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  1. Home
  2. Delhi Sultanate
  3. Units
  4. Tower Elephant
Tower Elephant

Ranged Cavalry

Tower Elephant

Delhi Sultanate

Delhi Sultanate

Powerful ranged cavalry that can fire while moving.
High health
Mounted with powerful Archers
Capable of attacking Stone Walls
Slow movement speed

Abilities and influences

-

Produced at

  • Archery Range

    Archery Range

Patch History

2025-05-13 Patch 13.2.4553

General Changes & Bugfixes

  • Fixed an issue where Gilded Crossbowmen, Crossbowmen with 10,000 Bolts, Janissaries, and Tower Elephant Archers after Howdahs had incorrect attack speed.

2024-11-19 Patch 12.1.2454

Delhi Sultanate

  • Sultan Elite Tower Elephant damage increased from 35 → 38

2023-05-16 Season Five Update

Tower Elephant

  • Siege Tusk weapon removed, now uses its Melee Tusk against buildings.

Delhi Sultanate

  • Corrected issue with Tower Elephant’s riders skipping Incendiary Arrow class.

2023-02-09 Season Four Update

Delhi Sultanate

  • Now trains the new unique Sultan’s Elite Tower Elephant, a mounted Elephant with two Handcannoneer riders.
Costs
400food
600gold
3popcap
60time
Hitpoints 938
Base: +600
Biology: +150
Howdahs: +188
Melee Attack 33
Base: +30
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Building: +40
Ranged Attack 18
Base: +15
Steeled Arrow: +1
Balanced Projectiles: +1
Platecutter Point: +1
Howdahs: +11
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 14
Base: +7
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1
Howdahs: +4

Move Speed

0.875T/S

Attack Speed

1.375S

Max Range

5.00TILES

Line of Sight

8.00TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

210time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

210time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

210time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

210time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

300time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

300time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

300time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

300time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

300time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

720time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

1380time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

720time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

720time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

720time
Howdahs

Howdahs

IV

Elephant Technology

[特有] Upgrade Tower Elephants to have Elite Crossbowmen as riders instead of Archers. Tower Elephants gain +25% health and +4 ranged armor.

720time
Zeal

Zeal

IV

Religious Technology

[特有] Units healed by Scholars gain +50% attack speed for 3 seconds.

1080time