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  1. Home
  2. Japanese
  3. Units
  4. Ozutsu
Ozutsu

Heavy Ranged Gunpowder Infantry

Ozutsu

Japanese

Japanese

Powerful all-purpose ranged infantry.
High damage
High cost
Slow movement speed
Countered by Horsemen

Abilities and influences

  • Yumi Bannerman Aura

    Yumi Bannerman Aura

    Aura that increases ranged infantry damage by +15%. Banner drops on death and lasts for 30 seconds providing the same aura. When within 6 tiles of Yumi BannermanYumi Bannerman.

Produced at

  • Tanegashima Gunsmith

    Tanegashima Gunsmith

Patch History

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Fixed the Castle Age Ozutsu not playing voice lines.

2023-12-06 Patch 9.1.370

Japanese

  • Ozutsu melee armor reduced from 4 to 0.
  • Ozutsu base damage reduced from 35 to 28
Costs
85food
155gold
1popcap
35time
Hitpoints 160
Base: +160
Ranged Attack 35
Base: +28
Chemistry: +7
Building: +130
Siege Attack 0
Chemistry: +0
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 7
Base: +4
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1T/S

Attack Speed

4.75S

Max Range

6.50TILES

Line of Sight

7.11TILES

Compare
DPS Calculator
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Chemistry

Chemistry

IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

200food
650gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time