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  1. Home
  2. Delhi Sultanate
  3. Units
  4. Handcannoneer
Handcannoneer

Ranged Gunpowder Infantry

Handcannoneer

Delhi Sultanate

Delhi Sultanate

Powerful all-purpose ranged infantry.
High damage
High cost
Slow movement speed
Countered by Horsemen

Abilities and influences

  • Forced March

    Forced March

    Activate to move 100% faster for 10 seconds, deactivates early when dealing damage. 1分钟 15秒 冷却

  • Tower of Victory Aura

    Tower of Victory Aura

    Melee and ranged infantry who move near this Landmark permanently gain +20% attack speed.

Produced at

  • Archery Range

    Archery Range

Patch History

2024-11-19 Patch 12.1.2454

Balance & Gameplay Changes (All Civilizations)

  • Handcannoneer base damage increased from 35 → 38

2023-02-09 Season Four Update

Delhi Sultanate

  • Now trains the new unique Sultan’s Elite Tower Elephant, a mounted Elephant with two Handcannoneer riders.
Costs
120food
120gold
1popcap
35time
Hitpoints 130
Base: +130
Ranged Attack 48
Base: +38
Chemistry: +10
Siege Attack 0
Chemistry: +0
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.125T/S

Attack Speed

2.125S

Max Range

4.00TILES

Line of Sight

7.11TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

210time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

210time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

105time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

300time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

300time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

300time
Forced March

Forced March

III

Infantry Ability Unlock

[特有] Infantry units gain the Forced March ability. When activated, infantry move +100% faster for 10 seconds, but breaks when dealing damage.

225time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

720time
Chemistry

Chemistry

IV

Gunpowder Technology

Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.

720time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

720time
Zeal

Zeal

IV

Religious Technology

[特有] Units healed by Scholars gain +50% attack speed for 3 seconds.

1080time