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  1. Home
  2. Delhi Sultanate
  3. Units
  4. War Elephant
War Elephant

Heavy Melee Cavalry

War Elephant

Delhi Sultanate

Delhi Sultanate

Heavy cavalry effective against cavalry, siege engines, walls, and buildings.
High health and armor
Mounted with an advanced Spearman
Capable of attacking Stone Walls
Slow movement speed
Mercenary that can be purchased for 680 Olive Oil.
This Mercenary can only be purchased on Mercenary Houses built near a neutral Trade Post that list this unit. The chance of this unit being available on a Trade Post is 20%.

Abilities and influences

-

Produced at

  • Stable

    Stable

Patch History

2025-12-04 Patch 15.2.7380

Delhi Sultanate

  • War Elephant health reduced from 850 to 800.

2024-08-22 Patch 11.1.1201

Delhi Sultanate

  • War Elephant: Tusk attack now deals damage in an area.

2023-05-16 Season Five Update

War Elephant

  • Siege Tusk weapon removed, now uses its Melee Tusk against buildings.

2023-02-09 Season Four Update

War Elephant

  • Cost reduced from 600 food 400 gold to 400 food 350 gold.
  • HP reduced from 1400 to 850.
Costs
400food
350gold
3popcap
60time
Hitpoints 1200
Base: +800
Armored Beasts: +160
Biology: +240
Melee Attack 53
Base: +50
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Building: +45
Melee Armor 7
Base: +4
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 12
Base: +5
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1
Armored Beasts: +4

Move Speed

1T/S

Attack Speed

2.875S

Line of Sight

8.00TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

210time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

210time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

210time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

300time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

300time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

300time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

300time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

720time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

1380time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

720time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

720time
Armored Beasts

Armored Beasts

IV

Elephant Technology

[特有] Grant +20% health and +4 ranged armor to War Elephants.

720time
Zeal

Zeal

IV

Religious Technology

[特有] Units healed by Scholars gain +50% attack speed for 3 seconds.

1080time