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  • Units
      Workers
    • VillagerVillager
    • Imperial OfficialImperial Official
    • TraderTrader
    • MonkMonk
    • Infantry
    • SpearmanSpearman
    • ArcherArcher
    • Zhuge NuZhuge Nu
    • CrossbowmanCrossbowman
    • Palace GuardPalace Guard
    • HandcannoneerHandcannoneer
    • GrenadierGrenadier
    • Cavalry
    • ScoutScout
    • HorsemanHorseman
    • Fire LancerFire Lancer
    • LancerLancer
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • SpringaldSpringald
    • Clocktower SpringaldClocktower Springald
    • Nest of BeesNest of Bees
    • Clocktower Nest of BeesClocktower Nest of Bees
    • Counterweight TrebuchetCounterweight Trebuchet
    • Clocktower Counterweight TrebuchetClocktower Counterweight Trebuchet
    • Clocktower Battering RamClocktower Battering Ram
    • BombardBombard
    • Clocktower BombardClocktower Bombard
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
    • Trade ShipTrade Ship
    • JunkJunk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • BaochuanBaochuan
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Barbican of the SunBarbican of the Sun
    • Imperial AcademyImperial Academy
    • Astronomical ClocktowerAstronomical Clocktower
    • Imperial PalaceImperial Palace
    • Spirit WaySpirit Way
    • Great Wall GatehouseGreat Wall Gatehouse
    • Economy
    • FarmFarm
    • HouseHouse
    • Lumber CampLumber Camp
    • Mining CampMining Camp
    • MillMill
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • GranaryGranary
    • VillageVillage
    • DockDock
    • PagodaPagoda
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MonasteryMonastery
    • UniversityUniversity
    • Military
    • OutpostOutpost
    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Enclave of the EmperorEnclave of the Emperor
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • Specialized PickSpecialized Pick
    • Steeled ArrowSteeled Arrow
    • Double BroadaxDouble Broadax
    • Siege EngineeringSiege Engineering
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Professional ScoutsProfessional Scouts
    • HorticultureHorticulture
    • Handcannon SlitsHandcannon Slits
    • Imperial ExaminationsImperial Examinations
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Extra MaterialsExtra Materials
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Additional BarrelsAdditional Barrels
    • Thunderclap BombsThunderclap Bombs
    • Ancient TechniquesAncient Techniques
    • Battle HardenedBattle Hardened
    • PyrotechnicsPyrotechnics
    • Reload DrillsReload Drills
  1. Home
  2. Chinese
  3. Units
  4. Trader
Trader

Worker

Trader

Chinese

Chinese

Traders generate Gold by travelling between their Home Market and a Trade Post or another player's Market. Greater distances between the Home Market and trade destination will generate higher amounts of Gold.
The Home Market or Trade destination may be changed at any time.

Abilities and influences

-

Produced at

  • Market

    Market

Patch History

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Fixed the Trader and Yatai not healing when they have the Ryokan Healing buff.

2025-04-03 Season Ten Update

Trader replaced with Trade Caravan

  • Health reduced from 90 → 60.
  • Speed increased from 1 → 1.56.

2024-01-30 Patch 9.2.628

Bug Fixes (All Civilizations)

  • Corrected an issue where the Trader was tagged as Cavalry.

2023-12-06 Patch 9.1.370

General Changes & Bugfixes

  • Trader production time increased from 25 seconds to 30 seconds.
Costs
60wood
60gold
1popcap
30time
Hitpoints 90
Base: +90
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1T/S

Line of Sight

7.78TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time