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  1. Home
  2. Delhi Sultanate
  3. Units
  4. Man-at-Arms
Man-at-Arms

Heavy Melee Infantry

Man-at-Arms

Delhi Sultanate

Delhi Sultanate

Tough infantry with good damage.
High armor
Slow movement
Countered by Knights, Lancers, and Crossbowmen

Abilities and influences

  • Forced March

    Forced March

    Activate to move 100% faster for 10 seconds, deactivates early when dealing damage. 1分钟 15秒 冷却

  • Tower of Victory Aura

    Tower of Victory Aura

    Melee and ranged infantry who move near this Landmark permanently gain +20% attack speed.

Produced at

  • Barracks

    Barracks

Patch History

2026-04-30 Update 16.1.9737

Man-at-Arms

  • Cost reduced from 100 Food 20 Gold to 90 Food 20 Gold.
  • Production time reduced from 22.5 to 20.5 seconds.
  • Batch cost reduced from 200 Food 40 gold → 180 Food 40 gold.
  • Batch train time reduced from 45 seconds → 41 seconds.

2023-05-16 Season Five Update

Moved from the Longbow to the Man-at-Arms

  • No longer requires research.
Costs
90food
20gold
1popcap
20.5time
Hitpoints 207
Base: +155
Upgrade to Age IV: +25
Elite Army Tactics: +27
Melee Attack 23
Base: +12
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Honed Blades: +3
Elite Army Tactics: +3
Fire Attack 10
Base: +10
Melee Armor 8
Base: +4
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 9
Base: +4
Upgrade to Age IV: +2
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

210time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

210time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

210time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

105time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

300time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

300time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

300time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

300time
Forced March

Forced March

III

Infantry Ability Unlock

[特有] Infantry units gain the Forced March ability. When activated, infantry move +100% faster for 10 seconds, but breaks when dealing damage.

225time
Honed Blades

Honed Blades

III

Man-at-Arms & Lancer Technology

[特有] Men-at-Arms and Lancers equip a Kilij, increasing their damage by +3.

240time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

720time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

720time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

1380time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

720time
Zeal

Zeal

IV

Religious Technology

[特有] Units healed by Scholars gain +50% attack speed for 3 seconds.

1080time