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  1. Home
  2. Tughlaq Dynasty
  3. Units
  4. Ballista Elephant
Ballista Elephant

Heavy Cavalry

Ballista Elephant

Tughlaq Dynasty

Tughlaq Dynasty

Ballista mounted elephant effective at dealing with melee infantry and hitting multiple targets.
High health and armor
Bonus damage vs. melee
Slow movement speed

Abilities and influences

-

Produced at

  • Siege Workshop

    Siege Workshop

Patch History

2026-06-01 Patch 16.2.10604

Ballista Elephant

  • Cost reduced from 300 Food 350 Gold → 250 Food 350 Gold.
  • Train time reduced from 45 → 40 seconds.

2026-04-30 Update 16.1.9737

Tughlaq Dynasty

  • No longer benefits from the ranged attack Blacksmith upgrades.

Ballista Elephant

  • Damage increased from 17 → 18.
  • Elite version damage increased from 19 → 20.
Costs
250food
350gold
4popcap
40time
Hitpoints 713
Base: +400
Upgrade to Age IV: +75
Siege Works: +95
Biology: +143
Ranged Attack 20
Base: +18
Upgrade to Age IV: +2
Melee, Infantry: +15
Naval, Unit: +70
Melee Armor 6
Base: +2
Upgrade to Age IV: +1
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 6
Base: +2
Upgrade to Age IV: +1
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1T/S

Attack Speed

3.125S

Max Range

7.50TILES

Line of Sight

8.00TILES

Compare
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Technologies

Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

60food
150gold
5time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

60wood
150gold
5time
Greased Axles

Greased Axles

III

Siege Technology

Increase the movement speed of siege engines by +15%.

180wood
420gold
5time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

120food
300gold
5time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

120wood
300gold
5time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

120wood
300gold
5time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

180wood
420gold
5time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

600food
1200gold
5time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

180food
420gold
5time
Siege Works

Siege Works

IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

360wood
720gold
5time