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  1. Home
  2. Tughlaq Dynasty
  3. Units
  4. Raider Elephant
Raider Elephant

Light Cavalry

Raider Elephant

Tughlaq Dynasty

Tughlaq Dynasty

Fast elephant effective at raiding, flanking, and countering ranged units. Can use the Trample ability to bypass any unit to deal damage in an area.
High health
Fast movement speed
Charges longer distances
Countered by Spearmen

Abilities and influences

-

Produced at

  • Stable

    Stable

Patch History

2025-12-04 Patch 15.2.7380

Tughlaq Dynasty

  • Raider Elephant cost reduced from 200 Food 40 Wood to 180 Food 40 Wood.
Costs
180food
40wood
2popcap
25time
Hitpoints 513
Base: +235
Upgrade to Age III: +50
Upgrade to Age IV: +125
Biology: +103
Melee Attack 31
Base: +18
Upgrade to Age III: +5
Upgrade to Age IV: +5
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Ranged: +28
Siege: +28
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 8
Base: +3
Upgrade to Age III: +1
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.6T/S

Attack Speed

2.375S

Line of Sight

8.00TILES

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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

60food
150gold
5time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

60food
150gold
5time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

60wood
150gold
5time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

120food
300gold
5time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

120food
300gold
5time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

120wood
300gold
5time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

120wood
300gold
5time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

180wood
420gold
5time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

600food
1200gold
5time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

180food
420gold
5time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

180food
420gold
5time