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  1. Home
  2. Delhi Sultanate
  3. Units
  4. Lancer
Lancer

Heavy Melee Cavalry

Lancer

Delhi Sultanate

Delhi Sultanate

Expensive cavalry with high damage and melee armor. Effective against melee units.
Heavy armor
Strong in melee combat
Countered by Spearmen and Crossbowmen

Abilities and influences

-

Produced at

  • Stable

    Stable

Costs
140food
100gold
1popcap
35time
Hitpoints 338
Base: +230
Upgrade to Age IV: +40
Biology: +68
Melee Attack 35
Base: +24
Upgrade to Age IV: +5
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Honed Blades: +3
Fire Attack 10
Base: +10
Melee Armor 8
Base: +4
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +4
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

210time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

210time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

210time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

300time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

300time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

300time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

300time
Honed Blades

Honed Blades

III

Man-at-Arms & Lancer Technology

[特有] Men-at-Arms and Lancers equip a Kilij, increasing their damage by +3.

240time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

720time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

1380time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

720time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

720time
Zeal

Zeal

IV

Religious Technology

[特有] Units healed by Scholars gain +50% attack speed for 3 seconds.

1080time