpoints 1000
Base: +1000
Ranged Armor 50
Base: +50

Costs

100wood
20time

Line of Sight

5.56TILES

Archery Range

Military Building

Archery Range
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Stable

Military Building

Stable
II
Hitpoints 1500
Base: +1500
Ranged Armor 50
Base: +50

Costs

150wood
30time

Line of Sight

5.56TILES

Stone Wall

Defensive Building

Stone Wall
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

25stone
16time

Line of Sight

1.33TILES

Stone Wall Gate

Defensive Building

Stone Wall Gate
II
Hitpoints 3000
Base: +3000
Ranged Armor 50
Base: +50

Costs

50stone
30time

Line of Sight

5.56TILES

Siege Workshop

Military Building

Siege Workshop
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

250wood
45time

Line of Sight

5.56TILES

Buddhist Temple

Religious Building

Buddhist Temple
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

200wood
25time

Line of Sight

5.56TILES

Shinto Shrine

Religious Building

Shinto Shrine
III
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

200wood
25time

Line of Sight

5.56TILES

University

Technology Building

University
IV
Hitpoints 2100
Base: +2100
Ranged Armor 50
Base: +50

Costs

450wood
60time

Line of Sight

5.56TILES

Military(3)

Outpost

Defensive Building

Outpost
I
Hitpoints 750
Base: +750
Ranged Armor 50
Base: +50

Garrison Capacity

5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)

Costs

100wood
60time

Line of Sight

13.33TILES

Stone Wall Tower

Defensive Building

Stone Wall Tower
II
Hitpoints 3000
Base: +3000
Ranged Attack 60
Base: +60
Naval, Unit: +50
Ranged Armor 50
Base: +50

Costs

250stone
90time

Attack Speed

3.875S

Max Range

9.00TILES

Line of Sight

13.33TILES

Castle

Defensive Building

Castle
IV
Hitpoints 5500
Base: +5500
Ranged Attack 80
Base: +80
Human: +110
Naval, Unit: +330
Ranged Armor 50
Base: +50
Fire Armor 6
Base: +6

Garrison Capacity

15(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)

Costs

300wood
900stone
180time

Attack Speed

4.125S

Max Range

9.00TILES

Line of Sight

9.11TILES

Wonders(1)

Tokugawa Shrine

Wonder

Tokugawa Shrine
IV
Hitpoints 5000
Base: +5000
Ranged Armor 50
Base: +50

Costs

5000food
5000wood
5000gold
5000stone
600time

Line of Sight

5.56TILES

Technologies(74)

Units(74)

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Tatara

Tatara

I

Melee Damage Technology 1/4

[Special ] Increase the melee damage of all non-siege units by +1.

35gold
15stone
15time
Tawara

Tawara

I

Villager Technology 1/3

[Special ] Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.

25wood
50gold
30time
Daimyo Manor

Daimyo Manor

I

Town Center Improvement 1/3

[Special ] Increases the production cap of Bannerman Samurai by +1 and provides a free Villager. Increases Town Center health by +1000, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +20%.

175stone
20time
Five Mountain Ministries

Five Mountain Ministries

I

Buddhist Technology

[Special ] Buddhist Temples cast Sohei Sutra on a nearby enemy every 6 seconds.

750gold
60time
Extended Lines

Extended Lines

II

Fishing Technology 1/2

Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.

75wood
175gold
30time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Naval Arrowslits

Naval Arrowslits

II

Naval Technology

Add a defensive arrowslit to this Dock which only attacks ships.

75wood
125stone
30time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

50wood
125gold
60time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Arrowslits

Arrowslits

II

Weapon Emplacement

Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.

25gold
50stone
30time
Fortify Outpost

Fortify Outpost

II

Defensive Emplacement

Add +1000 health and +5 fire armor to this Outpost.

100stone
30time
Professional Scouts

Professional Scouts

II

Hunting Technology

Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.

150wood
300gold
75time
Hizukuri

Hizukuri

II

Melee Damage Technology 2/4

[Special ] Increase the melee damage of all non-siege units by +1.

100gold
50stone
45time
Takezaiku

Takezaiku

II

Villager Technology 2/3

[Special ] Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.

50wood
100gold
40time
Daimyo Palace

Daimyo Palace

II

Town Center Improvement 2/3

[Special ] Increases the production cap of Bannerman Samurai by +2 and provides a free Villager. Increases Town Center health by +2000, fire armor by +2, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +40%.

600stone
20time
Armored Hull

Armored Hull

III

Naval Technology 1/2

Increase the health of all military ships by +20% and ranged armor by +1.

100food
200gold
20time
Drift Nets

Drift Nets

III

Fishing Technology 2/2

Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.

150wood
350gold
45time
Extra Hammocks

Extra Hammocks

III

Naval Technology

Increases the number of arrows fired by Archer Ships by +1.

75wood
125gold
20time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

100wood
250gold
60time
Greased Axles

Greased Axles

III

Siege Technology

Increase the movement speed of siege engines by +15%.

150wood
350gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Shaft Mining

Shaft Mining

III

Mining Technology 2/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Incendiaries

Incendiaries

III

Naval Technology

Incendiary Ships gain +20% explosion range.

75food
125gold
20time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Springald Crews

Springald Crews

III

Naval Technology

Springald Ships gain +1 range and attack 20% faster.

100food
250gold
25time
Springald Emplacement

Springald Emplacement

III

Weapon Emplacement

Add a defensive springald emplacement to this structure.

50gold
125stone
30time
Boiling Oil

Boiling Oil

III

Defensive Technology

Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.

500gold
200stone
90time
Copper Plating

Copper Plating

III

Naval Technology

[Special ] Improves the fire and ranged armor of ships by +2.

75wood
150gold
60time
Fudasashi

Fudasashi

III

Villager Technology 3/3

[Special ] Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.

100wood
250gold
45time
Kobuse-gitae

Kobuse-gitae

III

Melee Damage Technology 3/4

[Special ] Increase the melee damage of all non-siege units by +1.

200gold
125stone
60time
Kabura-ya Whistling Arrow

Kabura-ya Whistling Arrow

III

Onna-Musha Technology

[Special ] Onna-Musha fire a whistling arrow when an enemy is seen, increasing move speed for 10 seconds.

75wood
100gold
60time
Odachi

Odachi

III

Samurai Technology

[Special ] Equip Samurai with an Odachi, a long sword that deals +4 bonus damage against infantry.

100food
250gold
60time
Shinto Rituals

Shinto Rituals

III

Shinto Technology

[Special ] Increases Shinto Priest health by +40, healing rate by +60%, and movement speed by +15%.

300gold
30time
Shogunate Castle

Shogunate Castle

III

Town Center Improvement 3/3

[Special ] Increases the production cap of Bannerman Samurai by +3 and provides a free Villager. Increases Town Center health by +3000, fire armor by +3, adds an aura which enhances Villagers harvest rate from Farms by +60%, and equips a Rocket Emplacement.

1200stone
20time
Castle Age Shinobi

Castle Age Shinobi

III

Shinobi Scaling Technology

Increases the health and damage of Shinobi when reaching Castle Age.

-
Zen

Zen

III

Buddhist Technology

[Special ] Buddhist Monks generate 25 gold every 60 seconds.

100food
200wood
30time
Explosives

Explosives

IV

Naval Technology

Increase the damage of Incendiary Ships by +40%.

150food
350gold
45time
Heated Shot

Heated Shot

IV

Naval Technology

Archer Ship arrows light enemy Ships on fire, dealing damage over time.

200wood
500gold
45time
Lightweight Beams

Lightweight Beams

IV

Battering Ram Technology

Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.

300wood
400gold
60time
Shipwrights

Shipwrights

IV

Naval Technology 2/2

Increase the health of all military ships by +20% and ranged armor by +1.

300food
550gold
50time
Spyglass

Spyglass

IV

Scout Technology

Increase the sight radius of Scouts by 30%.

100wood
50gold
45time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Court Architects

Court Architects

IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

700gold
300stone
90time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

150wood
350gold
60time
Siege Works

Siege Works

IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

300wood
600gold
90time
Cannon Emplacement

Cannon Emplacement

IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

125gold
375stone
60time
Chemistry

Chemistry

IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

200food
650gold
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Geometry

Geometry

IV

Trebuchet Technology

Increase damage of Trebuchets by +20%.

100wood
225gold
45time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

500wood
1000gold
90time
Roller Shutter Triggers

Roller Shutter Triggers

IV

Springald Technology

Increases Springald attack speed by +30% and grants +10% Ranged Resistance.

150wood
350gold
60time
Silk Bowstrings

Silk Bowstrings

IV

Archer Technology

Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.

200wood
500gold
60time
Adjustable Crossbars

Adjustable Crossbars

IV

Mangonel Technology

Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.

1000wood
1200gold
90time
Swivel Cannon

Swivel Cannon

IV

Naval Technology

Springald Ships gain an additional Cannon which fires in 360 degrees.

150food
350gold
45time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Serpentine Powder

Serpentine Powder

IV

Gunpowder Technology

With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.

300food
500gold
60time
Oda Tactics

Oda Tactics

IV

Melee Infantry Technology

[Special ] Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.

500food
1000gold
90time
Yaki-ire

Yaki-ire

IV

Melee Damage Technology 4/4

[Special ] Increase the melee damage of all non-siege units by +1.

275gold
175stone
60time
Bunrei

Bunrei

IV

Shinto Technology

[Special ] Increases the maximum number of Yorishiro by +2. Immediately produces 2 Yorishiro at the Floating Gate.

400gold
45time
Do-maru Armor

Do-maru Armor

IV

Mounted Samurai Technology

[Special ] Increase Mounted Samurai move speed by +10% while Deflective Armor is active.

75wood
200gold
60time
Gion Festival

Gion Festival

IV

Shinto Technology

[Special ] Increases the Line of Sight of all buildings by +2 tiles. Every 3 minutes, all economic units heal for 100% of their health over 3 seconds.

100food
100wood
150gold
40time
Nagae Yari

Nagae Yari

IV

Spearman Technology

[Special ] Spearmen are equipped with a stronger spear that increases weapon range by +20% and damage against cavalry by +15%.

150wood
350gold
60time
Nehan

Nehan

IV

Buddhist Technology

[Special ] Upgrades Buddhist Conversion to Nehan Conversion, which has a 25% shorter cooldown and additionally improves nearby allied units movement speed by +25% when cast.

350gold
45time
Imperial Age Shinobi

Imperial Age Shinobi

IV

Shinobi Scaling Technology

Increases the health and damage of of Shinobi when reaching Imperial Age.

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