Aoe4
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  • Units
      Workers
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    • Counterweight TrebuchetCounterweight Trebuchet
    • Clocktower Counterweight TrebuchetClocktower Counterweight Trebuchet
    • Clocktower Battering RamClocktower Battering Ram
    • BombardBombard
    • Clocktower BombardClocktower Bombard
    • Ships
    • Fishing BoatFishing Boat
    • Explosive JunkExplosive Junk
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    • JunkJunk
    • Transport ShipTransport Ship
    • War JunkWar Junk
    • BaochuanBaochuan
  • Buildings
      Landmarks
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    • Economy
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    • DockDock
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    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
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    • UniversityUniversity
    • Military
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    • Stone Wall TowerStone Wall Tower
    • KeepKeep
    • Wonders
    • Enclave of the EmperorEnclave of the Emperor
  • Technologies
      Units
    • ForestryForestry
    • Survival TechniquesSurvival Techniques
    • WheelbarrowWheelbarrow
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
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    • Specialized PickSpecialized Pick
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    • Siege EngineeringSiege Engineering
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    • HorticultureHorticulture
    • Handcannon SlitsHandcannon Slits
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    • Armored HullArmored Hull
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    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Shaft MiningShaft Mining
    • Wedge RivetsWedge Rivets
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    • Lumber PreservationLumber Preservation
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
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    • Boiling OilBoiling Oil
    • FertilizationFertilization
    • Extra MaterialsExtra Materials
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • CupellationCupellation
    • Master SmithsMaster Smiths
    • PietyPiety
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • Crosscut SawCrosscut Saw
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Roller Shutter TriggersRoller Shutter Triggers
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Precision Cross-BreedingPrecision Cross-Breeding
    • Serpentine PowderSerpentine Powder
    • Additional BarrelsAdditional Barrels
    • Thunderclap BombsThunderclap Bombs
    • Ancient TechniquesAncient Techniques
    • Battle HardenedBattle Hardened
    • PyrotechnicsPyrotechnics
    • Reload DrillsReload Drills
  1. 首页
  2. Chinese
  3. 单位
  4. Fishing Boat
Fishing Boat

Worker

Fishing Boat

Chinese

Chinese

Small boat that gathers Food from either Deep Water Fish or Shoreline Fish. Drops off gathered resources at the Dock.
Can repair
No combat

能力和影响

-

生产建筑

    消耗
    75wood
    1popcap
    25time
    Hitpoints 100
    Base: +100

    移动速度

    1.5T/S

    视野范围

    7.33TILES

    对比
    DPS计算器

    科技

    Extended Lines

    Extended Lines

    II

    Fishing Technology 1/2

    Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.

    75wood
    175gold
    30time
    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    50food
    125gold
    60time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    50wood
    125gold
    60time
    Drift Nets

    Drift Nets

    III

    Fishing Technology 2/2

    Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.

    150wood
    350gold
    45time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    100food
    250gold
    60time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    100wood
    250gold
    60time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    150wood
    350gold
    60time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    150food
    350gold
    60time