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  1. Home
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  4. Fire Lancer
Fire Lancer

Light Melee Cavalry

Fire Lancer

Chinese

Chinese

Cavalry wielding explosive-tipped lances.
Charge deals area damage
Effective at raiding buildings and siege engines
Good ranged armor
Weak in melee combat
Countered by Spearmen

Abilities and influences

-

Produced at

  • Stable

    Stable

Patch History

2026-04-30 Update 16.1.9737

Fire Lancer

  • Damage increased from 11 → 13.

Chinese

  • Elite Fire Lancer damage increased from 13 → 16.
  • Grenadier movement speed increased from 1.125 → 1.25.

2023-05-16 Season Five Update

Fire Lancer

  • Torch Damage reduced from 36/40 to 30/34.

2022-10-19 Season Three Update

Civilization-Specific Changes

  • Fire Lancer Fire Lancer ranged armor increased from 0 to 1.
Costs
120food
20wood
20gold
1popcap
22.5time
Hitpoints 225
Base: +155
Upgrade to Age IV: +25
Biology: +45
Melee Attack 19
Base: +13
Upgrade to Age IV: +3
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Siege: +20
Fire Attack 24
Base: +24
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 6
Base: +1
Upgrade to Age IV: +2
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.625T/S

Attack Speed

1.625S

Line of Sight

10.00TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time