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  1. Home
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  4. Palace Guard
Palace Guard

Heavy Melee Infantry

Palace Guard

Chinese

Chinese

Tough infantry with good damage. Move faster than Men-At-Arms, but with reduced armor.
Heavy armor
Countered by Knights, Lancers, and Crossbowmen.

Abilities and influences

-

Produced at

  • Barracks

    Barracks

Patch History

2026-04-30 Update 16.1.9737

Palace Guard

  • Cost reduced from 100 Food 25 Gold → 90 Food 25 Gold.
  • Production time reduced from 22.5 → 20.5 seconds.
  • Cost reduced from 100 Food 25 Gold → 90 Food 25 Gold.
  • Production time reduced from 22.5 → 20.5 seconds.

2023-05-16 Season Five Update

Chinese

  • Palace Guard cost increased from 100 food / 20 gold to 100 food / 25 gold.
Costs
90food
25gold
1popcap
20.5time
Hitpoints 242
Base: +155
Upgrade to Age IV: +25
Battle Hardened: +30
Elite Army Tactics: +31
Melee Attack 20
Base: +12
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +3
Fire Attack 10
Base: +10
Melee Armor 7
Base: +3
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +3
Upgrade to Age IV: +2
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.375T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Compare
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Cost Calculator

Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

50wood
125gold
30time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

500food
1000gold
90time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time
Battle Hardened

Battle Hardened

IV

Palace Guard Technology

[特有] Increase the health of Palace Guards by +30.

150food
350gold
60time