
Civilization
Ghiyasuddin Tughlaq’s reign as Sultan laid the framework for advancement in arts, architecture, and expansion of the Tughlaq Dynasty. After commanding the construction of the Tughlaqabad Fort, future Sultans, Amirs, and governors expanded their military presence through force and show of power. The Tughlaq Dynasty calls for quick construction of additional forts while governors oversee hard working elephants and villagers.
Take the load off your Villagers back with Worker Elephants. These elephants act as a universal drop-off and can move around freely, saving time and resources for Villagers to focus on working. Worker Elephants, Town Centers, and Docks provide bonus resources when Villagers and Fishing Ships drop off.
Seeking knowledge and wisdom the Tughlaq Dynasty funds researching technologies with more resources in favor of near instant research times.
Strike fear into your enemies with the Tughlaqabad Fort. Available from the Feudal Age (II), this defensive building can be upgraded to increase its damage output, health, and unlocks your choice in a Governor.
Choose between one of any six Governors at the Tughlaqabad Fort to help lead the Tughlaq Dynasty to new heights. Governor strength increases with each Tughlaqabad Fort improvement upgrade. Governors provide economy, tempo, military, research, and religious bonuses. One Governor may be active per fort.
Villagers gather Berry Bushes 30% faster but cannot gather from Boar. Villagers carry +3 Food from Berry Bushes.
Establish fortified settlements using infantry units that can build Palisade Walls.
Fishing Ships can defend themselves with a ranged attack and have 50% additional health.
Raiding Elephant: Fast elephant effective at raiding, flanking, and countering ranged units. Can trample to bypass any unit to deal damage in an area. Healer Elephant: High health and armored melee elephant mounted with two Imams that can heal units individually. Deals more damage for each nearby melee infantry. War Elephant: Heavy melee cavalry mounted with a Spearman that has high health and damage with a strong siege attack. Ballista Elephant: Ranged elephant mounted with a ballista thats effective against melee units and can pierce multiple targets.



1.125T/S
3.875S
6.22TILES


1.125T/S
3.125S
2.67TILES




1.3T/S
1.875S
8.00TILES


1.125T/S
1.375S
8.00TILES




1.25T/S
1.625S
5.00TILES
8.00TILES




1.125T/S
2.125S
5.00TILES
8.89TILES




1.125T/S
1.375S
8.00TILES




1.125T/S
2.125S
4.00TILES
7.11TILES



1.625T/S
2S
9.11TILES




1.6T/S
2.375S
8.00TILES




1T/S
3S
8.00TILES




1.625T/S
1.5S
6.22TILES




1T/S
3.125S
7.50TILES
8.00TILES




1T/S
2.875S
8.00TILES



0.75T/S
5.125S
0.54TILES
6.67TILES




0.75T/S
6.875S
8.00TILES
11.56TILES




0.625T/S
11.375S
16.00TILES
17.78TILES




0.75T/S
5.375S
10.00TILES
12.44TILES




2T/S
0.125S
2.00TILES
7.11TILES



1.5T/S
1.875S
4.00TILES
7.33TILES




1.75T/S
1.5S
6.50TILES
10.67TILES





1.375T/S
4.125S
6.00TILES
10.00TILES





1.25T/S
5.625S
9.00TILES
10.67TILES
15(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)
11.56TILES
5(Monk)



5.56TILES



5.56TILES



5.56TILES



5.56TILES
20(Monk)



5.56TILES
4(Monk)



5.56TILES
5(Villager, Infantry, Monk, Infantry Ranged)


3.875S
6.00TILES
3.33TILES
1(Monk)


5.56TILES
3(Fishing Ship)


11.11TILES
8(Villager, Infantry, Monk, Cavalry, Infantry Ranged, Khan)



11.56TILES
1(Monk)


5.56TILES
1(Monk)


5.56TILES
1(Monk)


5.56TILES
5(Monk)


5.56TILES
5(Infantry, Infantry Ranged, Villager, Monk, Cavalry, Khan)


13.33TILES
10(Infantry, Villager, Infantry Ranged, Monk, Cavalry, Khan)


9.625S
1.50TILES
9.11TILES


3.875S
9.00TILES
13.33TILES





5.56TILES

Defensive Upgrade
[Special ] Attackers of this Tughlaqabad Fort are struck by fear, reducing their attack speed by 30% while targeting the Fort.



Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.




Villager Technology
Increase Villagers' health by +50%.




Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.




Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.




Religious Technology
Increase the health of religious units and healers by +40.



Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.




Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.




Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.




Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.



Elephant Technology
[Special ] Elephants regenerate +2 health every 2 seconds when out of combat.




Naval Technology
[Special ] Tughlaqabad Forts increase the production speed of nearby Docks by 30%, arrowslits damage by 2, and weapon range by 1 tile.




Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.




Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.




Naval Technology
Increases the number of arrows fired by Archer Ships by +1.




Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
Increase the movement speed of siege engines by +15%.




Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.




Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.




Healing Technology
Increase the healing rate of religious units and healers by +60%.



Naval Technology
Incendiary Ships gain +20% explosion range.




Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.




Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain +1 range and attack 20% faster.




Weapon Emplacement
Add a defensive springald emplacement to this structure.




Elephant Technology
[Special ] Elephants move +10% faster.




Elephant Technology
[Special ] Bonus damage dealt by Elephants is increased by 30%.




Man-at-Arms Technology
[Special ] Khanda training improves Man-at-Arms charge duration by 3 seconds and increases damage of their charge attack by 100%.




Spearman Technology
[Special ] Spearman damage against cavalry increased by 35% and production speed increased by 50%.




Naval Technology
Increase the damage of Incendiary Ships by +40%.




Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.




Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.




Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.




Scout Technology
Increase the sight radius of Scouts by 30%.




Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.




Building Technology
Patronage of the finest builders increases all building health by +30%.




Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.




Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.




Siege Technology
New carpentry techniques increase the health of siege units by +20%.




Weapon Emplacement
Add a defensive cannon emplacement to this structure.




Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.




Trebuchet Technology
Increase damage of Trebuchets by +20%.




Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.




Archer Technology
Stringing bows with silk grants Archers +1 range and Mounted Archers +0.5 range.




Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.



Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.




Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.




Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.




Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.




Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.




Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.




Elephant Technology
[Special ] Grant +20% health and +4 ranged armor to War Elephants.




Elephant Technology
[Special ] Upgrade Ballista Elephants into Elite Ballista Elephants




Elephant Technology
[Special ] Upgrade Healer Elephants to Elite Healer Elephants


