Aoe4
DatabaseDynamicsStatsPatchesTools
  • Units
      Workers
    • VillagerVillager
    • TraderTrader
    • ImamImam
    • Worker ElephantWorker Elephant
    • Infantry
    • SpearmanSpearman
    • Amir WarriorAmir Warrior
    • ArcherArcher
    • CrossbowmanCrossbowman
    • Man-at-ArmsMan-at-Arms
    • HandcannoneerHandcannoneer
    • Cavalry
    • ScoutScout
    • Raider ElephantRaider Elephant
    • Healer ElephantHealer Elephant
    • LancerLancer
    • Ballista ElephantBallista Elephant
    • War ElephantWar Elephant
    • Siege
    • Battering RamBattering Ram
    • Siege TowerSiege Tower
    • MangonelMangonel
    • Counterweight TrebuchetCounterweight Trebuchet
    • BombardBombard
    • Ships
    • Explosive DhowExplosive Dhow
    • Fishing BoatFishing Boat
    • Trade ShipTrade Ship
    • DhowDhow
    • Transport ShipTransport Ship
    • BaghlahBaghlah
    • XebecXebec
  • Buildings
      Landmarks
    • Capital Town CenterCapital Town Center
    • Dome of the FaithDome of the Faith
    • Tower of VictoryTower of Victory
    • Compound of the DefenderCompound of the Defender
    • House of LearningHouse of Learning
    • Hisar AcademyHisar Academy
    • Palace of the SultanPalace of the Sultan
    • Economy
    • FarmFarm
    • HouseHouse
    • Worker ElephantWorker Elephant
    • PalisadePalisade
    • Palisade GatePalisade Gate
    • BarracksBarracks
    • DockDock
    • Town CenterTown Center
    • MarketMarket
    • Archery RangeArchery Range
    • StableStable
    • BlacksmithBlacksmith
    • Stone WallStone Wall
    • Stone Wall GateStone Wall Gate
    • Siege WorkshopSiege Workshop
    • MosqueMosque
    • MadrasaMadrasa
    • Military
    • OutpostOutpost
    • Tughlaqabad FortTughlaqabad Fort
    • Stone Wall TowerStone Wall Tower
    • Wonders
    • Great Palace of AgraGreat Palace of Agra
  • Technologies
      Units
    • Curse of AuliyaCurse of Auliya
    • Extended LinesExtended Lines
    • TextilesTextiles
    • Fitted LeatherworkFitted Leatherwork
    • Iron UndermeshIron Undermesh
    • Naval ArrowslitsNaval Arrowslits
    • PietyPiety
    • Steeled ArrowSteeled Arrow
    • Siege EngineeringSiege Engineering
    • ArrowslitsArrowslits
    • BloomeryBloomery
    • Fortify OutpostFortify Outpost
    • Elephant CaretakersElephant Caretakers
    • Tughlaqabad Fort OverwatchTughlaqabad Fort Overwatch
    • Armored HullArmored Hull
    • Drift NetsDrift Nets
    • Extra HammocksExtra Hammocks
    • Balanced ProjectilesBalanced Projectiles
    • Greased AxlesGreased Axles
    • Insulated HelmInsulated Helm
    • Wedge RivetsWedge Rivets
    • Herbal MedicineHerbal Medicine
    • IncendiariesIncendiaries
    • Military AcademyMilitary Academy
    • DecarbonizationDecarbonization
    • Springald CrewsSpringald Crews
    • Springald EmplacementSpringald Emplacement
    • MahoutsMahouts
    • Collateral DamageCollateral Damage
    • Khanda DrillsKhanda Drills
    • Neza TrainingNeza Training
    • ExplosivesExplosives
    • Heated ShotHeated Shot
    • Lightweight BeamsLightweight Beams
    • ShipwrightsShipwrights
    • SpyglassSpyglass
    • Angled SurfacesAngled Surfaces
    • Court ArchitectsCourt Architects
    • Master SmithsMaster Smiths
    • Platecutter PointPlatecutter Point
    • Siege WorksSiege Works
    • Cannon EmplacementCannon Emplacement
    • ChemistryChemistry
    • GeometryGeometry
    • Incendiary ArrowsIncendiary Arrows
    • Silk BowstringsSilk Bowstrings
    • Tithe BarnsTithe Barns
    • Adjustable CrossbarsAdjustable Crossbars
    • Damascus SteelDamascus Steel
    • Swivel CannonSwivel Cannon
    • BiologyBiology
    • Elite Army TacticsElite Army Tactics
    • Serpentine PowderSerpentine Powder
    • Armored BeastsArmored Beasts
    • Reinforced Arm BallistaReinforced Arm Ballista
    • Upgrade to EliteUpgrade to Elite
  1. Home
  2. Tughlaq Dynasty
  3. Units
  4. Spearman
Spearman

Light Melee Infantry

Spearman

Tughlaq Dynasty

Tughlaq Dynasty

Infantry best used against mounted units.
Anti-cavalry specialist
Additional damage against Elephants
Weak against heavy infantry
Countered by Archers

Abilities and influences

-

Produced at

  • Barracks

    Barracks

Patch History

2026-04-30 Update 16.1.9737

Balance and Gameplay Changes (All Civilizations)

  • Spearwall cooldown reduced from 4 seconds → 0.25 seconds for all Spearman-type units.
  • Elite Spearmen: Health increased from 130 → 140. Movement speed increased from 1.25 → 1.3.

2025-12-04 Patch 15.2.7380

Civilization Bugfixes (All Civilizations)

  • Corrected a visual bug where tier 3 Delhi Sultanate, Abbasid Dynasty, and Ayyubid Spearman used Tughlaq Dynasty’s improved Spearman weapon.
  • Fixed an issue where Spearman tier upgrades were blocked by Stronghold Defensive Arrowslits technology on console KBM.

2025-02-13 Patch 12.2.3327

Balance & Gameplay Changes (All Civilizations)

  • Spearmen now gain an additional +3/4/5/6 bonus damage versus elephants with Base/Hardened/Veteran/Elite tiers.
Costs
60food
20wood
1popcap
15time
Hitpoints 161
Base: +80
Upgrade to Age II: +10
Upgrade to Age III: +20
Upgrade to Age IV: +30
Elite Army Tactics: +21
Melee Attack 16
Base: +7
Upgrade to Age II: +1
Upgrade to Age III: +1
Upgrade to Age IV: +2
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +2
War, Elephant: +6
Cavalry: +28
Worker, Elephant: +34
Fire Attack 10
Base: +10
Melee Armor 3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.25T/S

Attack Speed

1.875S

Line of Sight

8.00TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

60food
150gold
5time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

60food
150gold
5time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

60wood
150gold
5time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

60wood
150gold
5time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

120food
300gold
5time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

120food
300gold
5time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

120wood
300gold
5time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

120wood
300gold
5time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

180wood
420gold
5time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

180food
420gold
5time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

600food
1200gold
5time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

180food
420gold
5time