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  • Buildings
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  • Technologies
      Units
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    • CupellationCupellation
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    • PietyPiety
    • Platecutter PointPlatecutter Point
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    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
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    • BiologyBiology
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    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Additional BarrelsAdditional Barrels
    • Thunderclap BombsThunderclap Bombs
    • Ancient TechniquesAncient Techniques
    • Battle HardenedBattle Hardened
    • PyrotechnicsPyrotechnics
    • Reload DrillsReload Drills
  1. Home
  2. Chinese
  3. Units
  4. Villager
Villager

Worker

Villager

Chinese

Chinese

Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.
Weak in combat

Abilities and influences

-

Produced at

  • Capital Town Center

    Capital Town Center

  • Town Center

    Town Center

Patch History

2026-04-30 Update 16.1.9737

Chinese

  • No longer deposits 1 Gold each time a Villager drops off regardless of how many resources they are carrying.

2025-12-04 Patch 15.2.7380

Balance

  • Thorny Economics Villager health increased from +50% to +100%.

General Bugfixes

  • Fixed a bug where converting a Villager did not always convert it to the correct civilization type.

2025-04-03 Season Ten Update

Balance & Gameplay Changes (All Civilizations)

  • Villager repair rate on Siege Engines reduced by 20%.

2024-03-12 Season Seven Update

General

  • It’s now easier to target a live animal with a Villager when the animal overlaps a construction plan.
Costs
50food
1popcap
20time
Hitpoints 100
Base: +50
Textiles: +50
Melee Attack 6
Base: +6
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.125T/S

Attack Speed

3.875S

Line of Sight

6.22TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Forestry

Forestry

I

Woodcutting Technology

Double the rate at which Villagers chop down trees.

25food
50gold
45time
Survival Techniques

Survival Techniques

I

Hunting Technology

Increase Villagers' hunted meat gather rate by +15%.

25wood
75gold
25time
Wheelbarrow

Wheelbarrow

I

Villager Technology

Increase the carry capacity of Villagers by +5 and their movement speed by +15%.

50wood
150gold
90time
Double Broadax

Double Broadax

II

Wood Gathering Technology 1/3

Increase Villagers' gathering rate for Wood by 15%.

50food
100gold
45time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Horticulture

Horticulture

II

Food Gathering Technology 1/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

50wood
100gold
45time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Specialized Pick

Specialized Pick

II

Mining Technology 1/3

Increase Villagers' gathering rate for Gold and Stone by 15%.

50wood
100gold
45time
Textiles

Textiles

II

Villager Technology

Increase Villagers' health by +50%.

50food
100gold
20time
Fertilization

Fertilization

III

Food Gathering Technology 2/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

100wood
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Lumber Preservation

Lumber Preservation

III

Wood Gathering Technology 2/3

Increase Villagers' gathering rate for Wood by 15%.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Crosscut Saw

Crosscut Saw

IV

Wood Gathering Technology 3/3

Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.

250food
500gold
75time
Cupellation

Cupellation

IV

Mining Technology 3/3

Gold gatherers drop off 15% more resources.

250wood
500gold
75time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Precision Cross-Breeding

Precision Cross-Breeding

IV

Food Gathering Technology 3/3

Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.

250wood
500gold
75time
Ancient Techniques

Ancient Techniques

IV

Gathering Technology

[特有] Increase the gathering rate of Villagers by +5% for each dynasty achieved.

200wood
500gold
90time