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  1. Home
  2. Tughlaq Dynasty
  3. Units
  4. Amir Warrior
Amir Warrior

Heavy Melee Infantry

Amir Warrior

Tughlaq Dynasty

Tughlaq Dynasty

Powerful Heavy Infantry trained for free that excels in combat near to Tughlaqabad Forts.
No population cost
High health and armor
Rapidly loses strength away from Tughlaqabad Forts
Countered by Crossbowmen

Abilities and influences

-

Produced at

  • Palace of the Sultan

    Palace of the Sultan

  • Tughlaqabad Fort

    Tughlaqabad Fort

Patch History

2026-04-30 Update 16.1.9737

Amir Warrior

  • Feudal Age: Armor reduced from 5 → 3.

Tughlaq Dynasty

  • Castle Age: Armor increased from 3 → 5.

Amir Warrior

  • Imperial Age: Health increased from 180 → 200.
  • Damage increased from 12 → 14.
Costs
80food
20.5time
Hitpoints 207
Base: +180
Elite Army Tactics: +27
Melee Attack 17
Base: +12
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Elite Army Tactics: +2
Fire Attack 10
Base: +10
Melee Armor 6
Base: +3
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 6
Base: +3
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.125T/S

Attack Speed

1.375S

Line of Sight

8.00TILES

Compare
DPS Calculator
Cost Calculator

Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

60food
150gold
5time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

60food
150gold
5time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

60wood
150gold
5time
Siege Engineering

Siege Engineering

II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

60wood
150gold
5time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

120food
300gold
5time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

120food
300gold
5time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

120wood
300gold
5time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

120wood
300gold
5time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

180wood
420gold
5time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

180food
420gold
5time
Elite Army Tactics

Elite Army Tactics

IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

600food
1200gold
5time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

180food
420gold
5time