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    • ZealZeal
  1. Home
  2. Delhi Sultanate
  3. Units
  4. Archer
Archer

Light Ranged Infantry

Archer

Delhi Sultanate

Delhi Sultanate

Cheap ranged infantry with good damage vs. unarmored targets.
High rate of fire
Weak against high ranged armor targets
Countered by Horsemen

Abilities and influences

  • Forced March

    Forced March

    Activate to move 100% faster for 10 seconds, deactivates early when dealing damage. 1分钟 15秒 冷却

  • Tower of Victory Aura

    Tower of Victory Aura

    Melee and ranged infantry who move near this Landmark permanently gain +20% attack speed.

Produced at

  • Archery Range

    Archery Range

Patch History

2022-09-07 Patch 23349

Civilization Improvements

  • Delhi Sultanate Fixed an issue where Delhi Sultanate Elite Archer research time was being increased by 15x instead of the intended 12x.
Costs
30food
50wood
1popcap
15time
Hitpoints 95
Base: +70
Upgrade to Age III: +10
Upgrade to Age IV: +15
Ranged Attack 13
Base: +5
Upgrade to Age IV: +1
Upgrade to Age III: +2
Steeled Arrow: +1
Balanced Projectiles: +1
Platecutter Point: +1
Incendiary Arrows: +2
Light, Melee, Infantry: +8
Light, Gunpowder, Infantry: +8
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.25T/S

Attack Speed

1.625S

Max Range

5.00TILES

Line of Sight

8.00TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

210time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

210time
Steeled Arrow

Steeled Arrow

II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

210time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

105time
Balanced Projectiles

Balanced Projectiles

III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

300time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

300time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

300time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

300time
Forced March

Forced March

III

Infantry Ability Unlock

[特有] Infantry units gain the Forced March ability. When activated, infantry move +100% faster for 10 seconds, but breaks when dealing damage.

225time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

720time
Incendiary Arrows

Incendiary Arrows

IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

1380time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

720time
Platecutter Point

Platecutter Point

IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows, bolts, and emplacements by +1.

720time
Zeal

Zeal

IV

Religious Technology

[特有] Units healed by Scholars gain +50% attack speed for 3 seconds.

1080time