Aoe4
DatabaseDynamicsPatches
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • ImamImam
    • Worker ElephantWorker Elephant
    • Infantry
    • SpearmanSpearman
    • Amir WarriorAmir Warrior
    • ArcherArcher
    • CrossbowmanCrossbowman
    • Man-at-ArmsMan-at-Arms
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • Raider ElephantRaider Elephant
    • Healer ElephantHealer Elephant
    • LancerLancer
    • Ballista ElephantBallista Elephant
    • War ElephantWar Elephant
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • BombardBombard
    • Ships
    • Explosive DhowExplosive Dhow
    • Fishing BoatFishing Boat
    • Trade ShipTrade Ship
    • DhowDhow
    • Transport ShipTransport Ship
    • BaghlahBaghlah
    • XebecXebec
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Dome of the FaithDome of the Faith
    • Tower of VictoryTower of Victory
    • Compound of the DefenderCompound of the Defender
    • House of LearningHouse of Learning
    • Hisar AcademyHisar Academy
    • Palace of the SultanPalace of the Sultan
    • Economy
    • FarmFarm
    • HouseHouse
    • Worker ElephantWorker Elephant
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MosqueMosque
    • MadrasaMadrasa
    • Military
    • OutpostOutpost
    • Tughlaqabad FortTughlaqabad Fort
    • Stone Wall TowerStone Wall Tower
    • Wonders
    • Great Palace of AgraGreat Palace of Agra
  • Technologies
      Units
    • Curse of AuliyaCurse of Auliya
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • PietyPiety
    • Steeled ArrowSteeled Arrow
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Elephant CaretakersElephant Caretakers
    • Tughlaqabad Fort OverwatchTughlaqabad Fort Overwatch
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • MahoutsMahouts
    • Collateral DamageCollateral Damage
    • Khanda DrillsKhanda Drills
    • Neza TrainingNeza Training
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • Master SmithsMaster Smiths
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Serpentine PowderSerpentine Powder
    • Armored BeastsArmored Beasts
    • Reinforced Arm BallistaReinforced Arm Ballista
    • Upgrade to EliteUpgrade to Elite
  1. 首页
  2. Tughlaq Dynasty
  3. 单位
  4. Spearman
Spearman

Light Melee Infantry

Spearman

Tughlaq Dynasty

Tughlaq Dynasty

Infantry best used against mounted units.
Anti-cavalry specialist
Additional damage against Elephants
Weak against heavy infantry
Countered by Archers

能力和影响

-

生产建筑

    消耗
    60food
    20wood
    1popcap
    15time
    Hitpoints 140
    Base: +80
    Upgrade to Age II: +10
    Upgrade to Age III: +20
    Upgrade to Age IV: +30
    Melee Attack 11
    Base: +7
    Upgrade to Age II: +1
    Upgrade to Age III: +1
    Upgrade to Age IV: +2
    Cavalry: +28
    War, Elephant: +6
    Worker, Elephant: +34
    Fire Attack 10
    Base: +10

    移动速度

    1.25T/S

    攻击速度

    1.875S

    视野范围

    8.00TILES

    对比
    DPS计算器

    科技

    Bloomery

    Bloomery

    II

    Melee Damage Technology 1/3

    Increase the melee damage of all non-siege units by +1.

    60food
    150gold
    5time
    Fitted Leatherwork

    Fitted Leatherwork

    II

    Melee Armor Technology 1/3

    Increase the melee armor of all non-siege units by +1.

    60food
    150gold
    5time
    Iron Undermesh

    Iron Undermesh

    II

    Ranged Armor Technology 1/3

    Increase the ranged armor of all non-siege units by +1.

    60wood
    150gold
    5time
    Siege Engineering

    Siege Engineering

    II

    Siege Unit Unlock

    Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

    60wood
    150gold
    5time
    Decarbonization

    Decarbonization

    III

    Melee Damage Technology 2/3

    Increase the melee damage of all non-siege units by +1.

    120food
    300gold
    5time
    Insulated Helm

    Insulated Helm

    III

    Melee Armor Technology 2/3

    Increase the melee armor of all non-siege units by +1.

    120food
    300gold
    5time
    Military Academy

    Military Academy

    III

    Production Technology

    Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

    120wood
    300gold
    5time
    Wedge Rivets

    Wedge Rivets

    III

    Ranged Armor Technology 2/3

    Increase the ranged armor of all non-siege units by +1.

    120wood
    300gold
    5time
    Angled Surfaces

    Angled Surfaces

    IV

    Ranged Armor Technology 3/3

    Increase the ranged armor of all non-siege units by +1.

    180wood
    420gold
    5time
    Damascus Steel

    Damascus Steel

    IV

    Melee Damage Technology 3/3

    Increase the melee damage of all non-siege units by +1.

    180food
    420gold
    5time
    Elite Army Tactics

    Elite Army Tactics

    IV

    Melee Infantry Technology

    Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

    600food
    1200gold
    5time
    Master Smiths

    Master Smiths

    IV

    Melee Armor Technology 3/3

    Increase the melee armor of all non-siege units by +1.

    180food
    420gold
    5time