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  1. Home
  2. Tughlaq Dynasty
  3. Units
  4. War Elephant
War Elephant

Heavy Melee Cavalry

War Elephant

Tughlaq Dynasty

Tughlaq Dynasty

Heavy cavalry effective against cavalry, siege engines, walls, and buildings.
High health and armor
Mounted with an advanced Spearman
Capable of attacking Stone Walls
Slow movement speed
Mercenary that can be purchased for 680 Olive Oil.
This Mercenary can only be purchased on Mercenary Houses built near a neutral Trade Post that list this unit. The chance of this unit being available on a Trade Post is 20%.

Abilities and influences

-

Produced at

  • Stable

    Stable

Patch History

2025-12-04 Patch 15.2.7380

Tughlaq Dynasty

  • War Elephant health reduced from 850 to 800.

2023-05-16 Season Five Update

War Elephant

  • Siege Tusk weapon removed, now uses its Melee Tusk against buildings.

2023-02-09 Season Four Update

War Elephant

  • Cost reduced from 600 food 400 gold to 400 food 350 gold.
  • HP reduced from 1400 to 850.
  • Armor increased from 4/2 to 4/5.
Costs
400food
350gold
3popcap
45time
Hitpoints 1200
Base: +800
Armored Beasts: +160
Biology: +240
Melee Attack 53
Base: +50
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Building: +45
Melee Armor 7
Base: +4
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 12
Base: +5
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1
Armored Beasts: +4

Move Speed

1T/S

Attack Speed

2.875S

Line of Sight

8.00TILES

Compare
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

60food
150gold
5time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

60food
150gold
5time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

60wood
150gold
5time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

120food
300gold
5time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

120food
300gold
5time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

120wood
300gold
5time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

120wood
300gold
5time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

180wood
420gold
5time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

600food
1200gold
5time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

180food
420gold
5time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

180food
420gold
5time
Armored Beasts

Armored Beasts

IV

Elephant Technology

[特有] Grant +20% health and +4 ranged armor to War Elephants.

500food
1000gold
5time