Aoe4
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  • Units
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    • Cavalry
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  • Buildings
      Landmarks
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    • House of LearningHouse of Learning
    • Hisar AcademyHisar Academy
    • Palace of the SultanPalace of the Sultan
    • Economy
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    • PalisadePalisade
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    • StableStable
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    • Tughlaqabad FortTughlaqabad Fort
    • Stone Wall TowerStone Wall Tower
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  • Technologies
      Units
    • Curse of AuliyaCurse of Auliya
    • Extended LinesExtended Lines
    • TextilesTextiles
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    • PietyPiety
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    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Elephant CaretakersElephant Caretakers
    • Tughlaqabad Fort OverwatchTughlaqabad Fort Overwatch
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
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    • Herbal MedicineHerbal Medicine
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    • Platecutter PointPlatecutter Point
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    • ChemistryChemistry
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    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Serpentine PowderSerpentine Powder
    • Armored BeastsArmored Beasts
    • Reinforced Arm BallistaReinforced Arm Ballista
    • Upgrade to EliteUpgrade to Elite
  1. 首页
  2. Tughlaq Dynasty
  3. 单位
  4. Raider Elephant
Raider Elephant

Light Cavalry

Raider Elephant

Tughlaq Dynasty

Tughlaq Dynasty

Fast elephant effective at raiding, flanking, and countering ranged units. Can use the Trample ability to bypass any unit to deal damage in an area.
High health
Fast movement speed
Charges longer distances
Countered by Spearmen

能力和影响

-

生产建筑

    消耗
    180food
    40wood
    2popcap
    25time
    Hitpoints 410
    Base: +235
    Upgrade to Age III: +50
    Upgrade to Age IV: +125
    Melee Attack 28
    Base: +18
    Upgrade to Age III: +5
    Upgrade to Age IV: +5
    Ranged: +28
    Siege: +28
    Ranged Armor 5
    Base: +3
    Upgrade to Age III: +1
    Upgrade to Age IV: +1

    移动速度

    1.6T/S

    攻击速度

    2.375S

    视野范围

    8.00TILES

    对比
    DPS计算器

    科技

    Bloomery

    Bloomery

    II

    Melee Damage Technology 1/3

    Increase the melee damage of all non-siege units by +1.

    60food
    150gold
    5time
    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    60food
    150gold
    5time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    60wood
    150gold
    5time
    Decarbonization

    Decarbonization

    III

    Melee Damage Technology 2/3

    Increase the melee damage of all non-siege units by +1.

    120food
    300gold
    5time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    120food
    300gold
    5time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    120wood
    300gold
    5time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    120wood
    300gold
    5time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    180wood
    420gold
    5time
    Biology

    Biology

    IV

    Cavalry Technology

    Investing in natural sciences increases the health of all cavalry by +25%.

    600food
    1200gold
    5time
    Damascus Steel

    Damascus Steel

    IV

    Melee Damage Technology 3/3

    Increase the melee damage of all non-siege units by +1.

    180food
    420gold
    5time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    180food
    420gold
    5time