2026-04-30 Update 16.1.9737
AI Update
- AI players will now Scout more efficiently.

Light Melee Cavalry
Delhi Sultanate
AI Update
General Bugfixes
General Changes & Bugfixes
Balance & Gameplay Changes (All Civilizations)
Scout train time reduced from 25 → 23 seconds



1.625T/S
2S
9.11TILES

Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.


Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.


Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.


Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.


Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.


Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.


Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.


Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.


Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.


Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.


Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.


Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.


Scout Technology
Increase the sight radius of Scouts by 30%.


Religious Technology
[特有] Units healed by Scholars gain +50% attack speed for 3 seconds.
