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  1. Home
  2. Japanese
  3. Units
  4. Mounted Samurai
Mounted Samurai

Heavy Melee Cavalry

Mounted Samurai

Japanese

Japanese

Expensive cavalry with high damage and a powerful charge attack. Comes with the Deflective Armor ability that periodically blocks attacks.
Heavy armor
Deflective Armor recharges out of combat
Strong in melee combat
Countered by Spearmen and Crossbowmen

Abilities and influences

  • Deflective Armor

    Deflective Armor

    Deflective Armor charge can block one melee or ranged attack. Recharges while out of combat for 15 seconds.

  • Uma Bannerman Aura

    Uma Bannerman Aura

    Aura that increases cavalry unit damage by +10%. Banner drops on death and lasts for 30 seconds providing the same aura. When within 6 tiles of Uma BannermanUma Bannerman.

Produced at

  • Stable

    Stable

Costs
140food
110gold
1popcap
35time
Hitpoints 338
Base: +230
Upgrade to Age IV: +40
Biology: +68
Melee Attack 33
Base: +24
Upgrade to Age IV: +5
Tatara: +1
Hizukuri: +1
Kobuse-gitae: +1
Yaki-ire: +1
Fire Attack 10
Base: +10
Melee Armor 8
Base: +4
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +4
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Compare
DPS Calculator
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Technologies

Tatara

Tatara

I

Melee Damage Technology 1/4

[特有] Increase the melee damage of all non-siege units by +1.

35gold
15stone
15time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Hizukuri

Hizukuri

II

Melee Damage Technology 2/4

[特有] Increase the melee damage of all non-siege units by +1.

100gold
50stone
45time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Kobuse-gitae

Kobuse-gitae

III

Melee Damage Technology 3/4

[特有] Increase the melee damage of all non-siege units by +1.

200gold
125stone
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Do-maru Armor

Do-maru Armor

IV

Mounted Samurai Technology

[特有] Increase Mounted Samurai move speed by +10% while Deflective Armor is active.

75wood
200gold
60time
Yaki-ire

Yaki-ire

IV

Melee Damage Technology 4/4

[特有] Increase the melee damage of all non-siege units by +1.

275gold
175stone
60time