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  1. Home
  2. Knights Templar
  3. Units
  4. Szlachta Cavalry
Szlachta Cavalry

Heavy Melee Cavalry

Szlachta Cavalry

Knights Templar

Knights Templar

Expensive cavalry with high damage and ranged armor. Slows enemy's attack speed when attacking.
Heavy armor
Strong versus Light Infantry
Countered by Spearmen and Crossbowmen

Abilities and influences

-

Produced at

  • Stable

    Stable

Costs
180food
120gold
1popcap
40time
Hitpoints 413
Base: +330
Biology: +83
Melee Attack 33
Base: +30
Bloomery: +1
Decarbonization: +1
Damascus Steel: +1
Infantry, Light: +8
Fire Attack 10
Base: +10
Melee Armor 5
Base: +2
Fitted Leatherwork: +1
Insulated Helm: +1
Master Smiths: +1
Ranged Armor 11
Base: +8
Iron Undermesh: +1
Wedge Rivets: +1
Angled Surfaces: +1

Move Speed

1.725T/S

Attack Speed

1.5S

Line of Sight

6.22TILES

Compare
DPS Calculator
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Technologies

Bloomery

Bloomery

II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

50food
125gold
60time
Fitted Leatherwork

Fitted Leatherwork

II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

50food
125gold
60time
Iron Undermesh

Iron Undermesh

II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

50wood
125gold
60time
Decarbonization

Decarbonization

III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

100food
250gold
60time
Insulated Helm

Insulated Helm

III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

100food
250gold
60time
Military Academy

Military Academy

III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

100wood
250gold
60time
Wedge Rivets

Wedge Rivets

III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

100wood
250gold
60time
Angled Surfaces

Angled Surfaces

IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

150wood
350gold
60time
Biology

Biology

IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

500food
1000gold
90time
Damascus Steel

Damascus Steel

IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

150food
350gold
60time
Master Smiths

Master Smiths

IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

150food
350gold
60time