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  • Units
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  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
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    • Compound of the DefenderCompound of the Defender
    • House of LearningHouse of Learning
    • Hisar AcademyHisar Academy
    • Palace of the SultanPalace of the Sultan
    • Economy
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    • PalisadePalisade
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    • StableStable
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    • Tughlaqabad FortTughlaqabad Fort
    • Stone Wall TowerStone Wall Tower
    • Wonders
    • Great Palace of AgraGreat Palace of Agra
  • Technologies
      Units
    • Curse of AuliyaCurse of Auliya
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
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    • PietyPiety
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    • Elephant CaretakersElephant Caretakers
    • Tughlaqabad Fort OverwatchTughlaqabad Fort Overwatch
    • Armored HullArmored Hull
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    • Balanced ProjectilesBalanced Projectiles
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    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
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    • Reinforced Arm BallistaReinforced Arm Ballista
    • Upgrade to EliteUpgrade to Elite
  1. Home
  2. Tughlaq Dynasty
  3. Units
  4. Trade Ship
Trade Ship

Worker

Trade Ship

Tughlaq Dynasty

Tughlaq Dynasty

Trade Ships generate Gold and Wood when assigned to a trade route with a Coastal Trade Post or another player's Dock.
No combat

Abilities and influences

-

Produced at

  • Dock

    Dock

Patch History

2022-07-11 Season Two Update

Civilization Balance

  • Camel Barding has been renamed to Camel Rider Barding so it’s more clear which unit is affected Spice Roads technology now correctly increases Trade Ship gold income by 30%.
Costs
100wood
100gold
2popcap
30time
Hitpoints 225
Base: +225
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.5T/S

Line of Sight

7.11TILES

Compare
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

60food
150gold
5time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

60wood
150gold
5time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

120food
300gold
5time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

120wood
300gold
5time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

180wood
420gold
5time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

180food
420gold
5time